WBGhiro: Community really changed too, people seemed to be more interested in fucking around and doing stupid stuff than actually play the objectives, at least back when I quit.
That actually seemed to get somewhat better after the update, not sure why. Now I see less of the "party dancers" who just screw around doing nothing, people are usually at least trying... something.
It is nowadays the community servers, if one goes to them, where there still might be lots of such people just hanging around, but then at least for CTF maps (besides maybe 2fort and turbine), the community servers seem pretty empty to me.
Still, there are lots of folks also on the official (casual) servers who are not really interested in teamplay nor trying to win a round, but just e.g. sniping other snipers, or getting easy backstabs as a spy here and there (and then stalking invisible 99% of the time), or running around like headless chickens as scouts, only trying to club people from behind.
Sometimes it is pretty stupid when you see that almost everyone else in your team is either a sniper or a spy. For some reason hardly anyone e.g. plays a soldier, which still is the most versatile class, good both for offense and defense. Many rather just drop from the server than change from a sniper or spy class to something else.
And if you complain about the lack of teamplay and support... many people just say "hey d00d, it is f2p, no one cares about the objectives, we just want to have fun...". Ok then, I just am not having fun if the team keeps losing to the point that the enemy is easily respawn camping (just because they had more sense to play as heavies, soldiers and medics), and the game is over in two minutes as the enemy caps the intel three times without any real opposition.
Two things that would make TF2 much better (and at least the first one has been active in some servers before, but not the official servers unfortunately):
1. Restriction on how many players can be of certain class, under certain percentage of all players. That way there would be less of those snipers and spies just dicking around. Or also that five engineers build a wall from sentries.
2. There should be a point reward for capping, or even merely touching the intel on enemy room. Like +10 personal points for touching the enemy intel in their intel room, and another +20 for capping it. That way people would be far more interested into the objectives, as it would actually increase their points. I don't understand why it doesn't give any personal reward for meeting the objectives, you get points for only killing enemies (or helping someone to kill).
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Back on topic: are these taken into account in Overwatch? :)