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Sad news, that more and more self-made engines are being discarded in favour of generic multi-purpose products like Unreal. :(

However, Unreal has native Vulkan rendering and Linux support. So, it will not cost much to implement, if CD Projekt really cares.
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Crosmando: Why reinvent the wheel for every game?
For the sake of competition and, therefore, technical progress.)

In addition, dedicated software usually works better, does not include tons of bloat code and is easier to adjust to particular needs.
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Tokyo_Bunny_8990: personally feel that Geralt’s tale has been told
I agree. A new story with different characters in the same setting would be much more interesting. ;)

I've already written my ideas for future projects in the Witcher universe:

https://www.gog.com/forum/general/alzurs_legacy_nonprofit_fulllength_witcher_fan_film/post8

Also I think, it would be good, if they allow to choose your class ( witcher, sorcerer, archer, etc. ) or even create a party-based game this time.)
Post edited March 22, 2022 by AlexTerranova
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WinterSnowfall: Welcome to the future, where all games will be developed either in Unreal Engine or in Unity...
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Crosmando: Better than the bad old days when studios spent a quarter of their budget just on developing their own in-house engine. Why reinvent the wheel for every game?
Well, off the top of my head:
- any issues with the engine affect every game made with it. There were for instance some issues with UE.
- any decisions by the engine maker affect all games, eg unity adding in telemetry
- all games from the engine tend to look the same (to a greater or lesser degree)
- takes out some of the ingenuity, 2d in unity is a on a panel in 3d, don’t know anymore if UE even does 2d?
- endless asset flips from templates
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What new or good features does UE5 have?



16:35
Post edited March 23, 2022 by §pec†re
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CaptainGyro: I don't use the galaxy storefront so i don't know anything about them selling epic games. What epic games do they sell?
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nightcraw1er.488: Personally I don’t know as I don’t use the client. There was an announcement some time back which went into details, as always you can’t find anything with the search here so here is a third party news item on it:
https://www.thefpsreview.com/2020/10/01/gog-will-begin-selling-epic-games-store-exclusives-through-its-galaxy-app/
So anyone using galaxy should be able to buy games direct from epic through galaxy, for for most galaxy who care nothing about drm or ownership, epic store is also on GOG. Hence an exclusive to epic is “also available on gog”.
That was from a year and a half ago, and it hasn't even been implemented yet
Here is the thread and you can see it got a lot of backlash:
https://www.gog.com/forum/general_beta_gog_galaxy_2.0/new_store_inside_gog_galaxy_launches_in_test_phase/page2

Not only that, it looks dead. Most of the posts are from a over a year ago, and the most recent one is from Jan of this year, where somebody asks "So this feature is abandoned?". Nobody has said a single thing about actual experiences using this supposed feature, because apparently it still hasn't happened yet.

The whole point was just to make galaxy more enticing by offering more convenience to buy games, with the intent to buy from OTHER stores as well like steam, origin etc Epic was just the first and only to agree with it at that time.

I don't really see how that indicates CDP would want to make their own games exclusive to Epic. Gog making it easier to buy epic exclusives is a huge difference from making their own games exclusive on epic. The former can (in theory anyway) possibly encourage people to use the gog client more often, the latter discourages it. Like I said, they'd get a bigger cut from selling it on their own store. Why would they want to give that up? It makes no sense at all.

I mean obviously if the gog store shuts down and cdp gets in huge financial trouble in other areas in the next few years, I can see the game being an epic exclusive. As of this very moment though, I see no reason to think that they are planning this to be egs exclsuive
Post edited March 22, 2022 by CaptainGyro
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MrJemandem: Personaly i dont like the this UEX Engins games as thy are not hardware neutral and favor nvidia and intel.
Personaly i think Epic is also an very unetical company with doubel standarts.. Sad to see this development..
CDPR used Nvidias technology to give one of the other Witcher games a boost in the past.



16:59
Post edited March 23, 2022 by §pec†re
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nightcraw1er.488: Personally I don’t know as I don’t use the client. There was an announcement some time back which went into details, as always you can’t find anything with the search here so here is a third party news item on it:
https://www.thefpsreview.com/2020/10/01/gog-will-begin-selling-epic-games-store-exclusives-through-its-galaxy-app/
So anyone using galaxy should be able to buy games direct from epic through galaxy, for for most galaxy who care nothing about drm or ownership, epic store is also on GOG. Hence an exclusive to epic is “also available on gog”.
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CaptainGyro: That was from a year and a half ago, and it hasn't even been implemented yet
Here is the thread and you can see it got a lot of backlash:
https://www.gog.com/forum/general_beta_gog_galaxy_2.0/new_store_inside_gog_galaxy_launches_in_test_phase/page2

Not only that, it looks dead. Most of the posts are from a over a year ago, and the most recent one is from Jan of this year, where somebody asks "So this feature is abandoned?". Nobody has said a single thing about actual experiences using this supposed feature, because apparently it still hasn't happened yet.

The whole point was just to make galaxy more enticing by offering more convenience to buy games, with the intent to buy from OTHER stores as well like steam, origin etc Epic was just the first and only to agree with it at that time.

I don't really see how that indicates CDP would want to make their own games exclusive to Epic. Gog making it easier to buy epic exclusives is a huge difference from making their own games exclusive on epic. The former can (in theory anyway) possibly encourage people to use the gog client more often, the latter discourages it. Like I said, they'd get a bigger cut from selling it on their own store. Why would they want to give that up? It makes no sense at all.

I mean obviously if the gog store shuts down and cdp gets in huge financial trouble in other areas in the next few years, I can see the game being an epic exclusive. As of this very moment though, I see no reason to think that they are planning this to be egs exclsuive
I don’t use galaxy so I can’t tell you. Just that it was at least available to a certain group. What I am saying is that f it is true that you can get epic games through galaxy, then for the vast majority of GOG users who don’t need offline installers then it is available to them. CDPr is a separate company and if they want to go epic exclusive, even for a certain time, there is nothing stopping them. If the CP thing is anything to go by, I wouldn’t put it past them. From what I take from what has happened over the last few years, I don’t see GOG being part of CDPr for much longer, it’s not at all inline with their statement. But yes, we shall see, a lot stranger things have happened over the last few months, maybe epic will get brought by M$ and all its games will cease to work, ever, because of GFWDead or UWDestruction.
If it releases and is good, great(!)...

... but...

... not very excited by this announcement.

With all of the CDPR issues as of late, not nearly as interested as I was directly post-Witcher 3.
I am quite at ease with Epic. Tim Sweeney seems a good person and the company while being huge and has the same tendencies to go shopping for smaller companies and studios (they just bought Bandcamp... that get me nervous) seems less "dangerous" than others.

Unreal Engine 5 seems a solid product, but I must admit am very sad, becouse this will probably means the end of REDengine.
Eh. Considering the development troubles they've been having with their own REDengine, I'm not all that surprised they don't want to fight their own tools anymore. Better use that time and effort on making a good game.

People put too much stock in the game engines being used. Developers should just use what works for them... although Bethesda certainly could use a change from their ancient, creaking Creation Engine. Look at all the stupid things that happened to EA when they out of their wisdom decided everything needed to be done in Frostbite; there are oodles of stories how that decision more often hindered rather than helped game development.
Post edited March 22, 2022 by Mr.Mumbles
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AlexTerranova: Sad news, that more and more self-made engines are being discarded in favour of generic multi-purpose products like Unreal. :(

However, Unreal has native Vulkan rendering and Linux support. So, it will not cost much to implement, if CD Projekt really cares.
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Crosmando: Why reinvent the wheel for every game?
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AlexTerranova: For the sake of competition and, therefore, technical progress.)

In addition, dedicated software usually works better, does not include tons of bloat code and is easier to adjust to particular needs.
I agree. Games sometimes need their own engines to make the games they want and a dedicated engine to a certain type of game will be better than a generic engine. Nevermind the fact different styles, mechanics, features, as well as allowing companies to make something that is uniquely theirs thanks to their own proprietary engine. A world were everyone uses Unity and Unreal only would suck.

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Tokyo_Bunny_8990: personally feel that Geralt’s tale has been told
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AlexTerranova: I agree. A new story with different characters in the same setting would be much more interesting. ;)

I've already written my ideas for future projects in the Witcher universe:

https://www.gog.com/forum/general/alzurs_legacy_nonprofit_fulllength_witcher_fan_film/post8

Also I think, it would be good, if they allow to choose your class ( witcher, sorcerer, archer, etc. ) or even create a party-based game this time.)
I also wouldnt mind a completely different time. Like when Kaer Morhen was in its best years where monsters were numerous and there were a ton of Witchers roaming around, allowing you to customize your character. Im guessing you would still be a “witcher” although maybe you can favor a certain class or fighting style over others (magic, combat, potions). Might be interesting to have “buffed up” versions of the monsters you encounter in the witcher games, requiring different strategies to beat that you need to “discover” since the know-how to defeat them hasnt been discovered yet.
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Swedrami: Can't say I'm terribly excited for this since it likely will adapt and incorporate too much of modern (RP) game design, not to mention try to appeal to the modern audience's expectations.
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Yigdboz: The Witcher series never had that much of traditional RPG mechanics and systems going on in the first place, so there'd be nothing lost in any case. Unfortunately most people seem to only care about the size of the open world or achieving 100% in completion more than anything else these days. We're at a point where immersive gameplay (having to rely on your own faculties and wits rather than staring at a minimap or quest markers, for instance) or true choice&consequence (resulting in completely different game/story progression like the Iorveth/Roche branches in Chapter 2 of the Witcher 2) are now seen as tedious nuisances.

In regards to appealing to the modern audience's expectations I can't help but expect the worst to happen here as well.
As in turning the whole thing into the same agenda/quota/checklist-driven bastardisation of the source material that is the Netflix series. Or Amazon's "The Rings of Power".
We just can't have nice things anymore.

Also, this may not be the end of the line for the REDengine, and it's just being put on the side with less R&D done on it for the time being resp. until this multi-year deal is over.
It still being used for active development on the Cyberpunk 2077 expansion(s) surely will result in some takeaways, constructive or not.
Post edited March 22, 2022 by Swedrami
I'm not in software development but using a pre-established engine should cut down on development time dramatically? I'm excited to know more about the project.
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David9855: I'm not in software development but using a pre-established engine should cut down on development time dramatically? I'm excited to know more about the project.
That's at least part of the idea, yes. But, with the industry becoming homogenized, news like this isn't exciting so much as boring. "Oh great, another title using Unreal Engine *yawn*"

I'm not a big fan of what happened to the look of Shadow Warrior 3. I understand that's UE4 but it illustrates a point about some in-house engines producing a superior result, regardless of whether Daddy Epic is there to help the team.

You know what news I would be surprised to hear, though? Unreal Tournament 4 is using Unreal Engine 5!
lmao!
(Tim Sweeney can eat a dong sausage)
What was wrong with the engine they used for 3? it looks incredible on any of the video cards I have put in this machine over the years.
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Why do i get these vibes that it'll end up bundled with the epic launcher even when using galaxy like some steam games?