idbeholdME: Finished the game multiple times, grinded the endgame, ask me anything.
- The maps are randomly generated so the levels have no character whatsoever. The gameplay is your usual "go to a group of monsters, kill them all, proceed to the next one".
- The RPG elements are very light actually. The armor upgrades really only have a few useful stats (crit chance, crit damage, damage resistance, maybe some HP) among all the garbage stats and your goal with the weapons is to have 1 of every element (physical, fire, toxic, lightning, and cold), modded for 100% conversion to that element. Any remaining mods should again, go to crit chance, crit damage and % damage.
- The biggest hassle is going through the hundreds of drops you will eventually accumulate.
- The skills are a matter of which order you take them in and not which of them you take as you will eventually max all of them. Just leave the useless/situational ones as last. Levelling speed stays constant throughout the game and increases the higher in difficulty you go. Levels are not what you will be grinding.
- Many enemies will one shot you regularly on the highest difficulties if they spawn with the "mighty" affix, especially the "elite" type enemies.
- The game requires spamming the dash button non-stop all game. Melee is akin to suicide on the highest difficulties unless you do VERY specific builds.
- There are a lot of fun weapons but the game suffers from there being one weapon of each class that is obviously the best. All of the weapons are also in pre determined locations/drop from certain enemies so it is quite easy to collect them all.
- Status effects are extremely powerful, especially shock as it completely paralyzes the enemies while doing huge damage.
- Ignore all the people that say this is like Borderlands. It is not. The main thing that determines your success is your movement, aim and strategy. Not the rarity of your loot (it helps but is not as crucial). You only have to narrow down the bonuses of your gear the higher in difficulty you go to the relevant ones (mentioned above).
I'd give the game 8/10 while the first Shadow Warrior gets 9/10. The shooting itself, the visual and audio feedback and graphics are very good. The game is just needlessly encumbered by a superfluous loot system that nobody asked for but it's what you get when you design a game around co-op and have procedurally generated maps.
Nice description. I would add some things though (pre-order person here so got the useless chainsaw as well):
Maps, there is about 3 different types, so after three missions you will have seen everything, there is no variety.
Graphics, someone really went to town on effects, most of the game - especially if you try melee - will be a complete kaleidoscope across the screen and you will not see anything. Really really did put me off this.
There is no humour in the game at all, even the little from the first has been removed.
Really didn't seem much point to the whole thing, more of a showcase of an engine and lots of effects, no really story or driving force to go though and end boss was just naff.
I would go slightly different on scores and go:
Shadow Warrior (2013 - note it is not the first game!) - 8/10, great reboot, bit linear, but replayable. Great story for a FPS.
Shadow Warrior 2 - 5/10, did not advance the reboot, randomised limited types maps, horrible effects, lost story/humour and those things which made the reboot quite good.