Posted December 13, 2016
Just for fun, I have decided to review a game that does not actually exist. (If you want, feel free to post your own reviews of non-existent games in this topic.)
Anyway, here is the review:
Gameplay: The game, for the most part, is fun to play. Outside of battle, you have a gun that you can use to shoot enemies to stun them, allowing you to avoid them. Once you are in battle, however, the gun mysteriously disappears; combat consists of a bullet hell survival section, where you have to avoid the bullets until time runs out. The game isn't that difficult, particularly if you pick up the health upgrades the game throws at you. While later on, things start to get a little ridiculous, you get so much health that, even if you're bad at dodging, you can still get to the next save point.
There is, however, one part of the game that is extremely frustrating, to the point where I quit playing the game; an escort stealth section. This section, which occurs at the end of a long dungeon, far away from a save point, works like this: You enter a room and there is someone who follows you, and I use the word "follows" quite loosely, as this character tends to go off on their own sometimes. Furthermore, there are guards around, and if one of the guards sees your escort, it's an instant game over. It's not like stealth sequences in Zelda games where you are simply thrown out; it's worse, as you are sent back to the title screen and have to reload from the last save point, and that's after an annoying animation sequence. It is really a shame, as the game was great up until that point.
Graphics: The game has two distinct graphical styles. Outside of battle, the graphics are quite impressive, but it is unfortunately sometimes hard to see what's going on, and where the enemies and exits are. In battle, on the other hand, the graphics switch to an 8-bit style. While it is rather jarring, the combat graphics work rather well, as you can clearly see where your character and the bullets are, and there is very little visual noise; perfect for bullet hell dodging. (Unfortunately, the stealth escort segment uses the out-of-battle graphics.)
Music: The music is about average. The best music tracks are the boss themes, which play nicely in sync with the action that's going on.
Technical: The game seems to be decent technically. Load times are fast (except, inexplicably, the one that comes when your escort gets caught in the stealth escort section), and the game seems to be mostly bug free. There is one time during the escort stealth section where the escort managed to clip through a wall and promptly got seen (that was an incredibly frustrating moment), but that is the only glitch I noticed while playing the game.
Conclusion: This would be a great game, but unfortunately they had to put a stealth escort section into the game, which is enough to make me not recommend it, despite how good it is otherwise.
Edit: One thing I forgot to mention: There's no story to speak of, not even a reason for the stealth escort section. In fact, the game doesn't even *tell* you that you are in that section when you reach it.
Anyway, here is the review:
Gameplay: The game, for the most part, is fun to play. Outside of battle, you have a gun that you can use to shoot enemies to stun them, allowing you to avoid them. Once you are in battle, however, the gun mysteriously disappears; combat consists of a bullet hell survival section, where you have to avoid the bullets until time runs out. The game isn't that difficult, particularly if you pick up the health upgrades the game throws at you. While later on, things start to get a little ridiculous, you get so much health that, even if you're bad at dodging, you can still get to the next save point.
There is, however, one part of the game that is extremely frustrating, to the point where I quit playing the game; an escort stealth section. This section, which occurs at the end of a long dungeon, far away from a save point, works like this: You enter a room and there is someone who follows you, and I use the word "follows" quite loosely, as this character tends to go off on their own sometimes. Furthermore, there are guards around, and if one of the guards sees your escort, it's an instant game over. It's not like stealth sequences in Zelda games where you are simply thrown out; it's worse, as you are sent back to the title screen and have to reload from the last save point, and that's after an annoying animation sequence. It is really a shame, as the game was great up until that point.
Graphics: The game has two distinct graphical styles. Outside of battle, the graphics are quite impressive, but it is unfortunately sometimes hard to see what's going on, and where the enemies and exits are. In battle, on the other hand, the graphics switch to an 8-bit style. While it is rather jarring, the combat graphics work rather well, as you can clearly see where your character and the bullets are, and there is very little visual noise; perfect for bullet hell dodging. (Unfortunately, the stealth escort segment uses the out-of-battle graphics.)
Music: The music is about average. The best music tracks are the boss themes, which play nicely in sync with the action that's going on.
Technical: The game seems to be decent technically. Load times are fast (except, inexplicably, the one that comes when your escort gets caught in the stealth escort section), and the game seems to be mostly bug free. There is one time during the escort stealth section where the escort managed to clip through a wall and promptly got seen (that was an incredibly frustrating moment), but that is the only glitch I noticed while playing the game.
Conclusion: This would be a great game, but unfortunately they had to put a stealth escort section into the game, which is enough to make me not recommend it, despite how good it is otherwise.
Edit: One thing I forgot to mention: There's no story to speak of, not even a reason for the stealth escort section. In fact, the game doesn't even *tell* you that you are in that section when you reach it.
Post edited December 13, 2016 by dtgreene