paladin181: That's kind of the point. Game creators want to sell you a
license. They don't believe you own anything now, and a streaming service would properly enforce and secure that notion. It destroys piracy (no files mean no cracks) and it makes sure modders can't make developers look stupid with mods that fix the broken games mere hours after release. It also limits hackers and cheats, even on games that are wholly single player (those will go away too because who doesn't love showing off to strangers, amirite?) because they will control all the files. It's what companies wish they could do now. It's the publisher goals to eliminate consumer choice and make you play the game their way as they intended.
Control is what every publisher is trying right now, streaming would be the next logical step, but still too expensive and needs a infrastructure that they don't have right now. But the various clients, licensing, DRMs, ecosystems, games-as-services and all those lovely words we are getting used to see nowadays are clearly that, control.