timppu: If by "sexual" you mean "having a crush on you", yes, definitely. The way she is made to appear embarrassed after the hug, looking at you under the brows etc. Maybe it is a cultural thing then.
But her father knew you in the previous game as well. There are many other characters (including males) that treat Gordon in a similar hero-worshippy embarrassed/amazed sort of way.
timppu: You didn't point to any games which depict LGBT people as evil characters. Maybe I haven't played enough Japanese games.
So my question was, if there are such games, are those the kind of exposure that is (also) needed, or is this a demand only for positive exposure of minorities?
Weird. I feel you missed my response to this exact thing in my last post. Here, I'll quote it again, including the example (dismissing it as a "just some japanese game" seems odd, with studios like Nintendo, Sega, Konami, Capcom, etc. basically making up half of gaming identity- many people the world over played games like Streets of Rage and Vendetta), and my specific response to your question:
babark: Well, I'd say the negative exposure already exists, and already feeds into fears and bigotry about these people, like, for example, the stereotype that gay people are especially promiscuous or rapey:
http://eng.timtal.com/wp-content/uploads/2014/02/vendetta-rape-pic.gif I'd say if a antagonist in a game was a well thought out transgender person, or homosexual person, or religious person, or woman, it could make for an interesting game- instead we usually get overdone stereotypes of aggressive gays, terrorists or fundamentalist rednecks, and sinister seductresses.
Couple that with Leroux's very valid point: if the vast oceans of games don't feature such a character at all, and then the ONLY time such a character is featured in a game is in a negative (especially stereotypical negative) way, then that just feeds into those stereotypes.
toxicTom: But please accept that other people just claim the same right for themselves. Just because you are so cold and see a game like FF7 like a bunch of stats that won't out for you and a story that "wastes time" - you're in no place to diminish the very things that people enjoy about the game.
It's not without its acknowledged problematic aspects, though, such as the in-game ability to be able to revive characters suddenly being disabled due to story reasons.
Although that does bring the OP's question into a more interesting light (for me, at least)- looking for a game with modern feminist themes not in it's narrative/story (which historically, the OP appears less interested in), but in it's gameplay. I'm not sure what game applies to those conditions (something like Stardew Valley, maybe?), but I'd be curious if someone else brought up examples.