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bonzer: Then my HDD went phut one day, and I couldn't log in to Steam anymore
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Sachys: that has nothing to do with your ability to login to steam on a long term basis - you can do it on multiple computers and replacing an hd has zero effect on your account access other than having to install the client and login again.

not being able to remember your account, password or access the email for it however will. same as gog.
Hmm. I know. And knew then. It was written down and always worked from the note when required. Until phut time. Thanks for trying to help though.
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Tauto: You keep releasing all these yucky games and can't get an old game like Skyrim? Give us a forecast, (year). Yeah, I know 2051.
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Lord_Kane: Just because you said it, never. I read gog's mind.
I wouldn't say never but that's pretty close as Gog haven't even bothered to try and forecast a date/year....wait..I just got an update, it's coming in
Post edited October 09, 2019 by Tauto
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Sachys: that has nothing to do with your ability to login to steam on a long term basis - you can do it on multiple computers and replacing an hd has zero effect on your account access other than having to install the client and login again.

not being able to remember your account, password or access the email for it however will. same as gog.
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bonzer: Hmm. I know. And knew then. It was written down and always worked from the note when required. Until phut time. Thanks for trying to help though.
I was telling you that your statement is entirely false.
I have a feeling when the new elder scrolls game comes out we might see Skyrim come here, I know they still have use for the game with the mods thing and all. I'm sure they are gonna milk that dry then when it makes no sales or has any interest they will toss it here.

Seems to be a trend with a lot of these game devs. look at river city girls, we are not getting it for a while cause sales of other sites come first than we get it when sales dies down.

Update, we just got the city river girls here. see? why they did not release it on day 1 is cause of pirated sales losses. they waited for the release sales numbers to drop and boom here it is. people where talking about it on the steam forums and seems to be correct from past history releases.
Post edited October 09, 2019 by DreamedArtist
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...what "yucky" games? isnt that subjective?

+ this is teh least original thread ever. when people want to be seen makin' 'popular' suggestions, they do this.

HEY U GUISE WHEN R U RELEASIN' DIABLO II
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Fairfox: ...what "yucky" games? isnt that subjective?

+ this is teh least original thread ever. when people want to be seen makin' 'popular' suggestions, they do this.

HEY U GUISE WHEN R U RELEASIN' DIABLO II
Crawl back in your hole,troll.
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rjbuffchix: That said, I do wish Skyrim could come here DRM-free, particularly if there was a DRM-free way to get mods like alternate openings (that preserve the more open-ended approach I prefer).
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ZyloxDragon: You can download the mods without DRM just like the other Bethesda titles here. Or do you mean something similar to how Steam Workshop is implemented?
I was under the belief that some (not all) mods are tied down to having a Bethesda account. I worded my post poorly, but what I wanted to get across is that I want the game to be here in some form without that extra step. For example, "Oldrim," as people call it, would be quite welcome.
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rjbuffchix: I was under the belief that some (not all) mods are tied down to having a Bethesda account. I worded my post poorly, but what I wanted to get across is that I want the game to be here in some form without that extra step. For example, "Oldrim," as people call it, would be quite welcome.
Ah. As I myself do not use Steam Workshop, I didn't know if there was something specific that it did to tie playing mods downloaded only through Steam.
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ZyloxDragon: You can download the mods without DRM just like the other Bethesda titles here. Or do you mean something similar to how Steam Workshop is implemented?
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rjbuffchix: I was under the belief that some (not all) mods are tied down to having a Bethesda account. I worded my post poorly, but what I wanted to get across is that I want the game to be here in some form without that extra step. For example, "Oldrim," as people call it, would be quite welcome.
Not sure I understand either. Most mods are publicly available on nexus, moddb etc. Those mods which are tied to steam workshop are tied there because the creator wants them to be. Gog would need to approach each modder and ask them to release the files publicly. Or do you expect a workshop equivalent in galaxy, if so then that’s just as bad as drm, some of us refuse to use galaxy, and that would just mean content locked behind a client.
So the issue really is modders using a drm platform to distribute rather than a public space, so not going to change.

Just adding, a quick search seems to indicate that special edition uses creators club (Bethesda own mod shop), so even worse. Just shows how bad these different proprietary things are and should not be supported by anyone interested in drm free (not that it really matters any more).
Post edited October 09, 2019 by nightcraw1er.488
Skyrim SE is ingrained into Creators Club with many mods still being released, there is code in-place to remove that and make a standalone edition, there is but a single DLL call that needs removed in the executable to do this. But patches are still coming out for SSE which means we wont see it here :(

This is the same argument for Fallout 4.. though they have finalized it as much and only release Creator Club content, sparingly. That game is dead while Skyrim is still going strong in other consoles, VR, and the mod community.
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Starkrun: This is the same argument for Fallout 4.. though they have finalized it as much and only release Creator Club content, sparingly. That game is dead while Skyrim is still going strong in other consoles, VR, and the mod community.
So many conversations within Bethesda about how to make sure Starfield is Skyrim and not Fallout 4. Wonder what they think the key is.
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TheDudeLebowski: Is it that good?

I found Oblivion to be kind of a bummer, compared to Morrowind.
Going from the enchanting freedom of Morrowind to Oblivion (not to mention access to the enchanting table had a long quest to do) was VERY disappointing.

A bit of a bummer.
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Starkrun: But patches are still coming out for SSE which means we wont see it here :(
Yeah, once the Creation Club started coming about, and kept me from running my modded game due to the Script Extender not working, I rolled back, and disabled all automatic updates on those games. As far as I could tell back then, all it did was want me to spend money rather than fixing bugs that were still present. I'm assuming it's still the same thing now.
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rtcvb32: Going from the enchanting freedom of Morrowind to Oblivion (not to mention access to the enchanting table had a long quest to do) was VERY disappointing.

A bit of a bummer.
Especially when paying full price at launch.
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TheDudeLebowski: Is it that good?

I found Oblivion to be kind of a bummer, compared to Morrowind.
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rtcvb32: Going from the enchanting freedom of Morrowind to Oblivion (not to mention access to the enchanting table had a long quest to do) was VERY disappointing.

A bit of a bummer.
Oblivion has a pretty decent intro(with patrick stewart's voice being part of it's charm) and premise to begin with...without some nagging stuff like low inventory limits/level scaled enemies/omniscient town guards it could be much more tolerable and dare I say it maybe even fun.