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Sublevel Zero is now available on Linux and Mac OS X! To celebrate the launch, you can now get descend into six-degrees-of-freedom hell at 15% off until Thursday, November 26, 4:59 PM GMT.

A roguelite descent into six degrees of freedom.

<span class="bold">Sublevel Zero</span> a procedurally generated six-degree shooter, is available now, DRM-free on GOG.com with a 15% launch discount.

Six degrees of freedom and a reality about to fall apart - descend into an ancient, underground facility where a long-lost technology is the key to your survival.
Sublevel Zero marries the most intense aspects of modern roguelike RPG elements, and classic Descent-like gameplay. There are no lives and no saves, every playthrough will be different thanks to the procedurally, yet masterfully generated levels - as you navigate claustrophobic tunnels in search for the next keycard, you'll never know what to expect around the corner. There are no two ways about it, Sublevel Zero is a revival of the classic Descent gameplay, with a very modern and engaging twists - it hits all the right spots, and up and down will soon lose all meaning.

Start your descent in <span class="bold">Sublevel Zero</span> available now, DRM-free on GOG.com. The launch discount will last for one week, until October 15, 3:59 PM GMT.
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hedwards: This confuses me a bit. Perhaps it's because I havne't played Descent in a long time, but I remember being able to move in 3 dimensions, which is indeed 3 degress. Then you could roll, but where are the other DoF?
Rotations. Moving on X/Y/Z are the three, rotating along the X/Y/Z are the other 3.
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hedwards: This confuses me a bit. Perhaps it's because I havne't played Descent in a long time, but I remember being able to move in 3 dimensions, which is indeed 3 degress. Then you could roll, but where are the other DoF?
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JMich: Rotations. Moving on X/Y/Z are the three, rotating along the X/Y/Z are the other 3.
OK, I guess I didn't remember being able to rotate in those other directions. I was never a particular fan of Descent, Terminal Velocity was just so much more fun, IMHO.
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JMich: Rotations. Moving on X/Y/Z are the three, rotating along the X/Y/Z are the other 3.
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hedwards: OK, I guess I didn't remember being able to rotate in those other directions. I was never a particular fan of Descent, Terminal Velocity was just so much more fun, IMHO.
Terminal Velocity should also allow you to rotate the ship on all 3 degrees.
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hedwards: I wish they'd stop abusing the term rogue-like.
You and me both :)
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IronArcturus: From what I've read, this game looks like a roguelike when means you only get one chance and then you die. But it still looks pretty cool! I wonder if it works with an Xbox 360 controller...
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hedwards: I wish they'd stop abusing the term rogue-like. From the pictures and the description, there's very little here that's rogue-like.
But what else would you call games like Tower of Guns and Ziggurat? They both have randomized rooms and death is permanent.
Post edited October 08, 2015 by IronArcturus
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hedwards: I wish they'd stop abusing the term rogue-like. From the pictures and the description, there's very little here that's rogue-like.
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IronArcturus: But what else would you call games like Tower of Guns and Ziggurat? They both have randomized rooms and death is pemanent.
Roguelites :)
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IronArcturus: But what else would you call games like Tower of Guns and Ziggurat? They both have randomized rooms and death is pemanent.
I call them Rogue-lites since they only use that part of the Rogue experience.
Rogue-likes by their very definition have to be like Rogue IMO.
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IronArcturus: But what else would you call games like Tower of Guns and Ziggurat? They both have randomized rooms and death is permanent.
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JudasIscariot: Roguelites :)
Haha!

But I thought those types of games were originally called "Rogue-likes" since death-permanence is reminiscent of the original Rogue game. I guess the only thing that's missing is the RPG element.
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JudasIscariot: Roguelites :)
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IronArcturus: Haha!

But I thought those types of games were originally called "Rogue-likes" since death-permanence is reminiscent of the original Rogue game. I guess the only thing that's missing is the RPG element.
Ummmm well. Roguelites mostly focus on the procedural generation and permadeath aspects of Rogue.

Please visit the Roguebasin page for a proper introduction to the term "roguelike" :)
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JudasIscariot: Ummmm well. Roguelites mostly focus on the procedural generation and permadeath aspects of Rogue.

Please visit the Roguebasin page for a proper introduction to the term "roguelike" :)
Hmm, so what would you call a true "roguelike?" Dwarf Fortress?
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JudasIscariot: Ummmm well. Roguelites mostly focus on the procedural generation and permadeath aspects of Rogue.

Please visit the Roguebasin page for a proper introduction to the term "roguelike" :)
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IronArcturus: Hmm, so what would you call a true "roguelike?" Dwarf Fortress?
If you're referring to the Adventure mode found in Dwarf Fortress then yes, it's a proper roguelike. I personally play a variant of Angband, one of the major roguelikes that has a slew of variants made from it, called PosChengband.
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IronArcturus: Hmm, so what would you call a true "roguelike?" Dwarf Fortress?
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JudasIscariot: If you're referring to the Adventure mode found in Dwarf Fortress then yes, it's a proper roguelike. I personally play a variant of Angband, one of the major roguelikes that has a slew of variants made from it, called PosChengband.
I think GOG needs to get the original Rogue! :)
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IronArcturus: But what else would you call games like Tower of Guns and Ziggurat? They both have randomized rooms and death is pemanent.
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JudasIscariot: Roguelites :)
I think you cannot use that term without written permission from TotalBiscuit ;)
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JudasIscariot: Roguelites :)
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xxxIndyxxx: I think you cannot use that term without written permission from TotalBiscuit ;)
The first time I saw that term was when Rogue Legacy was in development :) Also, I don't need anyone's permission for a particular word :P
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hedwards: I wish they'd stop abusing the term rogue-like. From the pictures and the description, there's very little here that's rogue-like.
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IronArcturus: But what else would you call games like Tower of Guns and Ziggurat? They both have randomized rooms and death is permanent.
Those aren't rogue-likes either and I objected to the classification in at least one of those announcement threads.

They're good games, but calling them rogue-likes waters the term down to the point of becoming meaningless.
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IronArcturus: But what else would you call games like Tower of Guns and Ziggurat? They both have randomized rooms and death is pemanent.
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Smannesman: I call them Rogue-lites since they only use that part of the Rogue experience.
Rogue-likes by their very definition have to be like Rogue IMO.
Rogue-like is a term that always meant games that were basically clones of Rogue. This is a genre that's been around for a very long time and these games have very, very little in common with the older games.

Sometimes a genre just needs to die. Continuing to label these things as rogue-likes dilutes the meaning to a degree that's rather ridiculous.

Referring to Diablo as a rogue-like is a tad questionable, but more or less legitimate. Certainly much more so than these games.

The list on Wikipedia is pretty good: https://en.wikipedia.org/wiki/Roguelike .

It's not that these are bad games, I like Ziggurat, it's that they aren't really appropriately grouped with other rogue-likes.
Post edited October 09, 2015 by hedwards