Spectrum_Legacy: While this treatment certainly sucks on principle alone, I can't say I miss enhanced edition itself. It's good for the added content (PAKs) to check out casually, however it is the same strategy that beamdog is pulling with NWN EE, i.e. "if you are buddies with us, your mod can become official content exclusively offered along the great ones from the 90s-00s". Running Quake in kex is like running duke3d in unreal. Something just feels odd about it. Some of the higher-poly models are ok, some look weird. New lighting gives the game quite a different look overall.
Steam users at last got the NiN soundtrack with that version and the crossplay mp sounded neat at first, until the rather amusing notice that it's just the "special couch league" aka gamepad-only mp tier. I don't think that I'll lose any sleep over this version.
TLDR: when wishing for a remake to happen, if you haven't already, just do your homework and make an extra step in trying to learn as much as possible on the original game, its legacy, how and who is doing it and the people behind it.
I've been following this thread silently waiting for someone to bring this up, but, apparently, basically, nobody thinks it is a big deal, finally someone felt like sharing his concerns.
I just can't help but wonder how can anybody in his right mind, anybody who actually respects games, their meaning, their legacy and history just treat a game like this (I was just writing butt-raping but didn't in the end).
If this was a random gamers' forum I wouldn't even bothered, even Steam, I mean there are many people over there who know the games' history but most of them can't tell what's what.
Here we are on GOG though: the average user should be way more aware and sensible about this stuff.
If people know the history of id and Quake and the id techs and what they mean in the history of technology and games, then that is an educated choice, debatable, but based on some kind of knowledge at the very minimum.
But people that are blindly OK with this kind of things, like porting a game to some random CLOSED engine that has nothing to share with the legendary original one, an angine that, at some point, was opened to the people to do whatever they liked with it and that literally changed and shaped the way games were made, enjoyed across the world, then, they might want to, at least, stop for a minute or, probably, rethink what they wish for.
I don't want to be pedantic but this, to me, looks like the classic monkey's paw situation.
This is Night Dive Studios and particularly Mr. Stephen Kick at their finest.