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johnnygoging: I didn't really have any major feelings towards Doom FPS when I played Doom and Duke and Hexen. I generally consider it inferior to actual FPS, though. But then, I had Rainbow Six. That kinda changed my opinion of how things should be.

I did really come to appreciate the auto-aim in Half-Life though.

gawd. imagine if they did a half-life in VR. I wouldn't play it. I wouldn't fucking play it in VR.
Doom is an FPS it's the one that pretty much exploded the genre. Nothing since then has had anywhere near the impact that Doom did.

Now, whether or not it's inferior is largely a matter of whether or not you're accounting for release dates.
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bela555: Autoaim in FPS game, what? Where am I? HALP! :P
You are in a console thread where there is no mouse?
high rated
Some mornings I wake up, stumble to the bathroom, and am really glad to have auto-aim turned on.
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bler144: Some mornings I wake up, stumble to the bathroom, and am really glad to have auto-aim turned on.
Winner!
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Gengar78: For Doom I agree, I tried both zdoom and gzdoom and in both cases manual aiming didn't feel that fun. :/
Not sure about Quake though, I've played the whole game w/ manual aim and that felt alright.
That's not surprising, Doom levels were designed with auto-aim in mind. And unlike Quake and later games you couldn't really ever get on top of other players.

Quake was really the point where people started to use mouse for MP because there wasn't much choice. There are plenty of places in the game where if you're not looking in all directions you could wind up being splorted by another player. And that wasn't really ever the case with Doom. It was a much faster paced game.
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WBGhiro: Have you thought about getting rid of "Iron sights" completely? they feel a bit out of place in an old school shooter.
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jefequeso: Yeah, I really don't want to have "iron sights," per se, in my game. The zoom button doesn't actually improve your accuracy at all, it just zooms in and disables autoaim (and gives you a crosshair. So it's a very situational thing, and the game is much more focused on hip firing :)

In fact, most of the time I've found that it's a detriment rather than a help.
Have you considered that maybe you're not the best one to judge this? After all, you made it, so you are likely to be full of preconceived notions of how the game is "meant to be played". Maybe someone else playing it would play it very differently. This is not a critique of you in any way, btw. That is generally just how creation works in any medium. It is generally very difficult to imagine exactly how someone who didn't create it will react to it.
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bler144: Some mornings I wake up, stumble to the bathroom, and am really glad to have auto-aim turned on.
Until you realise that it's your mother aiming for you. Awkward...
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bler144: Some mornings I wake up, stumble to the bathroom, and am really glad to have auto-aim turned on.
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tinyE: Winner!
...you win something if you aim correctly?
What a great idea! Install little targets in your toilets. If you hit it, a little sound gizmo plays a musical tune.
I'm sure it'll be a hit with your guests. Plus, it'll probably make the bathrooms easier to clean.
jefequeso, I think that the concept is a good one in general, and can be applied to other things. Most people want that what they expect to happen will happen. They expect that when they think they are aiming at something, they will hit that. They also expect that when they think they are not aiming at something it will not be hit. So the trick of auto-aim is to get that right. That's true for any game reactivity, I believe. If you jump or attack, or anything else, there's a window where your action succeeds, and outside that window it fails. The trick is making the window match as best as possible the player's expectation of success.
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bler144: Some mornings I wake up, stumble to the bathroom, and am really glad to have auto-aim turned on.
I mostly just sit down on the iro- I mean porcelain - throne rather than try to aim. Even when awake.
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bler144: Some mornings I wake up, stumble to the bathroom, and am really glad to have auto-aim turned on.
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Maighstir: I mostly just sit down on the iro- I mean porcelain - throne rather than try to aim. Even when awake.
*Insert joke regarding lack of manliness*
Testing if I can post something in this thread or just not my written reply.

Edit: Hm. The forum doesn't like my reply for some reason.
Ah it wasn't something very important anyway.
Post edited January 21, 2016 by Tarm
Lo Wang: "No Pain No Gain"
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hyperagathon: That sounds like we have different granularities in mind - I don't care about headshots from the other side of the level, I mean if I shot a rocket to the left, it should go there instead of correcting me. After all, what if I wanted to miss? :)
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jefequeso: You're right, Rockets/projectiles are kind of a different case since you'll have situations where you don't actually want to hit what you're aiming at.

Actually, what I'm doing in my game is autoaim when you're "hipfiring," and you can hold the mouse button to zoom in and disable autoaim for precise shots. I had autoaim disabled for rockets for awhile but it really didn't feel right without a crosshair.
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nightcraw1er.488: Why bother at all then, just watch a movie, or watch someone else play it on Ulube - oh that's already a thing.
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jefequeso: Because we're talking about games where the focus is on skillful movement, level navigation, resource management, and strategy rather than aim.

I mean, if you can start up Doom and finish it without actually playing, more power to you.
Sorry, what games are we talking about then. Skillful movement has nothing to do with auto-aim, nor does level navigation (both of which are keyboard), nor in fact either of the other two categories you have given. The only thing autoaim does is remove the need to point at a character. I actually played a game recently which had autoaim (well autolock on), and whenever I used it I ended up getting flanked or targetting the wrong one, far better that I myself do it. Doom certainly doesn't need it, you only have left and right to contend with its not that big a trouble?

Edit; adding another example I just remembered. Was playing Red Dead Redemption recently on PS3. Good game. Played around 3/4's aiming with the silly twiddle stick, was exciting. At 3/4's I noticed that poking out from cover auto-aimed onto bad guy. This totally ruined battles, L2 button hold, press x, release. Repeat, repeat, repeat... It a bit like a fighting game with just move forward and punch buttons.
Post edited January 21, 2016 by nightcraw1er.488
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tinyE: Winner!
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zeogold: ...you win something if you aim correctly?
What a great idea! Install little targets in your toilets. If you hit it, a little sound gizmo plays a musical tune.
I'm sure it'll be a hit with your guests. Plus, it'll probably make the bathrooms easier to clean.
There are actually some children's potties with that general concept. They detect moisture, and play a tune to celebrate the child successfully using the potty.

Of course, our child was not particularly interest in using the potty directly, but in taking it apart and directly triggering the sensor over and over.

"Dah dah dah DAH - hooo-ray!" 50 times in a row.