Posted December 08, 2019
teceem: And do you have some some scientific data to back up your claim that telemetry meaningfully shortens hard drive life span?
Telemetry shouldn't exist without the user's consent. Some people are not bothered by it, while others are seeing it as malware. Meaningfully or not, Unity's telemetry does write a bunch of small files every time the game is launched and closed, loses and regains focus, and other stuff. You can easily end up with a few hundred files in a several hours gaming session. Sure, it won't write massively on your drive, but it all adds up, and are more and more Unity games every day. Most indie games are now made in Unity, and unfortunately this poorly optimized engine will spread like a cancer in the future years. I did a few tests with Train Valley, which is made in Unity 2018 version. You start the game, it writes 8 files. Close the game, another 4 files. Switch to other application/minimize it/loses focus, another 8 files. Return to the game, again 4 files. Play the game, it writes 4 or 8 files at some time intervals. Maybe with internet access it will write even more? I don't know. I have them all blocked in the firewall. These are all small files, but even a few bits file requires a full cluster write. So that's just a useless write-erase cycle in the life of a NAND memory cell.