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wh1tepointer: This is a real time strategy game that THRIVES on its multiplayer, it's the primary reason anyone would want to buy these games because the single player campaigns are for the most part pretty lacklustre.
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timppu: No idea if that is true or not, but I am not interested in the multiplayer part. Only the single-player part, and that is why I am going to buy the GOG version (as it comes with a handy DRM-free installer that the Steam version doesn't come).

The same could be claimed e.g. about the original Starcraft game, that its true power was in its multiplayer... but I never played its multiplayer, only the story campaigns, several times, and enjoyed them a lot. To each his own I guess.
If you're going into this expecting a single player campaign that's even remotely the quality of the Starcraft campaign then you're going to be very disappointed I'm afraid.

As a former competitive DoW player, I can tell you with confidence that the majority of the community only really cared about multiplayer and the army painter. The single player campaigns sucked. The vanilla game only had a Space Marine campaign that's about 10 missions long. Winter Assault had a campaign that allowed you to choose between an "order" (Eldar and Imperial Guard) and "disorder" (Orks and Chaos) side, with each of them also being fairly short. They didn't even bother making a story-driven campaign in Dark Crusade or Soulstorm, they turned it into this lame RISK-like thing.
Post edited August 01, 2022 by wh1tepointer
Question :
When i was doing multiplayer, i only played DoW+Winter Assault (games from CD, not steam or any other digital version) with friends using IP joining or for those that had problem with their router, using the lan + software like hamachi (when it was still great) or Evolve (before it died) or Wippien.

But that thread is making me worry if i want to buy the whole thing (so i can also have dark crusade and soulstorm expansion) on gog , will it still be possible to play with friends by IP or with Lan like we were doing with the cd versions of DoW+WA ?
Post edited August 01, 2022 by Sanc
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my name is grompy catte: Including DRM-free multiplayer would be great, but it wouldn't solve the problem caused by lack of cross-play.
If multiplayer were DRM-free, it wouldn't be tied to any platform to begin with, so the whole concept of "cross-play" becomes moot. With DRM-free multiplayer, if you can talk to a host on the internet, you can have a game, no matter where the game was bought from.
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Ruvika: It could be really complex to archive, it's a game from 2005, steam was in dippers and this games used an external server like GameSpy, probably they just adapted the code to run Steam as a replacement of GameSpy, and now they are doing the same with GOG, in programming something that look simple often it isn't, is they try to create a cross plataform multiplayer for sure will break that 17 years old code. It would be too complex for a simple re-release.
Bear in mind that the original physical game had a LAN MP option, which was removed in the Steam version. Doesn't seem like it would be so difficult to add back in a feature that was there previously, but was removed? They made the effort to remove it in the first place, after all ...
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randomuser.833: Well yeah, you might be part of the active RTS com.
Now you might think about who is part of that com and who is not part of that com. I know many people who own several 100 RTS games and very few a part of any com and if so only for one or maybe 2 games.

All the others, the ones who don't care about the MP part, do neither care about any kind of com.
In today's age of ten billion Discord servers, YouTube channels, forums, Steam groups etc. around a single game or series, you say people don't engage in communities?

That's a giggle-worthy claim.

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randomuser.833: At best they use the ingame chat from time to time, something that does not make them part of the community.
And that is what devs say.
And which amateur indie devs would that be?

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randomuser.833: Now think again what this does tell you about games that actually got a strong SP part.

The only thing you have to do is check the sales and compare it to the people who a "part of the com".
While with nowadays options you can even compare sales to numbers of people that actually play the game vs the number who do play online.
Only IP holders have sales numbers. You don't. So don't even try to bring that up.

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randomuser.833: The majority does not care about playing online. The majority does not care about being part of any community.
Says you.
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Sanc: Question :
When i was doing multiplayer, i only played DoW+Winter Assault (games from CD, not steam or any other digital version) with friends using IP joining or for those that had problem with their router, using the lan + software like hamachi (when it was still great) or Evolve (before it died) or Wippien.

But that thread is making me worry if i want to buy the whole thing (so i can also have dark crusade and soulstorm expansion) on gog , will it still be possible to play with friends by IP or with Lan like we were doing with the cd versions of DoW+WA ?
If the warning on the storepage is to be believed, then GOG' s version will be similar to Steam's. That is, the Direct-IP/LAN option will have been removed and the only kind of multiplayer will be via GOG's Galaxy client.
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my name is grompy catte: Including DRM-free multiplayer would be great, but it wouldn't solve the problem caused by lack of cross-play. Even if DRM-free play were fully supported, 99% of players would still be still be using Steam. Thus, Galaxy crossplay with Steam is more important if you actually care about finding people to play with.

Ideally there would be both. DRM-free for the principle of the thing and crossplay for practicality.
Local multiplayer is not just a "principle" thing. For players who have a nearby social circle to play with (nearby friends, family, etc) and who much prefer to play with said social circle than with strangers across the internet, it has practical implications: You can play directly at home without much hassle (same screen, LAN, heck, even self-hosted server running on the LAN for all I care).

Same screen doesn't require further mention. For LAN, if you know some extremely basic networking (ie, what an ip address is), it is actually a lot simpler (both in terms of setup and resulting latency).

Plus, it is future-proof.
Post edited August 01, 2022 by Magnitus
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wh1tepointer: So Warhammer 40,000: Dawn of War has been announced to be coming to GOG, which is great, except for this part:

"Please note: cross platform multiplayer is not supported and only available with other GOG users."

It's there at the bottom of the game page:

https://www.gog.com/en/game/warhammer_40000_dawn_of_war

Now the original game back in the day used Gamespy, which obviously isn't a thing anymore, so some kind of new solution needed to be found to play multiplayer. I get that. However I don't think limiting the multiplayer to just being able to play with other GOG users is the way forward here.

This is a real time strategy game that THRIVES on its multiplayer, it's the primary reason anyone would want to buy these games because the single player campaigns are for the most part pretty lacklustre.

Limiting the multiplayer to only GOG users is going to severely hamper the game and is going to make the playerbase even smaller than it otherwise would be. It's going to be almost impossible to find a match against other players. The game is already available on Steam with an established multiplayer community, so there's really no appeal to buying the GOG version in that sense. If you want to play multiplayer, which the majority of your potential customers will, then the Steam version is the obvious no-brainer.

PLEASE, work with Steam on this one and make the multiplayer of the GOG version of Dawn of War cross-compatible with the Steam version's multiplayer. This will increase the online playerbase, result in more sales of the GOG version, and increase the overall enjoyment of the game.
yeah, this is something you need to take up with the developers of the game. gOg can offer the framework, but that does not help if the developers are not using it. gOg can only offer the product the devlopers are making.
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my name is grompy catte: Including DRM-free multiplayer would be great, but it wouldn't solve the problem caused by lack of cross-play. Even if DRM-free play were fully supported, 99% of players would still be still be using Steam. Thus, Galaxy crossplay with Steam is more important if you actually care about finding people to play with.

Ideally there would be both. DRM-free for the principle of the thing and crossplay for practicality.
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Magnitus: Local multiplayer is not just a "principle" thing. For players who have a nearby social circle to play with (nearby friends, family, etc) and who much prefer to play with said social circle than with strangers across the internet, it has practical implications: You can play directly at home without much hassle (same screen, LAN, heck, even self-hosted server running on the LAN for all I care).

Same screen doesn't require further mention. For LAN, if you know some extremely basic networking (ie, what an ip address is), it is actually a lot simpler (both in terms of setup and resulting latency).

Plus, it is future-proof.
I wasn't talking about LAN, I was talking about "DRM-free online" which people are requesting instead of Galaxy multiplayer. A nice idea in principle, but you'd still be locked out of playing with most people online. Crossplay with Steam is unfortunately the only practical way to be able to play with nearly anyone.
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my name is grompy catte: Including DRM-free multiplayer would be great, but it wouldn't solve the problem caused by lack of cross-play.
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clarry: If multiplayer were DRM-free, it wouldn't be tied to any platform to begin with, so the whole concept of "cross-play" becomes moot. With DRM-free multiplayer, if you can talk to a host on the internet, you can have a game, no matter where the game was bought from.
Yes, but that is completely unrealistic. The best you could hope for is DRM-free multiplayer on the GOG version, at which point you're still locked out of playing with most people. You're not going to persuade people not to buy it on Steam, nor are you going to persuade them not to use Steam's matchmaking.
That's why I said we need DRM-free multiplayer for the principle and crossplay with Steam for practical purposes.
Post edited August 01, 2022 by my name is grompy catte
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Magnitus: Local multiplayer is not just a "principle" thing. For players who have a nearby social circle to play with (nearby friends, family, etc) and who much prefer to play with said social circle than with strangers across the internet, it has practical implications: You can play directly at home without much hassle (same screen, LAN, heck, even self-hosted server running on the LAN for all I care).

Same screen doesn't require further mention. For LAN, if you know some extremely basic networking (ie, what an ip address is), it is actually a lot simpler (both in terms of setup and resulting latency).

Plus, it is future-proof.
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my name is grompy catte: I wasn't talking about LAN, I was talking about "DRM-free online" which people are requesting instead of Galaxy multiplayer. A nice idea in principle, but you'd still be locked out of playing with most people online. Crossplay with Steam is unfortunately the only practical way to be able to play with nearly anyone.
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clarry: If multiplayer were DRM-free, it wouldn't be tied to any platform to begin with, so the whole concept of "cross-play" becomes moot. With DRM-free multiplayer, if you can talk to a host on the internet, you can have a game, no matter where the game was bought from.
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my name is grompy catte: Yes, but that is completely unrealistic. The best you could hope for is DRM-free multiplayer on the GOG version, at which point you're still locked out of playing with most people. You're not going to persuade people not to buy it on Steam, nor are you going to persuade them not to use Steam's matchmaking.
That's why I said we need DRM-free multiplayer for the principle and crossplay with Steam for practical purposes.
How would you be locked out of playing with most people if there was 100% Digital Rights Management (DRM) free multiplayer? This is not true at all.

Like I said I can think of four video games sold on gog.com that have 100% Digital Rights Management (DRM) free multiplayer that are also sold on Steam and if you purchase all four of these video games on gog.com you can play with the Steam PC video gamers who are playing these video games on Steam.

No GOG Galaxy or no Steam cross play whatever is required. Even the people who play on the physical disc versions can play with the gog.com PC video gamers and the Steam PC video gamers.
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Johnathanamz: How would you be locked out of playing with most people if there was 100% Digital Rights Management (DRM) free multiplayer? This is not true at all.

Like I said I can think of four video games sold on gog.com that have 100% Digital Rights Management (DRM) free multiplayer that are also sold on Steam and if you purchase all four of these video games on gog.com you can play with the Steam PC video gamers who are playing these video games on Steam.

No GOG Galaxy or no Steam cross play whatever is required. Even the people who play on the physical disc versions can play with the gog.com PC video gamers and the Steam PC video gamers.
I can't believe I have to explain this. You would be locked out because the vast majority of Steam users will use Steam's matchmaking, they won't bother with a DRM-free option (if this hypothetical DRM-free option were even included in the Steam release).
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my name is grompy catte: You would be locked out because the vast majority of Steam users will use Steam's matchmaking, they won't bother with a DRM-free option (if this hypothetical DRM-free option were even included in the Steam release).
It’s only a problem if you want to play with "random" people. For multiplayer sessions with friends, providing direct IP multiplayer on both builds (Steam and GOG) would be enough to play together no matter the store you bought your game from.

I don’t think most people here are asking for platform-agnostic matchmaking/ranking, almost all of the requests I’ve seen are for LAN and direct IP. The modes that used to be provided with this game before they were cut off in favour of Steam walled garden. So the network code already exists, and would probably still work today if it had not been dropped.
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randomuser.833: Well yeah, you might be part of the active RTS com.
Now you might think about who is part of that com and who is not part of that com. I know many people who own several 100 RTS games and very few a part of any com and if so only for one or maybe 2 games.

All the others, the ones who don't care about the MP part, do neither care about any kind of com.
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Plok_HR: In today's age of ten billion Discord servers, YouTube channels, forums, Steam groups etc. around a single game or series, you say people don't engage in communities?

That's a giggle-worthy claim.

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randomuser.833: At best they use the ingame chat from time to time, something that does not make them part of the community.
And that is what devs say.
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Plok_HR: And which amateur indie devs would that be?

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randomuser.833: Now think again what this does tell you about games that actually got a strong SP part.

The only thing you have to do is check the sales and compare it to the people who a "part of the com".
While with nowadays options you can even compare sales to numbers of people that actually play the game vs the number who do play online.
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Plok_HR: Only IP holders have sales numbers. You don't. So don't even try to bring that up.

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randomuser.833: The majority does not care about playing online. The majority does not care about being part of any community.
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Plok_HR: Says you.
So ok, just to get this.
You claim, that today most people who purchase a game are actively participating in the community of the game, because there is so much stuff around you could use for that.
And basically you claim that this does happend to decades old RTS titles too.

Ehm - yeah...


But which devs claim, that the places the "community" does come together and to some degree comes into contact with the devs (and modders) is just populated by a fraction of the whole playerbase?

Well, for example Cryptic Studios and Gaijin Entertainment.
Now you could argue that those 2 don't do RTS. Yeah, Cryptic is running 3 MMOs and Gaijin is running - for easy understanding lets call it Battlefield with only vehicles (World of Tanks, World of Warships and World of Planes in one game playing together).
And yeah, totally indy game devs with more then 100k daily active users each.

Lets take Warthunder from Gaijin, because they even show you current active numbers.
Right now, 18:40 in Germany, start of european high time for evening gaming.

Forum WT ~140 named users and ~800 guests (only reading, could be users who are not logged in, people just reading or crawlers)
The Forum is the international, there is a russian forum too with less people active.
Reddit is a little less populated, Facebook, they don't do that much. Inofficial Discord for everyone is like 100.
There is an official modding website too with lower user numbers than the forum.
Users using the ingame chat system (not in a battle but the general one), 39 for englisch chats (english main got 24). Including the other languages, you could say 100 at best.

Now be very friendly today, 1500.

And for sure, you see the same people again very often at all channels.
Now, sure I'm missing out youtuber comments (usually the same people) steam forum maybe some streamer who is on right now. Doubt it will be the same number again.
And I do leave out the clan discords, those are usually private channels where people who know each other meet each other and from time to time play Warthunder. Its like calling a private party where people start the Wii or Switch with some party game a Nintendo community happening.

Currently active users in the game: 107933.

We do talk about an online game where the only way to progress is either team PvE or team vs team PvP.
We are at, very friendly again, 2 to 3% of the current active playerbase using any kind of open channel to communicate with each other.

Daily active users would should be around 200k to 250k these days. In spring it was more around 130k to 150k users at prime time every day.

And while there are millions of registered accounts for the game, just 354,344 forum users are registered for the official forum. And we got users with several accounts.

Claiming, that the people who use the open channels to communicate are only a minority?
Totally fine and true.


Cryptic.
Star Trek Online is claimed to have roughly 100k daily users, Neverwinter 27k and city of heroes 10k.
Using the Star Trek Online Forum or the reddit, it is like seeing the same 2 dozen people in the forum and the same 2 dozen pople on reddit all the time.
Chat usage is high, for some it is a chat with some graphics attached.
Other stuff, not so much. And to be honest, it won't multiply the numbers of the official forum and reddit...


That is the rate of people being active in the "community" of pure online games or even MMOs.
Those don't get a strong SP part or skrimish (well, Warthunder does to some degree, but you are "online" then).

Now YOU claim, that the majority of the people who bought something is active in the com?
Not at all.
And the same goes for playing MP.


If you want numbers for Steam games, the number of sold copies estimated by external sources are usually close.
Currently active numbers are shown to you.
Just do it yourself.
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randomuser.833: So ok, just to get this.
You claim, that today most people who purchase a game are actively participating in the community of the game, because there is so much stuff around you could use for that.
And basically you claim that this does happend to decades old RTS titles too.
Tell me you haven't been to Command & Conquer and Age of Empires communities without telling me you haven't been to Command & Conquer and Age of Empries communities.

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randomuser.833: But which devs claim, that the places the "community" does come together and to some degree comes into contact with the devs (and modders) is just populated by a fraction of the whole playerbase?

Well, for example Cryptic Studios and Gaijin Entertainment.
Now you could argue that those 2 don't do RTS. Yeah, Cryptic is running 3 MMOs and Gaijin is running - for easy understanding lets call it Battlefield with only vehicles (World of Tanks, World of Warships and World of Planes in one game playing together).
Correct, they don't do RTSes *and* they do games in which the bulk of communication is done in in-game lobbies anyway. MMO and RTS demographics are not related.

-----------

Also, I'll point you to wh1tepointer's post which you conveniently ignored;

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timppu: No idea if that is true or not, but I am not interested in the multiplayer part. Only the single-player part, and that is why I am going to buy the GOG version (as it comes with a handy DRM-free installer that the Steam version doesn't come).

The same could be claimed e.g. about the original Starcraft game, that its true power was in its multiplayer... but I never played its multiplayer, only the story campaigns, several times, and enjoyed them a lot. To each his own I guess.
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wh1tepointer: If you're going into this expecting a single player campaign that's even remotely the quality of the Starcraft campaign then you're going to be very disappointed I'm afraid.

As a former competitive DoW player, I can tell you with confidence that the majority of the community only really cared about multiplayer and the army painter. The single player campaigns sucked. The vanilla game only had a Space Marine campaign that's about 10 missions long. Winter Assault had a campaign that allowed you to choose between an "order" (Eldar and Imperial Guard) and "disorder" (Orks and Chaos) side, with each of them also being fairly short. They didn't even bother making a story-driven campaign in Dark Crusade or Soulstorm, they turned it into this lame RISK-like thing.
Post edited August 01, 2022 by Plok_HR
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Sanc: Question :
When i was doing multiplayer, i only played DoW+Winter Assault (games from CD, not steam or any other digital version) with friends using IP joining or for those that had problem with their router, using the lan + software like hamachi (when it was still great) or Evolve (before it died) or Wippien.

But that thread is making me worry if i want to buy the whole thing (so i can also have dark crusade and soulstorm expansion) on gog , will it still be possible to play with friends by IP or with Lan like we were doing with the cd versions of DoW+WA ?
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Grargar: If the warning on the storepage is to be believed, then GOG' s version will be similar to Steam's. That is, the Direct-IP/LAN option will have been removed and the only kind of multiplayer will be via GOG's Galaxy client.
Thanks for confirming what i was fearing, i guess i'll keep my old cd versions of DoW+WA then .