KasperHviid: I agree that all this DRM talk is kind of silly in this thread. But at the same time, I see it as a problem that Hitman, a single player game, requires a constant connection, effectively making it DRM.
Anyway, what are your thoughts of Sable so far?
The Hitman issue is fear mongering, slippery slope logical fallacies ("oh, if this happens once, it will happen more and more!") and I have no patience for that. GOG, despite all the stuff some people keep accusing them of, still leaves these forums up (I would have deleted them a LONG while ago, so be glad the people at GOG still care about what the few folks in here have to say) and lets people voice their complaints, which is a good sign, but apparently all people care about are the *iMpEnDiNg DoOm* signs, like the little gatekeepers they tend to be. Also, feel free to discuss your "fears" in the appropriate thread(s), but let other people discuss actual games without having to deal with your drama over digital toys.
Anyway, as for Sable, I actually ended up uninstalling it, because it was beginning to get on my nerves just how unoptimized it is. To be fair, my PC is nothing to write home about, and that probably has a lot of influence in the performance of the game (I have a Huawei Matebook D14 with an AMD Ryzen 5 3500u with Vega 8 graphics, 8 GB RAM and a 500 GB SSD), but it still baffles me that I could play games like Wicther 3, Tomb Raider (2013) and Psychonauts 2 without any issue, and I keep having stuttering and all kinds of bugs with a game that could run, by the looks of it, on my old laptop with its 1 GB VRAM GPU. I don't want to be unfair, here, because maybe these are all personal issues, as the game itself seems to be awesome, but I just can't play it anymore in its current state (I spent 6 hours in it, so far). It's your typical Zelda fare, down to hide and seek quests (which I didn't particularly enjoy in the Zelda games, so I didn't enjoy them in Sable, either). I guess they took what they liked from Breath of the Wild -- a game I don't particularly enjoy, mind you -- and wrapped it all under a Jean Giraud/Moebius coat of paint. You climb a lot of surfaces, drive your hoverbike through a vast desert landscape and explore ruins, settlements and meet people from different walks of life, which is cool. I don't know what people call this kind of narrative, these days, they used to call it "emergent narrative" back when talking about it was a thing, and it's not my cup of tea, but if it's yours, that's the kind of narrative Sable has, and it's well done, within that specific subgenre. It's an exploration game, you are given no grandiose goal, other than to chill, drive around and basically find out who *you* are or want to be. I will go back to it once the devs have put out some patches, for sure, but as of this moment I think it's better if I focus on other (working) games I need to finish, like Eastward.