Posted January 20, 2016
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jefequeso
New User
Registered: Dec 2010
From United States
![dtgreene](https://images.gog.com/b13211519e73aa06f8273a50b02964660502da1a057e7466ad747d57469678b9_forum_avatar.jpg)
dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted January 20, 2016
I think games like Arena, Daggerfall, Morrowind, and (from what I hear) Fallout 3 have something resembling this. The difference is that, instead of being an automatic hit, the game generates a random number, compares it to a value based on your character's stat, and uses that to determine whether the attack hits. It makes the game feel more RPG-ish and less actiony.
In other words, this sort of feature can be used in different types of games and can feel quite different, depending on how other aspects of the game work.
In other words, this sort of feature can be used in different types of games and can feel quite different, depending on how other aspects of the game work.
![hyperagathon](https://images.gog.com/42ef9d2cf5734f885cc1576cf9294be48c83c9341a6c62e3fbe022e103ea8705_forum_avatar.jpg)
hyperagathon
Bear it All
Registered: Aug 2010
From Croatia
Posted January 21, 2016
Sure, it's just that you can't claim precise aim matters when you have auto aim.
![jefequeso](https://images.gog.com/313d7abd6f742e82f6e3b8bb21b92aed8df8d869a91246896d278d4e4f136c00_forum_avatar.jpg)
jefequeso
New User
Registered: Dec 2010
From United States
![hyperagathon](https://images.gog.com/42ef9d2cf5734f885cc1576cf9294be48c83c9341a6c62e3fbe022e103ea8705_forum_avatar.jpg)
hyperagathon
Bear it All
Registered: Aug 2010
From Croatia
Posted January 21, 2016
That sounds like we have different granularities in mind - I don't care about headshots from the other side of the level, I mean if I shot a rocket to the left, it should go there instead of correcting me. After all, what if I wanted to miss? :)
![Wishbone](https://images.gog.com/0955f36b801ddb313007a0b17fb322b8854562f12948c53db5b83bc890de168f_forum_avatar.jpg)
Wishbone
Red herring
Registered: Oct 2008
From Denmark
![jefequeso](https://images.gog.com/313d7abd6f742e82f6e3b8bb21b92aed8df8d869a91246896d278d4e4f136c00_forum_avatar.jpg)
jefequeso
New User
Registered: Dec 2010
From United States
Posted January 21, 2016
I think most Doom-era ones had some horizontal auto aim as well, but infinite vertical autoaim. At least that's how Doom and Quake work.
![nightcraw1er.488](https://images.gog.com/e380dd5e8249f4ce94a3f215ccf0d99c50bf82e19aacc8e4bc3bd02da7c7e8c6_avm.jpg)
nightcraw1er.488
Just a number
Registered: Apr 2012
From United Kingdom
Posted January 21, 2016
![jefequeso](https://images.gog.com/313d7abd6f742e82f6e3b8bb21b92aed8df8d869a91246896d278d4e4f136c00_forum_avatar.jpg)
jefequeso
New User
Registered: Dec 2010
From United States
Posted January 21, 2016
![avatar](http://images.gog.com/de158a2de87438157280347c13aee634766a22d877b308b8bb15de3767265cac_avm.jpg)
Actually, what I'm doing in my game is autoaim when you're "hipfiring," and you can hold the mouse button to zoom in and disable autoaim for precise shots. I had autoaim disabled for rockets for awhile but it really didn't feel right without a crosshair.
![avatar](http://images.gog.com/e380dd5e8249f4ce94a3f215ccf0d99c50bf82e19aacc8e4bc3bd02da7c7e8c6_avm.jpg)
I mean, if you can start up Doom and finish it without actually playing, more power to you.
Post edited January 21, 2016 by jefequeso
![hyperagathon](https://images.gog.com/42ef9d2cf5734f885cc1576cf9294be48c83c9341a6c62e3fbe022e103ea8705_forum_avatar.jpg)
hyperagathon
Bear it All
Registered: Aug 2010
From Croatia
Posted January 21, 2016
So why not bring it back? :) But seriously, I understand your reasoning for removing it, it just never bothered me. Unlike auto aim. Perhaps an option to turn it on/off, just like in those older titles? How far along are you now with the game? Last time it was a test level and weapons, plus an enemy you didn't showcase, if I remember correctly.
![Wishbone](https://images.gog.com/0955f36b801ddb313007a0b17fb322b8854562f12948c53db5b83bc890de168f_forum_avatar.jpg)
Wishbone
Red herring
Registered: Oct 2008
From Denmark
Posted January 21, 2016
![avatar](http://images.gog.com/de158a2de87438157280347c13aee634766a22d877b308b8bb15de3767265cac_avm.jpg)
![avatar](http://images.gog.com/a143aa4acb8d34f7cfedb45150d9bad706d37a3728cb12927e576fe16fde5a3b_avm.jpg)
Actually, what I'm doing in my game is autoaim when you're "hipfiring," and you can hold the mouse button to zoom in and disable autoaim for precise shots. I had autoaim disabled for rockets for awhile but it really didn't feel right without a crosshair.
![avatar](http://images.gog.com/e380dd5e8249f4ce94a3f215ccf0d99c50bf82e19aacc8e4bc3bd02da7c7e8c6_avm.jpg)
![avatar](http://images.gog.com/a143aa4acb8d34f7cfedb45150d9bad706d37a3728cb12927e576fe16fde5a3b_avm.jpg)
I mean, if you can start up Doom and finish it without actually playing, more power to you.
![jefequeso](https://images.gog.com/313d7abd6f742e82f6e3b8bb21b92aed8df8d869a91246896d278d4e4f136c00_forum_avatar.jpg)
jefequeso
New User
Registered: Dec 2010
From United States
Posted January 21, 2016
![avatar](http://images.gog.com/a143aa4acb8d34f7cfedb45150d9bad706d37a3728cb12927e576fe16fde5a3b_avm.jpg)
Actually, what I'm doing in my game is autoaim when you're "hipfiring," and you can hold the mouse button to zoom in and disable autoaim for precise shots. I had autoaim disabled for rockets for awhile but it really didn't feel right without a crosshair.
Because we're talking about games where the focus is on skillful movement, level navigation, resource management, and strategy rather than aim.
I mean, if you can start up Doom and finish it without actually playing, more power to you.
![avatar](http://images.gog.com/0955f36b801ddb313007a0b17fb322b8854562f12948c53db5b83bc890de168f_avm.jpg)
But yeah, you do kind of need the ability to properly aim projectiles. The "zoom for precise aim" thing I have right now feels good so far, we'll have to see how it works once I actually start making levels.
![avatar](http://images.gog.com/a143aa4acb8d34f7cfedb45150d9bad706d37a3728cb12927e576fe16fde5a3b_avm.jpg)
![avatar](http://images.gog.com/de158a2de87438157280347c13aee634766a22d877b308b8bb15de3767265cac_avm.jpg)
Post edited January 21, 2016 by jefequeso
![WBGhiro](https://images.gog.com/a0fb013800be996948130d9367c74aa1ca68077aac3061e337429cf37a36ce0e_forum_avatar.jpg)
WBGhiro
New User
Registered: Dec 2008
From Germany
Posted January 21, 2016
Have you thought about getting rid of "Iron sights" completely? they feel a bit out of place in an old school shooter.
![jefequeso](https://images.gog.com/313d7abd6f742e82f6e3b8bb21b92aed8df8d869a91246896d278d4e4f136c00_forum_avatar.jpg)
jefequeso
New User
Registered: Dec 2010
From United States
Posted January 21, 2016
![avatar](http://images.gog.com/3b007c3bba753fb4b1f2e418ece1a216fb18b0b1deb9d4d988b0cbae7a54f6ab_avm.jpg)
In other words, this sort of feature can be used in different types of games and can feel quite different, depending on how other aspects of the game work.
![avatar](http://images.gog.com/a0fb013800be996948130d9367c74aa1ca68077aac3061e337429cf37a36ce0e_avm.jpg)
In fact, most of the time I've found that it's a detriment rather than a help.
Post edited January 21, 2016 by jefequeso
![fishbaits](https://images.gog.com/11cc18bfbab5d7739b77d5becf287ba99a94f9b80ace26704e0483e5e2cf7e3c_forum_avatar.jpg)
fishbaits
7/4/2012 - 9/5/2017
Registered: Apr 2012
From Ukraine
Posted January 21, 2016
![avatar](http://images.gog.com/594f32428e2c7baa5fb47525c527fe93c13a508bf12883a5ef848ae1912d9fea_avm.jpg)
![avatar](http://images.gog.com/a143aa4acb8d34f7cfedb45150d9bad706d37a3728cb12927e576fe16fde5a3b_avm.jpg)
Skillful movement is one thing, but pulling off both? Now there`s a challenge I like.
Hence I used to play only on the hard mode BF3 servers (yeah, I know....skillful & BF3 in same sentence ;p ) & once they died & normal was only available, I quit.
When I first played Half Life, I knew something was off. Same for Half Life2. It wasn`t until I dug around in the .Ini files & their like, that I saw the game had aim assist. No wonder it was far too easy ;)
![avatar](http://images.gog.com/de158a2de87438157280347c13aee634766a22d877b308b8bb15de3767265cac_avm.jpg)
In some games there are barrels of explosives, if I saw someone near one of those it is much more satisfying watching their corpse fly through the air. Like in Magicka Wizard Wars :D
It`s also like the old "console players v computer players. Even aim assist doesn`t help there >;)
http://www.gameranx.com/updates/id/713/article/microsoft-aborted-cross-platform-online-gaming-project/
Although that is also down to controller v m/kb hehe