Posted June 03, 2015
jefequeso
New User
Registered: Dec 2010
From United States
my name is catte
i touch your foods
Registered: Mar 2010
From United Kingdom
jefequeso
New User
Registered: Dec 2010
From United States
EuroMIX
New User
Registered: Apr 2012
From United States
Posted June 03, 2015
You're always going to find people who will abuse a system somehow, if it can be exploited. Best to just focus on developing what you enjoy and putting it out there for people to find and support, if they like it. The more you focus on the actions of a minority of trolls, the worse you'll feel. Best to focus instead on the goodwill generated by your own efforts and that of the support people give your products.
Nesoo
Frog King
Registered: Nov 2010
From United States
Posted June 03, 2015
As it turns out, The Moon Silver was already on my wishlist. Added The Music Machine, since I hadn't heard about it yet.
jefequeso
New User
Registered: Dec 2010
From United States
Posted June 03, 2015
As it turns out, The Moon Silver was already on my wishlist. Added The Music Machine, since I hadn't heard about it yet.
Oh, and don't even get me started about complaints regarding game length. Because, you know, $9 to watch a 1h30m movie once in the theater is fine, but $3 to own a 1h30m game tha you can play multiple times isn't.
EDIT: Also, let me know if there's anything I can do to help you out. I was in the exact same situation not that long ago, and I know how frustrating it is to try and get traction as an indie developer.
Post edited June 03, 2015 by jefequeso
the.kuribo
MushnutChestroom
Registered: Sep 2014
From Japan
Posted June 03, 2015
Still, it's something to keep track of and I do hope that at the least it doesn't negatively affect your income in the long run.
One last thing, I hope this policy doesn't deter developers from making games with runtimes less than 2 hours. I actually much prefer games that have full playthrough times in the 1-2 hour range and that have extremely well-paced and thought out narrative and experience as opposed to games which try to stretch things out for the sake of extending some theoretical time threshold. Of course, some games and some stories might actually need to be longer (like how some TV series don't work as 2-hour movies), but the way a lot of games play out right now it's sort of like watching a 10-hour poorly edited movie that could have been recut into a dynamite 2-hour experience.
jefequeso
New User
Registered: Dec 2010
From United States
Posted June 03, 2015
Still, it's something to keep track of and I do hope that at the least it doesn't negatively affect your income in the long run.
One last thing, I hope this policy doesn't deter developers from making games with runtimes less than 2 hours. I actually much prefer games that have full playthrough times in the 1-2 hour range and that have extremely well-paced and thought out narrative and experience as opposed to games which try to stretch things out for the sake of extending some theoretical time threshold. Of course, some games and some stories might actually need to be longer (like how some TV series don't work as 2-hour movies), but the way a lot of games play out right now it's sort of like watching a 10-hour poorly edited movie that could have been recut into a dynamite 2-hour experience.
Also, that's very true about the extra publicity. That's one of the reasons I'm ok with people pirating my games. Because hey... that's free advertising for me! And at this point my problem isn't piracy, it's people not knowing who I am or caring what I make.
the.kuribo
MushnutChestroom
Registered: Sep 2014
From Japan
Posted June 03, 2015
Also, that's very true about the extra publicity. That's one of the reasons I'm ok with people pirating my games. Because hey... that's free advertising for me! And at this point my problem isn't piracy, it's people not knowing who I am or caring what I make.
I think as games begin to reach more varied demographics, you will see people clamoring for higher quality experiences in shorter amounts of time. Gaming had been stuck in that $40+ on release pricing scheme for so long that people just got used to wanting bang for their buck in terms of gameplay time -- especially teens and young adults to whom many of the games were being targeted at and whom didn't have much income as compared to full-time wage earners and professionals. Things are starting to change now in game pricing as well as target demographics, and looking at the Steam reviews of The Music Machine I think that many of the people interested in your games are of the variety that can appreciate and actually seek out shorter game experiences.
zeroxxx
Jenova's Son
Registered: Dec 2012
From Indonesia
Posted June 03, 2015
Oh, and don't even get me started about complaints regarding game length. Because, you know, $9 to watch a 1h30m movie once in the theater is fine, but $3 to own a 1h30m game tha you can play multiple times isn't.
EDIT: Also, let me know if there's anything I can do to help you out. I was in the exact same situation not that long ago, and I know how frustrating it is to try and get traction as an indie developer.
3 USD can give you food for one full day over here.
You know, America is not the center of the world.
pimpmonkey2382.313
You are obsolete. Delete!
Registered: Jan 2011
From United States
Posted June 03, 2015
Oh, and don't even get me started about complaints regarding game length. Because, you know, $9 to watch a 1h30m movie once in the theater is fine, but $3 to own a 1h30m game tha you can play multiple times isn't.
EDIT: Also, let me know if there's anything I can do to help you out. I was in the exact same situation not that long ago, and I know how frustrating it is to try and get traction as an indie developer.
3 USD can give you food for one full day over here.
You know, America is not the center of the world.
Reever
Demon
Registered: Sep 2012
From Germany
Posted June 03, 2015
It's a good thing in general - you'll just have to make your games last three hours from now on =D
jefequeso
New User
Registered: Dec 2010
From United States
Posted June 03, 2015
Oh, and don't even get me started about complaints regarding game length. Because, you know, $9 to watch a 1h30m movie once in the theater is fine, but $3 to own a 1h30m game tha you can play multiple times isn't.
EDIT: Also, let me know if there's anything I can do to help you out. I was in the exact same situation not that long ago, and I know how frustrating it is to try and get traction as an indie developer.
3 USD can give you food for one full day over here.
You know, America is not the center of the world.
Nesoo
Frog King
Registered: Nov 2010
From United States
Posted June 03, 2015
I think I'll be good, as I know someone who does business, but if you don't mind I'll send a friend request your way, just in case :-)
jefequeso
New User
Registered: Dec 2010
From United States
Posted June 03, 2015