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MacArthur: (...) but that's not particularly strange considering it's the very definition of a platformer and console game.(...)
That 32% (or 34%) though.
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Barefoot_Monkey: I want a salary like that!
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lukaszthegreat: ?

You want to make 30k per year? Why?

Fairly low sales and it really shows how massive steam is.
Uuuuuuh... are you serious? Some people don't make 30k a year you know....
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lukaszthegreat: ?

You want to make 30k per year? Why? .
Because, after conversion at the current exchange rate of R14.56 to $1, that would make me very rich.
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MacArthur: A little comparison : Steamspy says that Stasis sold around 22 000 copies on steam, and probably around 6000 here (or more...), since it's near shovel knight.

This place is truly dominated by point and clickers... huh ?
I was thinking that this may be because Stasis was a day one release here, while Shovel Knight I don't think was?

To me it makes sense that GOG would get more sales as a proportion of total sales across digital distributors if the game gets a simultaneous release.
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Barefoot_Monkey: I want a salary like that!
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lukaszthegreat: ?

You want to make 30k per year? Why?

Fairly low sales and it really shows how massive steam is.
While 30k/year may not be great for an Australian, it's a different story for other countries.
Money... the root of all problems and solutions.
30k/year is so god damn good for Indonesian.

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Wait, a handheld console still can match Steam sale? That's surprising data. Probably the game is suitable for casuals on console.
Post edited April 15, 2016 by zeroxxx
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zeroxxx: Wait, a handheld console still can match Steam sale? That's surprising data.
Maybe not so surprising. They appear to have gotten a good bit of promotion via Nintendo. That can do a lot to help sales.
Post edited April 15, 2016 by mistermumbles
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zeroxxx: Wait, a handheld console still can match Steam sale? That's surprising data.
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mistermumbles: Maybe not so surprising. They appear to have gotten a good bit of promotion via Nintendo. That can do a lot to help sales.
This game copies old NES-games like Megaman and Castlevania so good, that it's no wonder that long-time Nintendo fans are buying this game.

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zeroxxx: Wait, a handheld console still can match Steam sale? That's surprising data. Probably the game is suitable for casuals on console.
Handhelds are not (exclusively) an item for "casual" players. And this game is too difficult for the "casual" player.
Post edited April 15, 2016 by seppelfred
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MacArthur: A little comparison : Steamspy says that Stasis sold around 22 000 copies on steam, and probably around 6000 here (or more...), since it's near shovel knight.

This place is truly dominated by point and clickers... huh ?
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ncameron: I was thinking that this may be because Stasis was a day one release here, while Shovel Knight I don't think was?

To me it makes sense that GOG would get more sales as a proportion of total sales across digital distributors if the game gets a simultaneous release.
No, shovel knight released day one here and on steam at the same time. Plus, it released during the summer sale of GOG and steam. But you believe what you want.
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MacArthur: (...) but that's not particularly strange considering it's the very definition of a platformer and console game.(...)
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neurasthenya: That 32% (or 34%) though.
I can play the 66% card for the consoles too :), but yeah steam has a decent size following for consoles games, while it's impossible for sony or microsoft to sell a million copies of crusader 2 or european universalis 4.
Post edited April 15, 2016 by MacArthur
It just needs a good discount and several promos. 75% discount will increase the number of sold copies significantly.
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MacArthur: No, shovel knight released day one here and on steam at the same time. Plus, it released during the summer sale of GOG and steam. But you believe what you want.
The correction would have been enough, thanks.

Was Shovel Knight early access then? I seem to recall hearing a lot about it before it showed up here.
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ncameron: The correction would have been enough, thanks.

Was Shovel Knight early access then? I seem to recall hearing a lot about it before it showed up here.
Also no.
It was a Kickstarter though.
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ncameron: The correction would have been enough, thanks.

Was Shovel Knight early access then? I seem to recall hearing a lot about it before it showed up here.
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Smannesman: Also no.
It was a Kickstarter though.
Thanks.

Huh. That's really weird. Bad memory! Bad!
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ncameron: Thanks.

Huh. That's really weird. Bad memory! Bad!
Well it was a bit of an internet 'media darling' I think because it was very much designed to be like an old school game.
"Note, for a $24.99 copy of the retail game, we receive a 3-4 dollars less than our digital release, which sells for $14.99. Also, we still haven’t actually been paid for retail product due to the long tail of not knowing if all the units will sell."

And yet most publishers keep the price of retail and digital the same.
Long gone are the promises of lower prices thanks to cheaper distribution when digital distribution was starting.


"On some storefronts and systems, you might not even know Plague of Shadows exists! There are plenty of hooks out there to promote sales, DLC, and re-releases…but it can be unexpectedly challenging to promote free updates to a base game."

I noticed this. When paid DLC is released it is often featured on store frontpage but free update often gets only some small mention in changelog or on game page. Sure, this one got here on GOG quite an exposure with news article but I don't think ie. Steam did the same thing (I may be mistakenm, though). On the other hand when it is smaller update, it is barely noticeable. This week Freedom Planet got free update with new playable character(s). It was part of the patch so it was only mentioned in changelog for those who have the game already and only in lower part of it.
If it was paid DLC selling that character(s), for at least a buck, it would maybe feature on store frontpage and got more exposure which I find a bit unfair.