Posted September 20, 2012
mondo84: It's amusing to me that some people are frustrated at the notion of other people wishing to have games DRM-free, especially when they're paying the developer directly and bypassing publishers.
bazilisek: This attitude really annoys me. No one is frustrated here. DRM-free is good. Having options is good. No one is trying to pretend otherwise. All I want (and knowing Simon, all he wants) is data. I am curious to know how many people care about DRM. How big the awareness and the whole DRM-free movement is. What is wrong about that? Why do you (general you, not personal) have to brand people who just want to know as fanboys/DRM lovers/whatever?
People have claimed DRM-free raises sales. All I'm asking is, well, does it? And by how much?
There's nothing wrong with being curious about how many people care about DRM-free games. However, from what I can tell by skimming these conversations (I try to stay out of the repetitive arguments), there are always certain people who feel obligated to question how much DRM-free matters. The claim for simply wanting data contains a subtext or implication of, "Most people don't care about having games DRM-free, so it shouldn't be a big deal."
While it's true that most people don't care about DRM, some do. Seems to me that people seek to trivialize DRM-free interests because they don't have a quantifiable majority in gaming consumers' preferences.
The fact that we always talk about it is validation enough for the "DRM-free movement" (I don't like that phrase). I'm a numbers man myself and always like to see measured data. But just because not many people care about DRM-free right now doesn't mean it's not important. History is full of issues that few people thought were important, but later the general public realized were important (e.g. gay rights).
Now I'm not saying DRM-free is some massive political/social movement. What I'm saying is that being favored by a small percentage of consumers doesn't render the concept of DRM-free less important. We've already seen backlash against the Steam ToS update from August. More and more people are starting to think about why they might like DRM-free options or backups for their games.
I bought a fair amount of Sierra games in the 90s. When Sierra disintegrated in the 2000s, they didn't contact me and ask me to return my games, denying me of access to them. But the nature of digital distribution now has people thinking longer term about accessing their games and having backups in case their distribution method goes kaput. Yes, yes, Steam has said they have a fail safe button. But I'm just making a general point about the mindset of people who prefer DRM-free.
I don't know about the DRM-free raising sales claims, as in I don't care to engage in these broad arguments of speculation and selective interpretation.
And while you emphasized you were talking about "general you" and not "personal you", the reason some people get labeled fanboys is because whenever someone asks about DRM-free options, they have to step in and tell them why DRM-free doesn't matter. Both sides start arguments, and it goes in circles, but on a site dedicated to DRM-free gaming, mostly full of people who care about having games DRM-free, some of the arguments seem contrarian for the sake of being contrarian.
Bottom line - if people agree that having DRM-free options are good, then what is to argue about? Everybody wins. Steam fanboys can add the games to their Steam library. DRM-free fanboys can add the games to their start menu.
You mention data for DRM-free sales. That's just a snapshot. I think of it as a marathon, not a sprint. The data that would matter to me would be DRM-free sales now vs. a year ago, for example. And it's quite possible that the % of DRM-free sales could be smaller since Origin started and Steam continues to grow. But again the important aspect is that people do care about DRM-free options. Kickstarter has helped that. People are saying, "We don't want to pirate. We want to give our money to you. In return please allow us to back the game files up so that we install them whenever and wherever for our own personal use."
Some people like Coke. Others like Pepsi. Do I need to see sales figures and taste test data to validate the existence of two options for a type of product? No, I don't care. I'll just pick the one I like and be glad someone makes it while supporting them so they may continue to make that product or offer that service.
Post edited September 20, 2012 by mondo84