randomuser.833: Well yeah, you might be part of the active RTS com.
Now you might think about who is part of that com and who is not part of that com. I know many people who own several 100 RTS games and very few a part of any com and if so only for one or maybe 2 games.
All the others, the ones who don't care about the MP part, do neither care about any kind of com.
Plok_HR: In today's age of ten billion Discord servers, YouTube channels, forums, Steam groups etc. around a single game or series, you say people don't engage in communities?
That's a giggle-worthy claim.
randomuser.833: At best they use the ingame chat from time to time, something that does not make them part of the community.
And that is what devs say.
Plok_HR: And which amateur indie devs would that be?
randomuser.833: Now think again what this does tell you about games that actually got a strong SP part.
The only thing you have to do is check the sales and compare it to the people who a "part of the com".
While with nowadays options you can even compare sales to numbers of people that actually play the game vs the number who do play online.
Plok_HR: Only IP holders have sales numbers. You don't. So don't even try to bring that up.
randomuser.833: The majority does not care about playing online. The majority does not care about being part of any community.
Plok_HR: Says you.
So ok, just to get this.
You claim, that today most people who purchase a game are actively participating in the community of the game, because there is so much stuff around you could use for that.
And basically you claim that this does happend to decades old RTS titles too.
Ehm - yeah...
But which devs claim, that the places the "community" does come together and to some degree comes into contact with the devs (and modders) is just populated by a fraction of the whole playerbase?
Well, for example Cryptic Studios and Gaijin Entertainment.
Now you could argue that those 2 don't do RTS. Yeah, Cryptic is running 3 MMOs and Gaijin is running - for easy understanding lets call it Battlefield with only vehicles (World of Tanks, World of Warships and World of Planes in one game playing together).
And yeah, totally indy game devs with more then 100k daily active users each.
Lets take Warthunder from Gaijin, because they even show you current active numbers.
Right now, 18:40 in Germany, start of european high time for evening gaming.
Forum WT ~140 named users and ~800 guests (only reading, could be users who are not logged in, people just reading or crawlers)
The Forum is the international, there is a russian forum too with less people active.
Reddit is a little less populated, Facebook, they don't do that much. Inofficial Discord for everyone is like 100.
There is an official modding website too with lower user numbers than the forum.
Users using the ingame chat system (not in a battle but the general one), 39 for englisch chats (english main got 24). Including the other languages, you could say 100 at best.
Now be very friendly today, 1500.
And for sure, you see the same people again very often at all channels.
Now, sure I'm missing out youtuber comments (usually the same people) steam forum maybe some streamer who is on right now. Doubt it will be the same number again.
And I do leave out the clan discords, those are usually private channels where people who know each other meet each other and from time to time play Warthunder. Its like calling a private party where people start the Wii or Switch with some party game a Nintendo community happening.
Currently active users in the game:
107933.
We do talk about an online game where the only way to progress is either team PvE or team vs team PvP.
We are at, very friendly again, 2 to 3% of the current active playerbase using any kind of open channel to communicate with each other.
Daily active users would should be around 200k to 250k these days. In spring it was more around 130k to 150k users at prime time every day.
And while there are millions of registered accounts for the game, just 354,344 forum users are registered for the official forum. And we got users with several accounts.
Claiming, that the people who use the open channels to communicate are only a minority?
Totally fine and true.
Cryptic.
Star Trek Online is claimed to have roughly 100k daily users, Neverwinter 27k and city of heroes 10k.
Using the Star Trek Online Forum or the reddit, it is like seeing the same 2 dozen people in the forum and the same 2 dozen pople on reddit all the time.
Chat usage is high, for some it is a chat with some graphics attached.
Other stuff, not so much. And to be honest, it won't multiply the numbers of the official forum and reddit...
That is the rate of people being active in the "community" of pure online games or even MMOs.
Those don't get a strong SP part or skrimish (well, Warthunder does to some degree, but you are "online" then).
Now YOU claim, that the majority of the people who bought something is active in the com?
Not at all.
And the same goes for playing MP.
If you want numbers for Steam games, the number of sold copies estimated by external sources are usually close.
Currently active numbers are shown to you.
Just do it yourself.