It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I couldn't really get into the first one, so I wouldn't have bought the sequel. But now that I got it for free (Voted for Superhot, but whatevs) I thought I might give it a chance. Downloading now. Have any of you tried it?
Not yet but I will when I clear off some of the games from my hard drive which is kinda filled up at the moment. I've been putting off picking up SW2 because some of the mechanics in the game turn me off a little. SW2 seems to be a game people either love or hate.

I also voted for SuperHOT but I ended up buying it before the sale ended anyways so no big deal. I haven't installed it yet though.
SW2 is far from being turn based strategy game so no, I rather will not play it.
avatar
Lexor: SW2 is far from being turn based strategy game so no, I rather will not play it.
Understatement of the year.
*sigh*
No. And probably not in the immediate future either. Although I gave in to greed and took the freebie anyway, my system is defininitely now going to be able to run it. A free game is always appreciated, but I would have been personally happier had I received Firewatch instead, because I could have played it immediately.
A little off-topic, but wouldn't it have been cheaper for GOG if they gave the option for users to choose the title of choice from the three? Or did they get it cheaper overall by buying in bulk from the developer?
avatar
KasperHviid: I couldn't really get into the first one, so I wouldn't have bought the sequel. But now that I got it for free (Voted for Superhot, but whatevs) I thought I might give it a chance. Downloading now. Have any of you tried it?
I've been playing since Friday. I liked it at first, but as of tonight, im uninstalling it after completing only 20 percent. About an hour into the game, i realized that its a HORDE RUSH type FPS which i really dont like to begin with. What i really hate about this game and why i quit is that its a grindy Borderlands2 type game, so you have to level up yourself and your weapons in order to do any real damage. You see the picture, hordes of strong enemies surrounding you and you only have your weak powers and weak weapons to fight with. Unless of course you grind and grind and grind. So tonight, ive had enough, un-installing after i type this. The only good thing out of this is that it was FREE. If i paid for it, i would really be mad at myself.
I've played at release. Loved it. Loved every second of it. But to each its own.
avatar
Braggadar: A little off-topic, but wouldn't it have been cheaper for GOG if they gave the option for users to choose the title of choice from the three? Or did they get it cheaper overall by buying in bulk from the developer?
Probably something like the second option.
Personally i liked the first one and i liked what i've seen on youtube from the second. But that is my personal preference.
Finished the game multiple times, grinded the endgame, ask me anything.

- The maps are randomly generated so the levels have no character whatsoever. The gameplay is your usual "go to a group of monsters, kill them all, proceed to the next one".

- The RPG elements are very light actually. The armor upgrades really only have a few useful stats (crit chance, crit damage, damage resistance, maybe some HP) among all the garbage stats and your goal with the weapons is to have 1 of every element (physical, fire, toxic, lightning, and cold), modded for 100% conversion to that element. Any remaining mods should again, go to crit chance, crit damage and % damage.

- The biggest hassle is going through the hundreds of drops you will eventually accumulate.

- The skills are a matter of which order you take them in and not which of them you take as you will eventually max all of them. Just leave the useless/situational ones as last. Levelling speed stays constant throughout the game and increases the higher in difficulty you go. Levels are not what you will be grinding.

- Many enemies will one shot you regularly on the highest difficulties if they spawn with the "mighty" affix, especially the "elite" type enemies.

- The game requires spamming the dash button non-stop all game. Melee is akin to suicide on the highest difficulties unless you do VERY specific builds.

- There are a lot of fun weapons but the game suffers from there being one weapon of each class that is obviously the best. All of the weapons are also in pre determined locations/drop from certain enemies so it is quite easy to collect them all.

- Status effects are extremely powerful, especially shock as it completely paralyzes the enemies while doing huge damage.

- Ignore all the people that say this is like Borderlands. It is not. The main thing that determines your success is your movement, aim and strategy. Not the rarity of your loot (it helps but is not as crucial). You only have to narrow down the bonuses of your gear the higher in difficulty you go to the relevant ones (mentioned above).

I'd give the game 8/10 while the first Shadow Warrior gets 9/10. The shooting itself, the visual and audio feedback and graphics are very good. The game is just needlessly encumbered by a superfluous loot system that nobody asked for but it's what you get when you design a game around co-op and have procedurally generated maps.
Post edited October 08, 2018 by idbeholdME
avatar
idbeholdME: Finished the game multiple times, grinded the endgame, ask me anything.

- The maps are randomly generated so the levels have no character whatsoever. The gameplay is your usual "go to a group of monsters, kill them all, proceed to the next one".

- The RPG elements are very light actually. The armor upgrades really only have a few useful stats (crit chance, crit damage, damage resistance, maybe some HP) among all the garbage stats and your goal with the weapons is to have 1 of every element (physical, fire, toxic, lightning, and cold), modded for 100% conversion to that element. Any remaining mods should again, go to crit chance, crit damage and % damage.

- The biggest hassle is going through the hundreds of drops you will eventually accumulate.

- The skills are a matter of which order you take them in and not which of them you take as you will eventually max all of them. Just leave the useless/situational ones as last. Levelling speed stays constant throughout the game and increases the higher in difficulty you go. Levels are not what you will be grinding.

- Many enemies will one shot you regularly on the highest difficulties if they spawn with the "mighty" affix, especially the "elite" type enemies.

- The game requires spamming the dash button non-stop all game. Melee is akin to suicide on the highest difficulties unless you do VERY specific builds.

- There are a lot of fun weapons but the game suffers from there being one weapon of each class that is obviously the best. All of the weapons are also in pre determined locations/drop from certain enemies so it is quite easy to collect them all.

- Status effects are extremely powerful, especially shock as it completely paralyzes the enemies while doing huge damage.

- Ignore all the people that say this is like Borderlands. It is not. The main thing that determines your success is your movement, aim and strategy. Not the rarity of your loot (it helps but is not as crucial). You only have to narrow down the bonuses of your gear the higher in difficulty you go to the relevant ones (mentioned above).

I'd give the game 8/10 while the first Shadow Warrior gets 9/10. The shooting itself, the visual and audio feedback and graphics are very good. The game is just needlessly encumbered by a superfluous loot system that nobody asked for but it's what you get when you design a game around co-op and have procedurally generated maps.
Nice description. I would add some things though (pre-order person here so got the useless chainsaw as well):
Maps, there is about 3 different types, so after three missions you will have seen everything, there is no variety.
Graphics, someone really went to town on effects, most of the game - especially if you try melee - will be a complete kaleidoscope across the screen and you will not see anything. Really really did put me off this.
There is no humour in the game at all, even the little from the first has been removed.
Really didn't seem much point to the whole thing, more of a showcase of an engine and lots of effects, no really story or driving force to go though and end boss was just naff.

I would go slightly different on scores and go:
Shadow Warrior (2013 - note it is not the first game!) - 8/10, great reboot, bit linear, but replayable. Great story for a FPS.
Shadow Warrior 2 - 5/10, did not advance the reboot, randomised limited types maps, horrible effects, lost story/humour and those things which made the reboot quite good.
Is there any story continuity between SW1 and SW2? Or can you play them independently of each other without feeling like you've missed something?
avatar
nightcraw1er.488: I would go slightly different on scores and go:
Shadow Warrior (2013 - note it is not the first game!) - 8/10, great reboot, bit linear, but replayable. Great story for a FPS.
Shadow Warrior 2 - 5/10, did not advance the reboot, randomised limited types maps, horrible effects, lost story/humour and those things which made the reboot quite good.
Even though I've written a lot of negatives about the game, I had great fun with the shooting itself. And hearing the painful cries of the enemies as your rip them to shreds is really satisfying. That single handedly carried the game for me. And the fact that it is really noticeable when you are improving at the game. I went to the higher difficulty always the moment it unlocked. And even if my gear wasn't perfect by any means, my aim, movement mechanics and strategy carried me through. Once you hit the highest difficulty, it only gets easier from there (aside from the one shot deaths I already mentioned, which are complete BS).

If the game was more directed towards a single player campaign, it would have been absolutely awesome. Now it's just good.

avatar
Leroux: Is there any story continuity between SW1 and SW2? Or can you play them independently of each other without feeling like you've missed something?
Some very minor references. The first game is definitely not required for the story.
avatar
Leroux: Is there any story continuity between SW1 and SW2? Or can you play them independently of each other without feeling like you've missed something?
avatar
idbeholdME: Some very minor references. The first game is definitely not required for the story.
Thanks!
I still hope there will be some DLC with new level types and layouts. That´s the one thing, I really miss in the game.