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UPDATE: The first No Man's Sky update is now out!
It's a much-awaited bundle of fixes, as well as compatibility and performance improvements and you can grab it now via GOG Galaxy auto-updates, or with the newest offline installers.



<span class="bold">No Man's Sky</span> a massive science-fiction game set in an infinite procedurally generated galaxy, is available now, DRM-free on GOG.com. Note that the game takes place in one persistent PC universe, shared across GOG and Steam.

In an intergalactic society, only the few set off towards the stars — explorers, those unafraid, those with nothing to lose. They set off never to come back as far as any of us are concerned. And thus, we still look up at an infinite sky, now within our reach, yet still untouched — a no man's land, a No Man's Sky.

No Man's Sky promises discovery of an infinite, uncharted universe. Its billions of stars, planets, unknown living creatures, breathtaking sights and lonely wastelands — all seamlessly connected — gradually getting catalogued by explorers drawn to the distant mysteries of the horizon, eager to leave a permanent mark in their wake.

The frontier is merciless and dangerous. Exposed to a universe of extremities in your fragile suit and ship, you'll need resources and upgrades to get far — as well as the means to stand your ground in a fight. Whether you journey to the center of it all or seek out the farthest reaches of existence, the trip will not be simple or dull. You'll catalogue things unseen, discover alien artifacts and reveal the greatest mysteries of the universe. If you survive.



Calibrate your suits for extreme insomnia, reach out and touch the <span class="bold">No Man's Sky</span>, DRM-free on GOG.com!
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rtcvb32: Personally I'd recommend Rebel Galaxy instead, All space faring, and probably tons more fun.
I have to agree with you here, Rebel Galaxy is a fun game with a cool soundtrack too! One of my favourite purchases on here. :)
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Tyrrhia: "Hmm. Actually, the chances for such events to happen are infinitesimal, so there's almost no way you'll ever experience one of them; I can assure you they're in the game, though.

*awkward laugh and smile*"
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GaryZilla: Just like they can assure me there is multiplayer? I can believe I bought into the hype of this lie of a game.
There is multiplayer. It's just that the world is so huge you're extremely unlikely to run into someone else's system.

This was discussed before the game was released. People besides the devs assumed NMS was some kind of Mass Effect / space sim / EVE Online / whatever-they-wanted hybrid, but the actual promises from the devs were a lot more limited and have basically been fulfilled.
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micktiegs_8: The fact that it's not even in the top 25 just doesn't make sense if many people still own it here.
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amrit9037: What really grinds my gear is STILL NO ONE FROM HELLO GAMES CAME HERE TO ADDRESS ISSUES or POSTED A SINGLE STATEMENT.
"Small indie devs" already priced it as AAA title and "planning on DLC" (which earlier was NOT planing for DLC but for huge UPDATES).
Also it's their fault if game doesn't support Intel Graphics.
I know they wont recompile whole thing for it but it's still their fault.
Sean Murray YOU HAVE FAILED THIS CITY
You seriously expected a game like this to support Intel graphics? Are you high?
Post edited August 22, 2016 by Gilozard
I cut them slack considering this is their first major game ever. For 15 people only on the team I'd say they did better than I expected. The glitches and bugs are a bit annoying, but I'd rather support them as long as they're working on fixing it rather than make them wish they'd never tried. We have a dearth of companies that take these risks today. And the really good ones seem to get gobbled up and spat out by EA and the like eventually, so for now I'll be patient.
Heyho.
When I try to install the new patch by using the offline installer there appear two messages of which I don't know what to think about.
(FYI: Patch version number in GOG Galaxy is 1289496(gog-5), outside of it, in the Windows Explorer, 2.3.0.5)

Messages are as follows:

PLEASE NOTE:
This patch is incompatible with GOG Galaxy version of the game and might break it.
Do you want to continue?

Also, after aborting:
This patch does not support your version of the game please download a new installer.

Anyone here tested this or knows what's up with it? I'm not feeling like experimenting today.
Also: GOG, what's up with those enigmatic version numbering schemes?

Heyho.

Midoryu

UPDATE

Installed the patch, it works. Can't spot anything that changed at all though.
Patch notes? GOG? Hello Games? Patch notes?
... 12 minutes later:
Found them! Changes are listed by GOG Galaxy, had to restart it first.
Sorry for making so much noise.

-----------------------------------------------------------------------------------

Just in case somebody needs them, the patch notes:
(I'm sorry if that's too much text for anyone, I would use spoiler tags if they were available at this forum.)

Patch 1289496 (22 August 2016)
Patch 3
Patch 3 is targeted at our next most common support requests, fixing the next most common crashes, as well as trying to help players who have become stranded or have corrupted their save files.
Stranded in Space Station
If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.
Loading Corrupted Save Files
Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt on PC.
Crash fixes for next three most commonly reported issues:
As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).

Patch 1287169 (19 August 2016)
An issue causing the game not to save after dying is fixed
A crash which occurred during warp is fixed
A crash in the scanning system is fixed
Phenom II processors crash fixed

Patch 1284085 (18 August 2016)
Game crash fixes.
Performance and compatibility improvements.
If you are still experiencing issues with the game then please try the developer's support page.

____________________________________________________________
Edited 2 minutes later: Added pictures. How does THIS look like?
Edited again 10 minutes later: Couldn't for the life of me make the first message appear in italic letters, bold works though. Add that to the mysteries...
Edit 3: Update added.
Edit 4: Found patch notes.
Edit 5: Added patch notes, just in case.
Attachments:
Post edited August 22, 2016 by Midoryu
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fredmon: All the more reason that GOG should reconsider giving the option to see the most recent review. Who wants to search through 60+ pages to find a current accurate feedback, whether edited or recently added. Anyone not familiar with the game will see the first page or so of trash reviews and move on, I would.
I absolutely agree. Not having the ability to sort reviews is just pathetic. Of course, being able to actually post reviews would be a nice feature as well. My last few disappeared into the void, so I've given up on it.


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rtcvb32: Personally I'd recommend Rebel Galaxy instead, All space faring, and probably tons more fun.
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Geraldine: I have to agree with you here, Rebel Galaxy is a fun game with a cool soundtrack too! One of my favourite purchases on here. :)
Alright, you two have convinced me to move this one out of the backlog. :)
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Geraldine: I have to agree with you here, Rebel Galaxy is a fun game with a cool soundtrack too! One of my favourite purchases on here. :)
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IAmSinistar: Alright, you two have convinced me to move this one out of the backlog. :)
You won't be sorry. I have my review of it, had to actually split it since i had so much to cover on the game. Just don't go into it thinking it's full 3D space. Once you overcome that hurdle, it's awesome :)
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IAmSinistar: I absolutely agree. Not having the ability to sort reviews is just pathetic. Of course, being able to actually post reviews would be a nice feature as well. My last few disappeared into the void, so I've given up on it.
Same here, I've submitted a few reviews over time and most of them just completely vanish. My Witcher 3 review showed up randomly a week later and I had to hit "next page" about 5000 times to find it manually. After that experience I decided I'll stick with writing Steam reviews instead, and any reviews I write on GOG will be in the forums where someone might actually get a chance to read it as the review system here blows.

YESSSS!!!! I've checked every day hoping and expecting to find an Angry Joe review (one of my favourite reviewers) to no avail. Finally!!!! Watching right now! :)
Post edited August 23, 2016 by skeletonbow
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skeletonbow: YESSSS!!!! I've checked every day hoping and expecting to find an Angry Joe review (one of my favourite reviewers) to no avail. Finally!!!! Watching right now! :)
I just stumbled upon that a wee bit earlier. I also didn't skip the spoiler for the end-goal. My god, what a shit game. Yeah.... no, thanks. Next!
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rtcvb32: You won't be sorry. I have my review of it, had to actually split it since i had so much to cover on the game. Just don't go into it thinking it's full 3D space. Once you overcome that hurdle, it's awesome :)
Played some last night, it's pretty fun! Different than what I expected. The motif is like Deadwood In Space, which I find appealing. And combat's not bad once you get used to it. The main thing I am not great on at the moment is gauging how fights are going (my damage versus their damage), but I suspect a big part of this is because I'm spending most of the battle time concentrating on targets rather than watching the statistics. :)

Thanks again to both of you for pointing it out, it is refreshingly different.
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liamphoenix: I worry about the GOG rating system and bad launches. Without the ability to edit reviews games that have a bad launch will forever be saddled with reviews saying it's broken, even if it is later fixed.

On the one hand it kinda serves them right for selling a game at retail pricing to their beta testers, on the other it seems like the ability to modify reviews on Steam would make it a more palatable platform for day one releases since a bad launch can be fixed without eternal baggage.
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Zeyes: I daresay the great majority of negative early reviews (no matter if GOG or Steam) are unlikely to be revisited by their authors even if the game improves later on. Most of those folks will have moved on.
Steam mitigates this somewhat by showing two review 'grades(?)', one for recent reviews (last 30 days) and one for all-time reviews.

For instance for Fallout 4 it says:
Recent: Mixed (3,388 reviews)
Overall: Mostly Positive (71,412 reviews)
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IAmSinistar: Alright, you two have convinced me to move this one out of the backlog. :)
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rtcvb32: You won't be sorry. I have my review of it, had to actually split it since i had so much to cover on the game. Just don't go into it thinking it's full 3D space. Once you overcome that hurdle, it's awesome :)
Indeed ;)
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mistermumbles: I just stumbled upon that a wee bit earlier. I also didn't skip the spoiler for the end-goal. My god, what a shit game. Yeah.... no, thanks. Next!
I had to pause it at the spoiler. A friend that owns the game brought his computer over for a LAN party and left it here so I've been playing it on his machine. I agree with Angry Joe so far up to the spoiler point. At first the game was exciting a bit on the first few planets. Exploring was kind of fun up until trying to find the last elusive things to get 100% then it felt a little forced. After churning on the next couple of planets I got bored with the scenery on them as they were more bleak so I decided to head off to the space station finally. The space station was a major disappointment for me. They have this entire huge space station in space so that ships can land for 30 seconds to sell stuff without any other aliens being visible at all ever except for the one that runs the station?

Trading is super boring, it's the exact same list of items practically every time with almost no variation, and the prices appear to come from a fixed list of prices for each item either being minus a small amount over the so called average price, plus a small amount over average, or have a yellow star and be almost twice the price. Doesn't take long to figure to try to spot the pattern of which items get the yellow stars the most often, then just buy them up when they have no star (plus or minus pricing), then sell them for double the price. The Dynamic Resonator seems to come up the most I've found and it is one of the higher priced products, as well as the Dimensional Matrix, so you just wait until someone is selling them for regular price range, buy them all, wait until they get a yellow star and sell. Rinse, lather, repeat. Seems like each station has its own formula as to which products will be popular there. Super boring. And who decided to put the station bar on the 2nd floor with the stairs to get up there way off to the side where nobody in their right mind is going to walk to. I bet every single player walks up the stairs there 0 to 1 times then jetpacks it the rest of the time. So they have this huge station in space with one single alien attending to it, and no other areas accessible, no other functions, no aliens socializing.

The whole game has next to zero interactivity between the player and the aliens except for the multiple-choice guessing game riddles you're given most of which have no hints as to what the right answer could be - even after you learn all the alien words you get few if any clues. That whole experience gets boring fast too.

One of the things I hate about the game the most, is every single popup dialogue in the game comes up at a total snail's pace. It takes 15-20 seconds to slowly type out the nonsense alien conversation text, then 10 years to display the 3 choice menu, then you have to click and hold the mouse for 10 minutes for the circle to complete and register. What a terrible user interface. The other thing I hate is that when you activate those save game devices outside of each base it completely takes over your computer with a useless animation for like 10 seconds and does not process your keyboard/mouse input until the animation is complete. Ditto whenever those stupid letterboxed in-game achievements occur. "Wooohoo traveller, you just walked 15 steps! <disconnect your ability to walk/move/shoot for 20 seconds while you're getting riddled with laser shots from sentinels>. Then 60 secons later "Your journey has made it to 20 steps traveller, congratulations on the amazing feat of achievement! We were surprised when you walked 10 steps but now you made it to 20, we'll rip control of your keyboard and mouse, shut the HUD display off and let you get shot at by sentinels again in another 60 seconds when you reach 30 steps!" ad infinitum... What an absolutely atrocious user interface!

Then in the inventories you can't read the names of the upgrade items easily because they're too big to fit the small boxes they put them in, so they make them marquee bounce scroll from side to side. Makes it impossible to quickly scan the entire list to spot the upgrades you want. What a terrible user interface!

Like Joe, I enjoyed the first few hours of the game experience but it went downhill after that, and got super tedious and repetitive quickly. Every planet looks almost exactly the same with minor procedural variations. Once you've seen like 10-15 planets your brain has figured out all of the possible variations you're likely to see for the rest of the game. Once in a while you stumble upon a planet with some strange plant or animal shape you never saw before but it's an "oh cool" that last s like 20 seconds then back to endless mining of minerals to upgrade your stuff so that you can mine more minerals.

And of course the trading stations only trade specific things, not everything you actually need, so you're forced to mine minerals which gets super boring quick too. I mined some Iridium deposit right into the ground and it just kept going down more and more deeper then into a cave, through that cave floor deeper and deeper until it opened a hole into the planet and I fell into an invisible planet interior and could see garbled fragments of the upper planet above me while drowning in radioactive water. Awesomesauce! :)

I'm getting pretty bored of the churning of the game now and figure it has nothing more to offer, but it's one of the few rare games that I've gotten bored with but I still want to see the ending and any "secrets" it might have so I keep playing anyway.

What sucked is all those "you need AtlasPass v1/2/3" areas and I never could figure out how to get that pass. I stayed in the first two solar systems doing extensive upgrading, exploring with no AtlasPasses to be found, and by the time I finally got the v1 pass the loot it gave me was crap I can already make super easily via recipes myself, so it was more or less useless to me and just wastes an inventory slot.

I maxed out my Exosuit at 48 slots just flying around looking for drop pods visually until I ran out of money then going and mining and doing the trading trick I figured how to make lots of cash fast on the space platform, then more suits etc. My mining tool maxed out at 24 slots quickly too and I found the best way was to just buy them up also whenever they're avail for sale.

Ships on the other hand - are ridiculously priced for what you get. You'd have to mine resources or engage in ultra boring repetitive trading for like 3 real human days just to save up money for one ship that is only 1-3 slots better. No thanks, it's better to just upgrade the ships by finding them crash landed on the planet either via transmission signals, or by spotting them on the ground when flying over. So my ship is at level 39 now, not sure what the max is but I am guessing it is 48 also.

So basically soon I'll have maxed out the suit, ship and multitool and have had all of the upgrade blueprints for eons now, so everywhere in the game is even that much more boring because I pick up blueprints and whatnot that I already have, win free multitools that are worse than what I have already etc.

My plan now is to just do the quickest churning to max out the starship slots as quick as possible and then just repetitively hyperwarp as far as I can, reload, warp again, reload, warp, etc. until I finish the game.

At this point I want it to either be an incredibly amazing ending, or an incredibly terrible one. I'm expecting the latter.

It's a real shame, this game had a lot of promise potentially. The concept was cool, but the execution was terrible. Now the most exciting thing I'll get from finishing the game is the ability to unpause the Angry Joe interview and see the rest of it! :)
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skeletonbow: At this point I want it to either be an incredibly amazing ending, or an incredibly terrible one. I'm expecting the latter.
Let us know what you thought. (seeing as I've seen the spoiler :p)
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skeletonbow: At this point I want it to either be an incredibly amazing ending, or an incredibly terrible one. I'm expecting the latter.
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Pheace: Let us know what you thought. (seeing as I've seen the spoiler :p)
LOL. Yeah...let us know what you thought. I've seen the end now...

I'd say, at least he seems to have his bases covered with his expectations.
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skeletonbow: ...
Like Joe, I enjoyed the first few hours of the game experience but it went downhill after that, and got super tedious and repetitive quickly. Every planet looks almost exactly the same with minor procedural variations. Once you've seen like 10-15 planets your brain has figured out all of the possible variations you're likely to see for the rest of the game. Once in a while you stumble upon a planet with some strange plant or animal shape you never saw before but it's an "oh cool" that last s like 20 seconds then back to endless mining of minerals to upgrade your stuff so that you can mine more minerals.
...
It's a real shame, this game had a lot of promise potentially. The concept was cool, but the execution was terrible. Now the most exciting thing I'll get from finishing the game is the ability to unpause the Angry Joe interview and see the rest of it! :)
I don't know why now it's only in the Funny tab, but this Steam "review" was at the top of the Summary, Most Helpful (12k of 14k people found it useful, 400+ comments) and Negative tabs just a couple of days ago: "A mile wide but an inch deep. I can not express it better."

From your detailed review, it looks like that one-liner describes it pretty well.

To think I was almost tricked by that first trailer with the awesome music where you were flying alongside 3 other ships and a whole fleet warped in from nowhere to engage into combat...

On the other hand, after watching Star Citizen's last video (at Gamescon) I'm quite happy with the direction it's taking, and I feel that No Man's Sky could have been something similar in a certain way. Different game, very different scale and scope (both of the game and the production team), but it looks like NMS could have benefited enormously of crowdfunding/early access, early and iterative releases, features/experiments at will, constant player feedback, and no pressure from a big company or players expecting the delivery of a 60$ AAA game.