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drealmer7:
Hey drealmer7, look at this: http://www.underrail.com/index.php?option=com_content&view=category&layout=blog&id=43&Itemid=61
holy crap! I checked for updates this morning and there were none!!!

I keep checking every day!!! thank you!!! weeeeeeeeeeeeeeeeeeeeee

"Naval battles with pirates and other worse things!" WHAT A CONCEPT, this is crazy

I mean, if any other RPG game was suddenly like "YA JETSKI COMBAT" I'd be like 'omfg no this is going to be horrible", but I have such faith in Styg, it's frikken exciting!!!
Post edited April 25, 2017 by drealmer7
I would really like to try this game, but unfortuanetly I have a minimum demand for artistic quality. In comparision Fallout 1&2 (my favourite games) are works of art.
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drealmer7: holy crap! I checked for updates this morning and there were none!!!

I keep checking every day!!! thank you!!! weeeeeeeeeeeeeeeeeeeeee

"Naval battles with pirates and other worse things!" WHAT A CONCEPT, this is crazy

I mean, if any other RPG game was suddenly like "YA JETSKI COMBAT" I'd be like 'omfg no this is going to be horrible", but I have such faith in Styg, it's frikken exciting!!!
You're welcome =)
I'm also anxious for this expansion, it'll be an instabuy from me!

Wildan, from the official forum, mentioned the movie Waterworld ('95).
It may be a reference to that movie, I didn't realize that when I was reading the dev log, nice finding.
Have you ever watched that movie?

I like that the dev had the guts to innovate the game with controllable machines. If he wanted to stay in the safe side, he could have created a craftable raft for the player.
And he could've made the raft transport you automatically to your chosen destination, but he decided to make something more complex and interesting than that. Even combat is possible.
I believe he can pull it off, he already demonstrated how skillful he is.
Post edited April 25, 2017 by almabrds
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drealmer7: holy crap! I checked for updates this morning and there were none!!!

I keep checking every day!!! thank you!!! weeeeeeeeeeeeeeeeeeeeee

"Naval battles with pirates and other worse things!" WHAT A CONCEPT, this is crazy

I mean, if any other RPG game was suddenly like "YA JETSKI COMBAT" I'd be like 'omfg no this is going to be horrible", but I have such faith in Styg, it's frikken exciting!!!
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almabrds: You're welcome =)
I'm also anxious for this expansion, it'll be an instabuy from me!

Wildan, from the official forum, mentioned the movie Waterworld ('95).
It may be a reference to that movie, I didn't realize that when I was reading the dev log, nice finding.
Have you ever watched that movie?

I like that the dev had the guts to innovate the game with controllable machines. If he wanted to stay in the safe side, he could have created a craftable raft for the player.
And he could've made the raft transport you automatically to your chosen destination, but he decided to make something more complex and interesting than that. Even combat is possible.
I believe he can pull it off, he already demonstrated how skillful he is.
I did see wildan say that on the forums there~!

and yep! I've definitely seen Waterworld! I went to the theater and saw it when it was released because it was on the giant open water and something that was "must see on the bigscreen." Plus it was Kevin Costner's next big movie after huge success with Robin Hood: Prince of Thieves (which I also went to the theater for), and Dances With Wolves (yep, went to that one too! and after WaterWorld, The Postman. - and I RARELY went/go to the movies.) Have the DVD, probably seen the movie 8 times? Love it. People love to hate it, but it's a hella-fun-funny-with-heart post-apocalyptic good movie! It's Mad Max on water! I wish they'd have made it a series.

So, ya, I'm pretty psyched, it will likely be my only game purchase this year and I don't even care if it is $15 on release, I'm getting it, I have that much desire to support Styg, and to get back into playing UnderRail after such a long hiatus.

and IT WORKS, it is in no way nonsensical (some might at-a-look be like "umm, you're under the earth, how is there water?) There are ABSOLUTELY under-the-earth giant seas and rivers (and they even have gruonds in the base game with the rivers and such, where do the rivers flow?! INTO THE SEA! OF COURSE!)

What vision! and what a switch of atmosphere/feeling I think it will be. Even though it is GIANT world in UnderRail. You feel like it is all "carved out" and therefore it feels "closed" and claustrophobic no matter how much there is to explore, and so, BAM, open waters. It's genius. This whole time I've been thinking what to expect and it's basically been "well they're just going to expand the underworld, meet up with some unknown sector of underground civilizations that have been doing the same sort of stuff that all the factions and areas of the base game have been doing, kind of like East meets West because both sides have finally dug that far and finally have 'met up'" or somesuch, BUT NO, so much more interesting and fresh!!!
new devlog!!!

http://underrail.com/forums/index.php?topic=3123.0
It's on my "to get at some point" list of (newer/indie) RPGs. It's just that I still have to play a lot of classic ones. But UnderRail and AoD are on my radar.
another devlog!!!

http://underrail.com/forums/index.php?topic=3146.0
new devlog on a new quality of life feature:

http://underrail.com/forums/index.php?topic=3237.0

GLOBAL MAP

holy crap, what a feature!
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drealmer7: new devlog on a new quality of life feature:

http://underrail.com/forums/index.php?topic=3237.0

GLOBAL MAP

holy crap, what a feature!
What?!?! No more getting lost in the caves? Simplifying UnderRail? This is clearly a downgrade, shame on you Styg.

*crazy laughs*

Great update and let me quote this:
The map will be available in the next updated which will be released sometime before the DLC which is going to be released when it's ready
He could make the feature available to only those who'll buy the expansion (as would do several devs nowadays) but noooo, thankfully he treats his customers like gold. What an awesome developer!
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drealmer7: new devlog on a new quality of life feature:

http://underrail.com/forums/index.php?topic=3237.0

GLOBAL MAP

holy crap, what a feature!
Nice! I had fun getting lost sometimes, but I think the map is a good thing. It also makes more sense in-game when you have technology like personal deflection shields, but had to wander around lost because you have no mapping device.

Can't wait for the expansion, but i'm glad they're taking the time to do it right.
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drealmer7: new devlog on a new quality of life feature:

http://underrail.com/forums/index.php?topic=3237.0

GLOBAL MAP

holy crap, what a feature!
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MikeMaximus: Nice! I had fun getting lost sometimes, but I think the map is a good thing. It also makes more sense in-game when you have technology like personal deflection shields, but had to wander around lost because you have no mapping device.

Can't wait for the expansion, but i'm glad they're taking the time to do it right.
this was my gripe with no map in the game, yes it's fun getting lost and exploring and learning the layout, but it doesn't make actual sense in the scheme of the technology and the story - surely ppl haven't been wandering around without maps, surely the powers-in-charge mapped out areas as they explored and created and connected them and all that

so while it was nice having a game that didn't have a sort of crutch and made you explore explore, it's good to have a map in that it just makes sense
a new DEV LOG !

here

first and foremost: they've implemented the global map!!! woooooooooooooooooooooo

if all goes well it'll soon be patched to be the most current build
Post edited December 08, 2017 by drealmer7
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drealmer7: a new DEV LOG !

here

first and foremost: they've implemented the global map!!! woooooooooooooooooooooo

if all goes well it'll soon be patched to be the most current build
Nice. Thanks for keeping this thread updated. Still waiting for the expansion before I fire this one up though, but it's great to see they're still working on features.
ohmygodYES it's like Styg listened to his customers and bestowed upon them their fervent desires!

Yeah, that was a bit much, fine. But really, those QoL changes, and the bugfixes plus higher difficulty are certainly going to merit another playthrough before the expansion comes out. Whew.