J Lo: Game mechanics were unchanged when it was ported to the Xbox. Facts.
Spectrum_Legacy: Some things were adjusted for console, like autoaim because of gamepad's lack of precision compared to mouse etc but that doesn't really matter in the whole picture.
What you mention is exactly my point though. Doom 3 was developed as a pc game, not as some corner-cutting lowest common denominator (because of console release) title. And who moaned the most about it being too dark, too hard, too spooky? Yep, you guessed it... the console users. But at least it lead to the BFG edition development - primarily for the consoles. I reckon there's no point in going into further details and technicalities. We walked the full circle here together after all.
"What you mention is exactly my point though."
I mentioned the original console release was unchanged. Your point was they changed game mechanics in BFG edition to cater for consoles..."watered down version for casuals, originally a console release". If that were true, there would have been more changes to the original Xbox version.
"And who moaned the most about it being too dark, too hard, too spooky? Yep, you guessed it... the console users." Citation needed. I play both PC and console. I don't think the original game was "too hard" and "too spooky". It was the exact opposite. Most of the enemies were easy, and the last boss was a joke. Kill some hired goons to fill the soul cube, and then pelt it at the boss. Repeat ad nauseam. The game relies on jump scares, and before I make it halfway into the game they become entirely predictable. Some parts were actually pretty funny. Like the two zombies eating a corpse on the ground. I laughed my ass off when I saw the body get up. Like he was just lying there letting his bros feast on him. A friend need is a friend indeed...wish I had buddies that loyal.