0Grapher: It's not about me. As I said, it's about you (both in the sense of "one" and "you" because that's what you said).
Yeah exactly. So why did you suddenly make it about you?
0Grapher: Obviously you enjoy them, otherwise my post wouldn't have made sense. You explained why you like this game by comparing it to a game you like that allows reloading in order to avoid consequences, which you apparently did not approve of.
No you said I need therapy to enjoy them in response to me saying that other people can enjoy the game as well if they really need savenreload. No logical connection at all, hense the no sense part.
0Grapher: So: Maxvorstadt says he doesn't like the premise of the game - you explain why it is good - I respond that if the devs agree with your reasoning that is another reason not to buy the game.
So how does that make sense? My assumption is that, in fact, the devs agree with you. I did not explicitly state that, which may be the reason we do not think each other's posts make sense.
It's one thing not to like a game-mechanic but completely disagreeing with a point of view of a dev studio makes me (I think understandably) less likely to want to give them my money than if they had a reason that I agree with.
How does that explain that your point was that I am doing the opposite of convincing these people that roguelikes aren't flawed?
0Grapher: Maybe I understand the notion of "savegame abuse" differently than you. You made it sound like you dislike reloading your game. If you don't like it, then
don't reload your game! I fail to understand how it is a good thing that you have to go through hoops to save a save file that you want to keep. If you think that's a good thing when you can just refrain from reloading save files in any game if you so desire then I have extremely different views than you.
Why would I suggest it to people as a viable workaround if I dislike it? The only reason you picked that up as a negative thing is probably because YOU think it is not ok.
0Grapher: I can't stand it at all if I am denied options just because some people can't control themselves or because someone thinks you shouldn't reload your game. -
Why else would []
the game automatically delete the save file? Really, are you new to PC games? Heard of mods? We modify games all the time in spite of what the devs intended.If you deny yourself a good experience simply because you refuse to mod a game or use an easy workaround then you miss alot of good stuff.
0Grapher: From the very start you make it sound like it was something to be ashamed of, which is why I am trying to ridicule the idea that you can "abuse" save games.
No I didn't. I simply called it a cheat. If you think cheats are something to be ashamed of then that is your perception not what I made it sound like.
0Grapher: It doesn't really matter how short sessions can be because the games' problem is not that the devs did not think implementing a save function is necessary but that they actively delete your save files just to enforce the devs['] idea of how you are supposed to play their game.
What, of course it matters. If a game is an hour long it is no big deal to try again. If a game is 20 hours long (like Sword of The Stars The Pit for example) then it is a big deal and I am more likely to cheat. And no, that is not sounding bad, I had a lot of fun in my endless runs that took like 50 hours with extensive savenreloading. I akso had fun trying to get through the normal game without cheats. Whatever makes me happy.
I don't even get the rest of your complaint, that is how all mandatory ironman games that allow exit game saving manage the files. Why is that the real problem? How else should the game be lost then? So far it did not sound like that is the problem. Sounds like you are ok with forced ironman as long as theres no save file deletion? Why complain about the lack of savenreload then...
0Grapher: FTL even deleted your save file directly after loading under some circumstances, I think. In my opinion that is like treating the customer like an idiot and I don't approve of that at all
What circumstances? If that were the case you could not even cheat this way.
0Grapher: I hope that you can imagine that not everyone wants to sink as many hours into every one of their games as you want to sink into your favourite games. -As you wrote, you suck at jump'n'runs. Now, all the games that I was used to playing until a few years ago were games that allowed you to freely use the save function or refrain from doing so. Can't you imagine that I'm annoyed that the typical DRM-free cross-platform games seem to deny me an option that I am used to and that some people make it sound like a good thing when they could just not continue playing a lost game in any regular game ever (there are probably some exceptions that are just as ridiculous as the opposite).
I understand the first part, which is why I recommend cheating! I mean wtf, I am the guy who recommends cheating to enjoy a game people would otherwise dismiss and you accuse me of making cheating sound bad.
The second part I could understand if it wasn't so easy to workaround.
0Grapher: I'm fine with being bad at games and using cheats. In my opinion, though, cheats and options should be made as accessible to the paying customer as possible.
Easily said, but it might screw up the game for everyone else. Most people will use the reload function out of habit, as a result they will have less fun. I know I used to reload for every single bit in 4x games, since I stopped that I had more fun and got much better at them.
Also this workaround couldn't be easier. It's alot easier than usual mods. If something pisses you off in a game it is typically much harder to mod out than simply backing up the savefile in 5 seconds.
0Grapher: The trick is not beneath me and I made a similar argument in a different thread a few days ago. My only problems with your initial post were the language that you used and you making it sound like a game lacking a feature would be an improvement to the same game with said feature.
All I called it was a cheat, since when is that bad language? When I grew up the cheats section was a big part of mags, never occured to me someone would perceive cheats as a negative.
And where did I make it sound like the lack of a save feature would be an improvement? Is that about the mindset thing? Which was based again on the "cheat"? Geez you really have a problem with cheating, don't you?