hyperagathon: That sounds like we have different granularities in mind - I don't care about headshots from the other side of the level, I mean if I shot a rocket to the left, it should go there instead of correcting me. After all, what if I wanted to miss? :)
jefequeso: You're right, Rockets/projectiles are kind of a different case since you'll have situations where you don't actually want to hit what you're aiming at.
Actually, what I'm doing in my game is autoaim when you're "hipfiring," and you can hold the mouse button to zoom in and disable autoaim for precise shots. I had autoaim disabled for rockets for awhile but it really didn't feel right without a crosshair.
nightcraw1er.488: Why bother at all then, just watch a movie, or watch someone else play it on Ulube - oh that's already a thing.
jefequeso: Because we're talking about games where the focus is on skillful movement, level navigation, resource management, and strategy rather than aim.
I mean, if you can start up Doom and finish it without actually playing, more power to you.
Sorry, what games are we talking about then. Skillful movement has nothing to do with auto-aim, nor does level navigation (both of which are keyboard), nor in fact either of the other two categories you have given. The only thing autoaim does is remove the need to point at a character. I actually played a game recently which had autoaim (well autolock on), and whenever I used it I ended up getting flanked or targetting the wrong one, far better that I myself do it. Doom certainly doesn't need it, you only have left and right to contend with its not that big a trouble?
Edit; adding another example I just remembered. Was playing Red Dead Redemption recently on PS3. Good game. Played around 3/4's aiming with the silly twiddle stick, was exciting. At 3/4's I noticed that poking out from cover auto-aimed onto bad guy. This totally ruined battles, L2 button hold, press x, release. Repeat, repeat, repeat... It a bit like a fighting game with just move forward and punch buttons.