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Johnathanamz: How much will the video game that you are developing that is 2 hours cost?

If it does not cost $50 dollars (USD), $40 dollars (USD), $30 dollars (USD), $20 dollars (USD) or $10 dollars (USD), but something like $0.99 dollars (USD) up to lets say $3.99 dollars (USD). Then I will never ask for a refund for your video game. I might even purchase your video game more than once.
The one is $3, and the other is $6. However, both have stories that are intended to be experienced multiple times to fully appreciate, and both have gotten mostly positive reviews from players (in fact, on a Steam I did last night the hosts were amazed that I was only charging $6 for my latest game, saying it would easily be worth more). It's not like I'm trying to get $30 a copy from them, I just want to get some reimbursement for the time and effort I put in.
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Fenixp: I'm sure it'll happen, but I'm pretty sure it'll be a minority. In Czech Republic, you can return anything purchased online within 14 days after purchase for a full refund - without giving a single reason. While there is abuse of this rule like purchasing a piece of hardware and then returning it after you're done with it, its abuse is so small that the law had not been updated for years. Most people are sensible, and won't even believe that it's worth going trough the entire process for 5-10 bucks.
Same here and i know that there were some douchebags that had their xbox 360 banned from xbox live (piracy) so they went to the store, bought a new xbox 360 and returned the old one a few days later, since people working on those shops are busy they won't go for each detail like the serial number.

That does, however, bring up a fairly interesting question - how are the refunds issued? Does Steam withold finances from you for 14 days after every purchase? Does Valve just suck up the expences?
The money goes to the Steam Wallet, either way Steam already has your money.
Post edited June 02, 2015 by Cyraxpt
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jefequeso: I don't ever underestimate the ignorant desire of certain people to "stick it to the man" when they find a loophole. And in this situation, I'm "the man."
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jamyskis: Such people are a distinct minority though. Trust me - if anyone is hellbent on playing your game without paying, they'll have already hoisted the ol' Jolly Roger.
I really hope you and FenixP are right about this.

Seriously, I'm terrified of having to go back to working retail. The last couple months, for the first time, I actually felt like I was happy with what I was doing with my life. Spending full time on game development and being able to pay all our bills finally.
high rated
Achievement : "Tireless Story Listener : you played the game for more than 2 hours"
Should do the trick.
Seriously Jefe, don't worry about it until it actually becomes an issue - and I don't think it ever will. Now, after the announcement, it might be a slight annoyance while it's in people's recent memories, but that'll go away soon enough.

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Cyraxpt: The money goes to the Steam Wallet, either way Steam already has your money.
Well the money has to come *from* someone anyway.
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Potzato: Achievement : "Tireless Story Listener : you played the game for more than 2 hours"
Should do the trick.
Ha! That's actually a great idea :)
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Fenixp: Seriously Jefe, don't worry about it until it actually becomes an issue - and I don't think it ever will. Now, after the announcement, it might be a slight annoyance while it's in people's recent memories, but that'll go away soon enough.
I hope so.

Seriously, it's already difficult enough to convince players to spend a few bucks on an indie game. Most people wait for bundles or obscene sales discounts, and buy them for pennies.
Post edited June 02, 2015 by jefequeso
Put in cards if the games don't have them already. And then make the cards drop only after 2 hours of play. Btw, can you even do that? Or is all controlled by Steam?
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jefequeso: Uh oh.

Steam now offers refunds: http://www.destructoid.com/steam-now-offers-full-refunds-for-any-reason-293176.phtml

Provided you have only owned the game for 2 weeks and have less than 2 hours of playtime. Which sounds fair, right?

Well, currently I make my living off of story-focused games that are under 2 hours. They can be completed in one sitting, easily. So now anyone can purchase one of my games, play it, and return it for a full refund. Effectively meaning that my two games are now free to play, and I'm probably out of a job.
This sounds not very good for producers of small games. I guess, Steam should turn the 2 hour playtime thing off for small games. For Witcher 3 this is totally fair.

Maybe apply the 2hour thing only for games above $10.
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Aningan: Put in cards if the games don't have them already. And then make the cards drop only after 2 hours of play. Btw, can you even do that? Or is all controlled by Steam?
You do have control over the drop rate, yes.
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jefequeso: Uh oh.

Steam now offers refunds: http://www.destructoid.com/steam-now-offers-full-refunds-for-any-reason-293176.phtml

Provided you have only owned the game for 2 weeks and have less than 2 hours of playtime. Which sounds fair, right?

Well, currently I make my living off of story-focused games that are under 2 hours. They can be completed in one sitting, easily. So now anyone can purchase one of my games, play it, and return it for a full refund. Effectively meaning that my two games are now free to play, and I'm probably out of a job.
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Trilarion: This sounds not very good for producers of small games. I guess, Steam should turn the 2 hour playtime thing off for small games. For Witcher 3 this is totally fair.

Maybe apply the 2hour thing only for games above $10.
Hmm... that is actually the best solution I've heard. Some people have been suggesting that games could choose a time limit themselves, but that opens up the system to abuse by developers. Having it tied to price would make sense.
Post edited June 02, 2015 by jefequeso
Hopefully they at least institute a feedback system with the policy, where the refundee is encouraged to talk about why the refund is being requested.

Interesting policy, though, that would appear to scratch a couple consumer itches:

- since demos are a rare thing these days, this may serve to fill that void.
- customers can now be a bit happier with Steam, in that they now do have a limited policy.

I bet the demo factor had a lot to do with it. 2 hours is a good amount of time to A) see if a game will work on your system, and B) if you'll like it. But at that point the money has already changed hands and the customer will be less apt to ask for a refund than they would be apt to simply uninstall a free demo.



jefequeso, I think you'll be okay. This isn't much different than trusting the consumers with DRM-free versions. It may also bring out some truth-in-advertising stuff from those publishing games, where it may become standard fare to tell how long a typical play-through will last. I mean, if you know going into it that a game lasts about two hours, then there's no room to gripe that it's only two hours long.

But I do wish you the best of luck with it. Who knows? Maybe it will prompt more sales, as customers don't have to worry about wasting money on a title for which he or she is sitting on the fence. "Hmm, not sure if I should get this one... but I can return it if it sucks, so I may as well."
Bad idea, someone could just buy the game, play it with a crack which bypasses Steam tracking time and then ask for a refund in less than 2 weeks.

Who the hell gets such ideas, I know they don't expect people to do such things but it's exactly what happens.
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Fenixp: Well the money has to come *from* someone anyway.
I'm confused, i don't understand what you're trying to say.

Let's say that you bought a game, you use your credit card and buy GTA for 60€, after downloading you realize that the game doesn't run in your toaster so you ask for a refund, they accept the request but instead of the money going to your bank account it goes straight to your Steam wallet, either way Valve still gets a profit because you can't get it out of their system.

Customer will be happy because he can ask for a refund;
Valve will have more workload since there will be more support tickets;
Publisher will be pissed because they will see less profits.
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jefequeso: ... I'm "the man."
Yes, you are!

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jefequeso: You do have control over the drop rate, yes.
Are there any conditions regarding implementing cards? Or are you free to do so whenever you like?
Post edited June 02, 2015 by Acriz
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Ganni1987: Bad idea, someone could just buy the game, play it with a crack which bypasses Steam tracking time and then ask for a refund in less than 2 weeks.

Who the hell gets such ideas, I know they don't expect people to do such things but it's exactly what happens.
Surely it would be simpler to pirate it directly.
Post edited June 02, 2015 by Aningan
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HereForTheBeer: Hopefully they at least institute a feedback system with the policy, where the refundee is encouraged to talk about why the refund is being requested.

Interesting policy, though, that would appear to scratch a couple consumer itches:

- since demos are a rare thing these days, this may serve to fill that void.
- customers can now be a bit happier with Steam, in that they now do have a limited policy.

I bet the demo factor had a lot to do with it. 2 hours is a good amount of time to A) see if a game will work on your system, and B) if you'll like it. But at that point the money has already changed hands and the customer will be less apt to ask for a refund than they would be apt to simply uninstall a free demo.

jefequeso, I think you'll be okay. This isn't much different than trusting the consumers with DRM-free versions. It may also bring out some truth-in-advertising stuff from those publishing games, where it may become standard fare to tell how long a typical play-through will last. I mean, if you know going into it that a game lasts about two hours, then there's no room to gripe that it's only two hours long.

But I do wish you the best of luck with it. Who knows? Maybe it will prompt more sales, as customers don't have to worry about wasting money on a title for which he or she is sitting on the fence. "Hmm, not sure if I should get this one... but I can return it if it sucks, so I may as well."
Hmm... good point.

The difference between this and DRM-free sales is that I trust people who shop on GOG more than I trust people that shop on Steam. I've complained a lot about the anti-DRM fanaticism here, but at the same time it's that same fanaticism that means most people here probably won't try and abuse the DRM-free system. I don't have the same faith in Steam customers.

However, it's true that consumers feeling safer about their purchases might actually make them more likely to buy a game. And truth in advertising is, generally, never a bad idea, IMO.