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Disciples 2 is feminist as hell, every race has plenty of female units, even the Dwarves have a female ruler and Druidess and Archdruidess (and female Dwarves are a bit of a rare thing in high fantasy), even the demons and undead aren't short on female units. Even the human Empire which you would imagine to be very patriarchal (being basically medieval Christians) has female units.
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dtgreene: I forgot one thing: I want single player games that don't interfere with my ability to pause, save, and reload whenever I want to. I don't like games that punish you harshly for dying, either.

Edit: Why is this post "low rated"?
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Zadok_Allen: Not sure it is the actual reason, but... Messing with Dark Souls truly is blasphemy ;)

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Krimzon14: I bought Shadowrun Returns the other day and I think it could qualify, if you haven't played it yet.
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Zadok_Allen: Seconded!
Not sure about feminism, but it does offer a bunch of strong female characters throughout the series. Some character's background deals with being molested or simply made fun of and describes how they dealt with it. Not necessarily "in the spirit of feminism", but nonetheless revolving around themes feminism might claim as its own. Mind mostly it is a cyberpunk RPG with tactical combat, with cyberpunk bringing its own themes. Don't expect the epic story to be about sex, gender or feminism. It only takes its many female characters seriously as characters.
You've got your custom main, potentially female of course, as well as a party of three for hire.

Specifically I'd recommend SR: Dragonfall, the 2nd installment of the series. It is a common opinion to consider the 1st part kind of an unpolished game with the 2nd being the true thing. The third (SR: Hong Kong) has a good, yet less enthusiastically received plot and was blamed for "too much text" (which is mostly optional dialogues with neutrals met at the hub). SR:HK is most polished mechanically however. These games are plot-driven mind. Although I replayed them mostly to explore different builds and mechanical challenges it would be a waste to play them w/o regard for the plot to begin with.

Oh and of course one detail I cherish: Like Wizardry, Shadowrun is a party RPG that can be solo'd ^^

PS: Wonderful thread here. Had a lot of fun reading through it, never finding the answer as to what "modern feminist themes" are. Well done ;)
Glory is definitely bae.
Did anyone recommend everyone's favourite race-baiting space dating simulator Mass Effect : Andromeda?
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Starmaker: 1. A "world setting reasoning" to exclude women is still fucking terrible. It's a fictional world. (More generally, every game's setting is a fictional world. Realism isn't fun or playable.)
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LiquidOxygen80: You misunderstand me. I'm not making a realism argument at all. I'm saying that in Arcanum's fictional setting, there could be a reason why women strength tiers are capped versus men's.
No, No, I don't. Implementing sexism as a mechanic in a fictional world is IRL sexism. Like, to borrow an example, you can make a game where fictional Jews drink the blood of fictional Christian babies, and it would be perfectly justified to fictionally exterminate them in-game, but the game would be IRL Nazi propaganda because fucking obviously. If, in the game, women are generally weaker than men, you reflect it by creating female NPCs with lower strength, not by penalties.

A fictional setting where the fictional society is sexist is fine, I'd argue it's even obligatory if in that same world killing people is an acceptable solution. Establishing a fundamental rule that sexism is factually correct is not fine.

(Addendum, because this is important: YES, IRL the strongest women are still weaker than the strongest men, and males should not compete in women's athletic events. But in the game, a strength stat isn't "how much you can bench press", it's "how good a fighter you can ever be".)
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LiquidOxygen80: You misunderstand me. I'm not making a realism argument at all. I'm saying that in Arcanum's fictional setting, there could be a reason why women strength tiers are capped versus men's.
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Starmaker: No, No, I don't. Implementing sexism as a mechanic in a fictional world is IRL sexism. Like, to borrow an example, you can make a game where fictional Jews drink the blood of fictional Christian babies, and it would be perfectly justified to fictionally exterminate them in-game, but the game would be IRL Nazi propaganda because fucking obviously. If, in the game, women are generally weaker than men, you reflect it by creating female NPCs with lower strength, not by penalties.

A fictional setting where the fictional society is sexist is fine, I'd argue it's even obligatory if in that same world killing people is an acceptable solution. Establishing a fundamental rule that sexism is factually correct is not fine.

(Addendum, because this is important: YES, IRL the strongest women are still weaker than the strongest men, and males should not compete in women's athletic events. But in the game, a strength stat isn't "how much you can bench press", it's "how good a fighter you can ever be".)
I get what you're saying, but the main gist of my argument is that I didn't really experience obstacles due to it. Now, maybe it's just my own experience, but I don't think Tim Cain had any rancor in that particular design choice. As far as the limited race/gender options, they were a pretty small team, so I cut him/them some slack based on it.
Found another - if steam punk counts as "fantasy" anyway...

Sunless Sea!
Mostly an atmospheric game in a Lovecraft'ian spirit and a steam punk background. Secrets and tales of terror, weird quests and strangely intertwined tidbits create a wonderfully confusing phenomenon I don't know whether or not to call "gameplay".
Now it's not about feminism as such, but gender is just as obscure as any other impression in this one, so it vaguely qualifies. Asking it to be or do anything non-vaguely would definitively be inappropriate, as far as Sunless Sea is concerned...

Mind it's more of a first impression, but since it started in character creation I'd perceive it as deliberate design. As such I'd expect it to stay that way. The game is on sale and even gifted if you spent some bucks in the current sale.
Post edited June 15, 2018 by Zadok_Allen
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LiquidOxygen80: You misunderstand me. I'm not making a realism argument at all. I'm saying that in Arcanum's fictional setting, there could be a reason why women strength tiers are capped versus men's.
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Starmaker: No, No, I don't. Implementing sexism as a mechanic in a fictional world is IRL sexism. Like, to borrow an example, you can make a game where fictional Jews drink the blood of fictional Christian babies, and it would be perfectly justified to fictionally exterminate them in-game, but the game would be IRL Nazi propaganda because fucking obviously. If, in the game, women are generally weaker than men, you reflect it by creating female NPCs with lower strength, not by penalties.

A fictional setting where the fictional society is sexist is fine, I'd argue it's even obligatory if in that same world killing people is an acceptable solution. Establishing a fundamental rule that sexism is factually correct is not fine.

(Addendum, because this is important: YES, IRL the strongest women are still weaker than the strongest men, and males should not compete in women's athletic events. But in the game, a strength stat isn't "how much you can bench press", it's "how good a fighter you can ever be".)
This ... is clear and intelligent writing. No wonder you got downrated.
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KasperHviid: This ... is clear and intelligent writing.
Is it really? The fact is that the strongest man or even the most capable fighter in the world will be a man. That is the truth, as on a genetic level men are stronger than women. It's why the best female boxer has little to no chance against the best male. When some people call depicting reality as "sexism", that is not "intelligent writing". That is agenda pushing.

It's pretty clear to me that any game which caps women's strength lower than a man's, is doing so to reflect the truth, not because they are seixist. The truth is not "sexist", it's the truth. And calling such a developer names like "sexist" is the slur here, not the fact that a developer made a design decision to reflect the truth of reality.

And while some developers choose to cap them the same, that is their choice. It's a fictional reality after all. But that doesn't mean everyone has to or "should" do the same. That is where this argument is going off the deep end.
GTA 3. From the intro video, all the way to basic gameplay... He he
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RWarehall: ...
But then female chars should have higher charisma by default. There are enough studies that show that most men find even "average" women attractive, while most women only find "top men" attractive (on first sight that is).
Could also be implemented: a female character has it easier to talk her way thorugh, either because the man is interested in her, or the other woman feels a "gender bond".
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toxicTom: a female character has it easier to talk her way thorugh, either because the man is interested in her, or the other woman feels a "gender bond".
The latter is actually quite arguable. Women can have very strong sense of competition.
NVM. I said I wasn't going to get involved.
Post edited June 15, 2018 by paladin181
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LootHunter: The latter is actually quite arguable. Women can have very strong sense of competition.
If they are in competition. I was more thinking of "female shop owner gives bigger discount to female character because 'we girls have to stick together in this harsh world'".
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RWarehall: ...
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toxicTom: But then female chars should have higher charisma by default. There are enough studies that show that most men find even "average" women attractive, while most women only find "top men" attractive (on first sight that is).
Could also be implemented: a female character has it easier to talk her way thorugh, either because the man is interested in her, or the other woman feels a "gender bond".
And if the designers chose to reflect that truth, no one should be complaining about it either. But I don't think the absence of such a modifier is something incriminating to the particular games either. There is plenty of room for "woulda, coulda, shoulda" but if one is going to cry "inherent sexism", they should have more of an argument than "it's different so it must be sexist" especially when the difference has a basis in reality.
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RWarehall: And if the designers chose to reflect that truth, no one should be complaining about it either. But I don't think the absence of such a modifier is something incriminating to the particular games either. There is plenty of room for "woulda, coulda, shoulda" but if one is going to cry "inherent sexism", they should have more of an argument than "it's different so it must be sexist" especially when the difference has a basis in reality.
Yeah well... all the outcries about sexism kind of get on everybody's nerve. But this is simply about game mechanics. If you disadvantage one character type in one way, you give them an advantage in another. Like A is stronger, B is faster.

If one the other hand one character type is clearly disadvantages with no bonus points in another area to redeem it - it's simply bad design. If the character types are rooted in the real world - it's a message, intended or not.

The state Troika and the game were in when it was released, it's probably unintended - rather unfinished. They probably had intended to balance the stats (the game is heavily unbalanced as it is). So I wouldn't make a big fuss about it. But I can understand how it leaves a bad taste with people who don't know about the history of Troika and their games and endless walk on the edge of bankruptcy.