HereForTheBeer: Hopefully they at least institute a feedback system with the policy, where the refundee is encouraged to talk about why the refund is being requested.
Interesting policy, though, that would appear to scratch a couple consumer itches:
- since demos are a rare thing these days, this may serve to fill that void.
- customers can now be a bit happier with Steam, in that they now do have a limited policy.
I bet the demo factor had a lot to do with it. 2 hours is a good amount of time to A) see if a game will work on your system, and B) if you'll like it. But at that point the money has already changed hands and the customer will be less apt to ask for a refund than they would be apt to simply uninstall a free demo.
jefequeso, I think you'll be okay. This isn't much different than trusting the consumers with DRM-free versions. It may also bring out some truth-in-advertising stuff from those publishing games, where it may become standard fare to tell how long a typical play-through will last. I mean, if you know going into it that a game lasts about two hours, then there's no room to gripe that it's only two hours long.
But I do wish you the best of luck with it. Who knows? Maybe it will prompt more sales, as customers don't have to worry about wasting money on a title for which he or she is sitting on the fence. "Hmm, not sure if I should get this one... but I can return it if it sucks, so I may as well."
Hmm... good point.
The difference between this and DRM-free sales is that I trust people who shop on GOG more than I trust people that shop on Steam. I've complained a lot about the anti-DRM fanaticism here, but at the same time it's that same fanaticism that means most people here probably won't try and abuse the DRM-free system. I don't have the same faith in Steam customers.
However, it's true that consumers feeling safer about their purchases might actually make them more likely to buy a game. And truth in advertising is, generally, never a bad idea, IMO.