It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Coelocanth: Just noticed the update on the KS page. Thanks for catching it, Damuna. DLing the music now...

*edit* Liking the music, especially the 'Dirge' track.
avatar
nijuu: Yes definitely. Nice music :)


50,950
backers
$2,244,337
pledged of $1,100,000 goal
13
days to go
Donations have seemed to slow down quite a bit, I wonder what is their next stretch goal after 2.4 M. Nice music indeed, i just sampled it, very nice!
Post edited October 03, 2012 by oldschool
avatar
nijuu: Yes definitely. Nice music :)


50,950
backers
$2,244,337
pledged of $1,100,000 goal
13
days to go
avatar
oldschool: Donations have seemed to slow down quite a bit, I wonder what is their next stretch goal after 2.4 M. Nice music indeed, i just sampled it, very nice!
At this rate i hope they at least get to around 2.6 - 2.75 mill..
avatar
nijuu: At this rate i hope they at least get to around 2.6 - 2.75 mill..
I believe this is fairly normal and expected. kicktraq has them trending to over 3.7 million by the end. I doubt it will reach quite that high, but I don't doubt it will reach around 3 million.
If You look at how much Double Fine had on day 20, they are couple of thousands ahead. Double Fine made 3,3 m.
That is some good music. I've had my ups and downs with this project, but as of right now, I feel pretty comfortable in the $35 tier. It's less than a mainstream AAA game, and I have really liked some of the stuff these people did, even if their updates haven't been filling me with enthusiasm.
Post edited October 03, 2012 by BadDecissions
Another quick Q&A with Feargus on the KS page:


Question: I've been honestly considering redacting my pledge based on what I've seen in the past week or so... the stretch goals feel so vapid and uninspired and it just seems like pandering to continually make updates that give the impression 'more' will be put into the game.
Feargus I'm sorry to hear that, we are working to add things into the game that will be fun and give people who love RPG a lot of options. When we look at what we are adding, we first look at what we all like in the RPGs that we play.

Question: I for one am thankful that the stretch goals haven't been outlandish, it helps reinforce my belief that you guys know what you're actually doing and aren't just trying to build hype or do fan service.
Feargus: Thanks. However, we have heard that everyone would like a bit more detail - so the ones that we might be talking about today, if we were to talk about more today, will have bit more detail as to what they are.

Question: Would you consider a stretch goal of making a graphic novel based on the PE world?
Feargus: Would you think that people might see that as their money going toward something that is not the game instead of to the game?

Question: Would it also be possible to release the novella in epub format? I'd like to read it on my e-reader, and PDF doesn't always convert in the best way.
Feargus: I'll put that on the list. I'm guessing that should be pretty easy when we have the source of the novella.

Question: Any ETA on an update today? :)
Feargus: Might be a bit later than normal - maybe around 1PM PST. Had a long meeting last night about everything and then needed to do some refinement this morning as well. I think it will be a pretty cool one though!

Question: The old Infinity games had some nifty auto-pause options such as when an enemy was spotted or a trap detected. Will you implement those in Eternity too (please)?
Feargus: Yes, we are doing those. Josh might have already talked about that? Not totally sure.

Question: When will you choose the composer? Personally i wouldn't mind if Justin would get the job. Will we see further stretch goals for a full orchestral score
Feargus: We have been talking about the full orchestra score, not sure yet. Oh, and thanks for the thoughts on Justin - he does great stuff.

Question: Have there been any ideas about including an Obsidian Order in the game? Perhaps a cult of deranged dragon worshipers or something?
Feargus: Absolutely! The Obsidian Order is in the game!

Question: Any chance for a stretchgoal covering improved/orchestral soundtrack, general sound and enhanced (as in more, Englsh anyway) voiceovers?
And promish not to do Dutch subs.
Feargus: We have talked about an orchestra, but I need to follow up with Josh about his thoughts on it.

Question: When the paypal will be active, the number of the PayPal's backers will be added to the "add-a-level-to-the-mega-dungeon" counter? :D
Feargus: We just talked about the PayPal stuff and we will update our numbers with what we get through PayPal.

Question: Are you looking to do any interviews with the bigger websites to bring PE back to the top of the news wave? I'm noticing a disturbing lack of mummer outside of the established support community.
Feargus: We are going to start a big, bug push starting early next week and have looked at getting some outside help for it as well.

Question: Will you directly or via stretch goal implement critical strike gory death animations?
Feargus: Sorry, no idea on that one.

Question: How open will you be about the combat mechanics and underlying system?
I have fond memories of all the PNP-adaptations me and my friends used to make years ago and it would be nice if we could relive those times
Feargus: We are pretty open guys, so I think we will be happy to go into the details once the combat system has been really put through it's paces.
Update #15 is up. There's a video, new stretch goals, and a more in-depth look at the four 'core classes'. I'm not going to try to copy/pasta the info here. It's too long.
I like the Cipher, but I'm kind of disappointed that the remaining classes are directly ripped from D&D. Wish they'd at least rename some o' them. I like the sound of the potential flexibility in how you build your guys, though.
avatar
Gazoinks: I like the Cipher, but I'm kind of disappointed that the remaining classes are directly ripped from D&D. Wish they'd at least rename some o' them. I like the sound of the potential flexibility in how you build your guys, though.
Problem is, there aren't many ways you can write out those classes without it being a DnD throwback, or feel ripped from D&D. Those are really the generic class types when push comes to shove, and I can see them having to be in game too.
avatar
Gazoinks: I like the Cipher, but I'm kind of disappointed that the remaining classes are directly ripped from D&D. Wish they'd at least rename some o' them. I like the sound of the potential flexibility in how you build your guys, though.
avatar
TwilightBard: Problem is, there aren't many ways you can write out those classes without it being a DnD throwback, or feel ripped from D&D. Those are really the generic class types when push comes to shove, and I can see them having to be in game too.
Yeah, I agree. But even something as simple as changing Fighter to Warrior or something would feel a bit less ripped from D&D. Still looking forward to this immensely, though, my naming issues are pretty minor (ARGH April 2014). Oh, and the Adventuring Hall sounds like a really great idea.
I like the Cipher too. They sound like psionics, which IIRC were never really implemented in a fantasy RPG.
I'll be curious to see how well they manage with that class, especially since if they can use mind-control as the description makes it sound, it should have plenty of out-of-combat uses as well.

As for the remaining classes being ripped from D&D, it's hard to get away from those archetypes of the tough melee fighter, the backstabbing rogue, the spellcaster or the ranged fighter. They're classics used in almost every class-based RPG for a reason, after all.
What matters is how well they're implemented and whether you still have plenty of character development freedom within a class.
Also, no Bard. T_T

I'm hoping Cipher leans towards to the Roguish skills. Imagine sneaking up to a group of enemies and mindcontrolling the strongest one while you sit behind a rock. :D
avatar
Gazoinks: Also, no Bard. T_T
I'm hoping for something like that being a side route in the rouge, I can see it, don't have to be musical based to talk your way through things.
avatar
Gazoinks: Yeah, I agree. But even something as simple as changing Fighter to Warrior or something would feel a bit less ripped from D&D.
I don't know; wouldn't that sound too contrived? And I can see tons of complaints that "That's just the Fighter from D&D!" and the like. Better to just call them what they are,IMO, since (as noted) at their core, they're just the basic archetypes of fantasy RPGs anyway.

Oh, and Bards: yeah, hope there's a way to build one with one of the classes.
avatar
Gazoinks: I like the Cipher, but I'm kind of disappointed that the remaining classes are directly ripped from D&D. Wish they'd at least rename some o' them. I like the sound of the potential flexibility in how you build your guys, though.
I had the same thought. Hopefully the flexibility is enough and their goal to implement these sub-races to make it more unique and less D&D.