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CharlesGrey: I can't help but wonder if many younger people who use the term "bad rap" really do think it's related to the music genre.
Considering that rap is inherently bad, I highly doubt that.
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Crosmando: What do lootboxes even contain? Like equipable items, ingame currency?
Sometimes items of use, sometimes skins, sometimes equipment. This is what makes it worse, because you might unlock something cool, or you might get something worthless, and most games do not adjust the odds to account for the chance of a duplicate. Most of the time when you get a duplicate it is typically exchanged for a pithy sum of ingame currency, or is outright worthless.
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richlind33: Personally, I wouldn't mind if Jesus or who-the-fuck-ever came back and slit this beast's throat, 'cause we don't have sense enough to do it.
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StingingVelvet: "Capitalism is the worst system... except for all the others."
The problem isn't "capitalism", it's materialism -- which is the foundation of Western philosophy -- because it has skewed our values in such a way that crude matter takes precedence over life, which is deemed to have no intrinsic value.
His body is not ready for Lootboxes.Cheers
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Darvond: Many places consider loot boxes to be gambling, and not the fun kind with blackjack and hookers.
Now I miss Futurama... "Oh, no room for Bender, huh?"
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patrikc: Now I miss Futurama... "Oh, no room for Bender, huh?"
I often feel that way about Nintendo.
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CharlesGrey: Off topic: I think you mean bad rep, as in a bad reputation. Bad rap is what you hear when you turn on the radio these days.
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zeogold: Actually, "bad rep" is the improper format and "bad rap" is correct. The original phrase was "bum rap" as in "a disfavorable rap sheet", with "rap sheet" being slang for a criminal record. The phrase "bad rep" isn't technically incorrect to use, since you can indeed use "rep" as short for "reputation", but it's far less common. In practice, the terms can be used pretty interchangeably.
Nice to know criminal records aren't assumed to be unfavorable.
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toxicTom: I know what lootboxes are, I just didn't know Nintendo was into that too. Actually I didn't expect that was a thing in the console world at all.

Just for the records: I'll never buy a "lootboxed" game. Do you hear me, game industry?
Not on consoles (as far as I'm aware anyway) on their ridiculously successful mobile game Fire Emblem Heroes (and apparently the Animal Crossing one too).

While they're implementation isn't bad (I played it for quite a while and got a lot of heroes while never spending a penny) I'm fairly sure I saw somewhere that they made huge amounts of money from that and the Mario and Pokemon mobile games (oh, here it is
"However, a slow launch for Animal Crossing: Pocket Camp - which has seen a number of new changes, including the introduction of lootbox-style items - has likely had an impact on Nintendo's overall performance in the mobile sector. To give it some context, Pocket Camp netted $20 million over two months, while FEH pulled in $85 million over a similar period."
So FEH is making $40 million a month, and apparently Nintendo aren't happy with that...)
so I'd imagine like elsewhere, loot boxes are here to say.
But hey, if gullible fools buying this shit gives me more Zelda then I don't care.


Edit: And a link to some financial stuff about Nintendo;
https://www.macrumors.com/2018/01/31/nintendo-smartphone-profits/

If I'm reading that right then 29 billion yen out of 160 billion yen is turnover / profit (not sure which) from mobile games (of which I believe they have 4?), so one fifth of their entire income...
Post edited June 17, 2018 by adaliabooks
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Crosmando: What do lootboxes even contain? Like equipable items, ingame currency?
Hats, and sashes. Sometimes ring or bracelets.
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adaliabooks: ...
*Insert aghast emoji here*
Post edited June 17, 2018 by toxicTom
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adaliabooks: ...
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toxicTom: *Insert aghast emoji here*
That was pretty much my reaction when I found out like 30% of Fallen London's income is action refills (20 extra actions - 3 hours' worth - for $2.5, in a noncompetitive game where a decent item requires like 400 actions, and the game itself is largely about the grind).
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toxicTom: *Insert aghast emoji here*
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Starmaker: That was pretty much my reaction when I found out like 30% of Fallen London's income is action refills (20 extra actions - 3 hours' worth - for $2.5, in a noncompetitive game where a decent item requires like 400 actions, and the game itself is largely about the grind).
Oh, Fallen London? I just quit that this week after reaching 200 in every stat. Yeah, it's a grind and from my point of view, the stories can't really be enjoyed if you only get to see bits and pieces every other day/week. So it's not surprising that people pay for refills.