Ixamyakxim: Looks pretty darn cool!
Hadn't heard about this one - anyone feel like giving a quick rundown / impressions / thoughts after picking it up and playing it?
It's a AA RPG. Your main character is a hunter who comes into posession of a scroll that teaches him to do magic. Or rather, it transports him to a pocket dimension, where someone else teches him to do magic.
Primarily, you hack things with your sword. Basic light attacks, or a heavy attack from one of the 4 martial arts disciplines you learn as the game progresses. attacks take stamina- when you're out of stamina you're not paralyzed, but you move very slowly.
If you spam heavy attack enough, you level up the corresponding martial art. When you go through all 4 or 5 levels, you unlock an ultimate skill. You can cycle between 2 ultimates during gameplay, but to switch to different ones, you need to go to the menu.
You also gain 2 companions as the game progresses, who fight alongside you on their own, but also have a skill you can use. Doing a quest for each of them can unlock an alternative skill- these don't need to be levelled, and are available on a cooldown.
There are also several monsters you can defeat and "capture", who can become one of your 2 combat styles, but at the expense of one of the martial arts stances. Or you can have 2 protector skills and no stances, up to you. You can craft/improve weapons and armor for your characters- these chage stats, but not really the character models, which was a missed opportunity, imho. You can also craft buffs that synergize with certain skills, and each character can equip up to 2 "accessories" to boost stats or resistances. It's not a super-robust system, but it suffices.
It's an RPG that's comparable to the Witcher 2- same wide corridor levels with some side-paths with loot; but here it's one contiguous map- only the dungeon areas require a loading screen.
in the main map, you talk to people, get quests, trade, and kill stuff. In the dungeons you solve puzzles (each one has an option to "skip" if you're not into that) and then kill stuff. The story revolves around primarily around trying to cure your sister, who was hurt by an evel spirit that took it hostage against the antagonist. - it's not bad, but nothing special. things get a bit more "epic" later on, but it's got that "the protagonist is caught in somethign bigger than him and he just wants to get out of it intact" feel-you are very much a reluctant hero, and this dynamic gets some neat chaacter development. Has a fun minigame, "Chinese Chess", I enjoyed that.
The downsides include really slow pacing in Act 1- the demo makes the game feel a lot more dynamic, but in the actual game you spend the first few hours fighting mostly wolves. There's an okay amount of enemy variety, but visually they tend to be either grey/purple undead/monsters, or Jade-green enemy soldiers. In this sense, the game feels less varied than it is. Encounters in the late game can be a bit grindy- there's no quicksave, just checkpoints, and you may have 3 or 4 encounters between checkpoints, so this can get annoying.
The game is voiced in Chinese with subtitiles. I caught a few minor errors, but overall, the translation makes sense (not sure how accurate, cuz I don't speak Chinese). But if you're not into subtitles, guess that's another thing to watch out for.
I could remap all controls, except "Enter" was hardcoded to the game menu. That was a bit annoying.
Overall, though, it's a fun game (took me 80 hours to get 95% of Steam achievements in a single run). Just don't go in expecting a AAA blockbuster, and you should enjoy it for what it is.