Dean478: Disclaimer: Actual frontline worker. If I had to avoid playing games that might remind me of real-life events and hit close to home, I wouldn't be playing a lot of games. Sometimes I don't, and
that is okay.
kai2: There are a number of frontline workers here.
While I agree that there are many opportunistic games -- that revel in exploitation -- and show up on digital storefronts to little protest, it's valid that some people are bothered by this release. Heck, a number of people had issues with the teaser video Strategic Mind Blitzkrieg for what they saw as a glorification of WWII fascists.
Luckily, most game scenarios -- like war -- aren't a current reality for many here, but if it was current reality -- like COVID is -- you can imagine there would be many having the same issues with what they see as exploitation... no matter what the impetus or motive.
In my case...
Currently I can't see my 80 years old mother -- who had a stroke -- and is in a rehabilitation hospital. Not being home she's terrified of getting COVID-19 and I can't do anything but call her. Luckily, she can communicate somewhat effectively... otherwise I'd be beside myself. In a year or so I might be willing to look back on this specific episode through a game, but ATM -- with no cure and treatments of limited effect -- I'm not there. And yes, I'm saying this as a person who plays Pandemic, Outbreak, and who played Quarantine just 2 months ago.
In the end, I'm not overly broken up about this game. I can't imagine it being a hit and I feel like it's not worth further rumination, but when we talk about others' offense and try to minimize their feelings -- like their offense is "weaponized" and invalid -- I bristle (not saying your post was suggesting this... but some have in this thread). People have different sensibilities, and especially in this time of long quarantines and life disruption, I think it's beyond valid.
Now, does GOG need to remove the game? No. They are free to do what they will. But it's good to let them know that this release is bothersome to some. That's all.
You've said a few things more eloquently than I could. But I think we're on the same page here. I'm not trying to say people aren't allowed to be unhappy with a game. But some of the reactions here are blown completely out of proportion and some borderline speaking on behalf of others grief.
I'm not trying to discredit or dismiss people's opinions. Not at all. My only query is the exaggeration. There are people in here who criticise Steam for its lack of curation and culture it cultivates, yet here they are now crying wolf and participating in the review bombing this game is copping, without a verified purchase.
Then there is validity of the claims. A post above talks about it 'being too soon' or more specifically being a 'current event'. What is the metric for too soon? There are dozens of games on here that capitalise on current or historical real-world events. Why are they treated differently?
The only reason I mentioned frontline work, and again it's not to discredit others, it's to point out that any game with death, illness or physical trauma will always be a current event from my perspective, and this is the point I was trying to make: don't play it and don't support it. But don't exaggerate. There is no formal definition of when a game is too soon or too late to be released.
I had a similar discussion in another forum where someone tried to discredit my point of view by saying something along the lines of "I don't think frontline workers would agree with you". Well, that goes without saying because frontline workers aren't robots. But not all frontline workers have the same opinion of everything.
I suppose the ultimate point I'm trying to make is: there is a difference between disapproving a game for subjective reasons and exagerrating those reasons to disapprove a game.