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babark: It is interesting how when such questions arise, so many people automatically go for their favourite RPG, rather than cater recommendations to the question. Baldur's Gate 1 and 2, for example, are probably not good suggestions for someone new to the genre.
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morolf: I hadn't played that many rpgs either when I first played Baldur's Gate 2 back in 2000 (iirc Albion was the only rpg I had played before), and I didn't have that many problems. Most "real" rpgs will be overwhelming at first, unless one is willing to invest some effort into learning the systems, there's no point to playing them.
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TentacleMayor: I actually recommend against the Baldur's Gate games, as good as they are. They take their gameplay straight from a complex pen & paper game (with unintuitive systems like THAC0) and have you managing an entire team at all times. It's one of the worst options I can think of, actually.
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morolf: THAC0 isn't that hard to understand, it's just the lower, the better...there's no need to grasp the mechanics in every detail.
Any complex party-based rpg will take some effort to get into, if one doesn't want that, one should play something else.
I have no issue with taking the time required to learn the mechanics of these games. I'm actually excited to try something completely different.
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Darvond: These people suggesting Balder's Gate, they confuse me. How about some Avernum for ya?
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aem2169: This one I'm going to check out .Sounds like it might be a great place to start. Thank You
Cool thing about Avernum is that all the games from Spiderweb have a big free demo, so there's nothing but time off your back if you don't like em.
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aem2169: Hello All,
I new hear and want to start playing RPG Games but I have no idea where to start. Up to this point I've played Adventure Games, which I love. I will be playing on my computer which is new but not extremely high tech. I would love any ideas or suggestions as to what games might be good to start. Would love to have fun and make some new friends.
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BigBobsBeepers: It depends on what you like. If you like hack and slash style ARPGs then maybe Diablo 1 or 2 might be up your alley. If you like simplistic "top down" style RPGs with some story the Avernum series and other Spiderweb Software games that post 5 mentions might be your speed.

There are also the fallout classic games which post 4 mentions which are very good once you take the time to get into them.

Also welcome to the forums. I am new as well but I "lurked" a bit by reading the site a bit before joining, but it seems a nice place to be.
Thank You. I have a feeling I'll be spending a lot of time here.
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mystikmind2000: Can't say i had that same problem? Because of the teleporter map system, you only ever need to clear an area once and you never have to clear it again if you dont want to.

The only reasons you would clear an area again is for more experience/loot or to complete a secondary mission, and if doing a secondary mission, you usually dont have to clear the whole area, just a quarter or half section of it and in adition to that, you can create your own temporary teleporters! (especially handy if you need to go to the inn and swap a party member and then go directly back to your original position)

Edit: I forgot to mention.... some of the secondary missions are a bit of a drag, and even though i have played through the game several times, there are a few that are just fuckstick impossible to complete (and i am too stubborn to google it)
The secondary missions and also the immersion. I think it breaks immersion a bit to see the same exact number and placement of enemies the second or nth time through an area. You'd think killing a good number of them would reduce the repopulation of areas, not keep it constant.

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aem2169: Thank You. I have a feeling I'll be spending a lot of time here.
I do as well. It is a nice place so far for me.
Post edited September 20, 2019 by BigBobsBeepers
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dtgreene: (It's worth noting that, based on my understanding, that I don't really regard that game and games like Oblivion to be RPGs; the combat is too actiony and based off collisions and player skill rather than dice rolls.)
I am a week late, but I can't resist the temptation:

https://en.wikipedia.org/wiki/Amber_RPG
Post edited September 20, 2019 by Dalswyn
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BigBobsBeepers: The secondary missions and also the immersion. I think it breaks immersion a bit to see the same exact number and placement of enemies the second or nth time through an area. You'd think killing a good number of them would reduce the repopulation of areas, not keep it constant.
Yea, but not all that much point to it.... because by the time your team is re-visiting areas, the level of the enemy is too low to be a threat and therefore the uniqueness of the enemy units becomes kinda moot - Whatever shape or form they take

where more randomized spawns would be more interesting, is if some of the creatures also leveled higher in proportion to your team!
Post edited September 20, 2019 by mystikmind2000
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mystikmind2000: Yea, but not all that much point to it.... because by the time your team is re-visiting areas, the level of the enemy is too low to be a threat and therefore the uniqueness of the enemy units becomes kinda moot - Whatever shape or form they take

where more randomized spawns would be more interesting, is if some of the creatures also leveled higher in proportion to your team!
It is still annoying to have to cut through them to keep them from whittling your health down as you go along, and Oblivion style auto levelling? No thanks, unless it's optional. Maybe for some or a few enemies but not all types.
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morolf: Then you need to put some effort into getting familiar with rpg conventions.
This handholding where the most stupid potential player is supposed to be the standard is the reason why games have become dumbed down and boring.
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dtgreene: That would require actually playing some RPGs, which is something that a beginner hasn't yet done.

(Also, remember that some RPGs break convention.)

Also, I think the game would actually be more interesting if you could easily use any weapon usable by your class without penaty; this would give you a more varied selection of weapons throughout the game, rather than sticking with the same weapon for a long time because the other interesting looking weapons that you've found aren't of the type you chose at the start.

Edit: Yet again, why the low rating? (Please stop downrating my posts, or at least explain why my post is hurting your forum experience!)
dtgreene, I hope you realize that i'm not the person giving you the low ratings on your posts.I wouldn't do that. I'm appreciating everyone's help.
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aem2169: dtgreene, I hope you realize that i'm not the person giving you the low ratings on your posts.I wouldn't do that. I'm appreciating everyone's help.
I think that user was talking to everyone here, to be clear.

By the way, have you started any games yet? What did you think of them so far?
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mystikmind2000: Yea, but not all that much point to it.... because by the time your team is re-visiting areas, the level of the enemy is too low to be a threat and therefore the uniqueness of the enemy units becomes kinda moot - Whatever shape or form they take

where more randomized spawns would be more interesting, is if some of the creatures also leveled higher in proportion to your team!
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BigBobsBeepers: It is still annoying to have to cut through them to keep them from whittling your health down as you go along, and Oblivion style auto levelling? No thanks, unless it's optional. Maybe for some or a few enemies but not all types.
Yea, i was thinking auto leveling for the boss critters only, and they can randomly change location and type when re spawn, and their strength can sometimes randomly come out as higher... that would liven things up!
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BigBobsBeepers: It is still annoying to have to cut through them to keep them from whittling your health down as you go along, and Oblivion style auto levelling? No thanks, unless it's optional. Maybe for some or a few enemies but not all types.
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mystikmind2000: Yea, i was thinking auto leveling for the boss critters only, and they can randomly change location and type when re spawn, and their strength can sometimes randomly come out as higher... that would liven things up!
That sounds like it might be fun.
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mystikmind2000: Yea, i was thinking auto leveling for the boss critters only, and they can randomly change location and type when re spawn, and their strength can sometimes randomly come out as higher... that would liven things up!
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BigBobsBeepers: That sounds like it might be fun.
there is one more thing i would change about dungeonsiege 2

The problem is with equipment sets.... it is almost always the case that by the time you managed to complete the set, it has become obsolete!

The way to solve that problem i believe is this... once you have 50% of a set, the spawn chance increases by 50%, once you have 80% of a set, the spawn chance becomes 80%.... that should pretty much guarantee you will get at least 'some' useful life out of a full set before it becomes obsolete.
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BigBobsBeepers: That sounds like it might be fun.
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mystikmind2000: there is one more thing i would change about dungeonsiege 2

The problem is with equipment sets.... it is almost always the case that by the time you managed to complete the set, it has become obsolete!

The way to solve that problem i believe is this... once you have 50% of a set, the spawn chance increases by 50%, once you have 80% of a set, the spawn chance becomes 80%.... that should pretty much guarantee you will get at least 'some' useful life out of a full set before it becomes obsolete.
Sounds good.

I also liked how in that game they allowed for much higher inventory amounts through pets. That was a big help unlike the previous game and its very limited inventory. I would have made books take less slots in Dungeon Siege 2 though.
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mystikmind2000: there is one more thing i would change about dungeonsiege 2

The problem is with equipment sets.... it is almost always the case that by the time you managed to complete the set, it has become obsolete!

The way to solve that problem i believe is this... once you have 50% of a set, the spawn chance increases by 50%, once you have 80% of a set, the spawn chance becomes 80%.... that should pretty much guarantee you will get at least 'some' useful life out of a full set before it becomes obsolete.
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BigBobsBeepers: Sounds good.

I also liked how in that game they allowed for much higher inventory amounts through pets. That was a big help unlike the previous game and its very limited inventory. I would have made books take less slots in Dungeon Siege 2 though.
I dont remember the books? It has been a long time since i played the game.... last month i bought it on Steam but that Steam version wont run. Perhaps they will get it on GOG and do a better job?
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mystikmind2000: I dont remember the books? It has been a long time since i played the game.... last month i bought it on Steam but that Steam version wont run. Perhaps they will get it on GOG and do a better job?
In DS 1, and perhaps 2, the books you could collect and read took up like 3 slots each and couldn't stack or be put in their own sub inventory to save room like some games do.

So if you wanted to keep lore books you found you'd need to throw other stuff away as stores(especially in the first game) were few and far between.

The same thing sort of happened with spell scrolls you had no room for in your spell books....they thankfully only take up one inventory slot, but saving ones you cannot use yet and have no room for in your spell books is a bit difficult to do some times.
Post edited September 27, 2019 by BigBobsBeepers