CharlesGrey: So many bad puns, so little time...
sunshinecorp: Yeah. It was way too easy, I wouldn't even touch it.
i wouldn't touch her either, god knows where she's been...
CARRiON.FLOWERS: Considering how often games go on sale, how deep discounts can be, the fact we have places like Youtube now, and the refund policy in place, demos are not extremely necessary now I suppose.
i suppose. *shrugs*
Crewdroog: What is so terrible about letting people have a demo of your game? why have companies gotten so far away from demos? Is it that difficult to do? I don't understand. seriously.
HunchBluntley: Besides the reasons CARRiON.FLOWERS gave, it's simply tough to do put together a good demo, and even slapping together a
crappy demo takes devs away from the task of working on the
actual game (also why E3 is bad). Put too little in the demo (especially if it's the
wrong too little), and people might just shrug and decide not to buy the game; put too much in, and -- as happened so often in the era of shareware -- people might not even bother to buy the full game, opting to just play that free version till they get sick of it.
Basically, game demos seem awesome
for us (they're the next best thing to free games!), but it's often not worth it from the developers' & publishers' perspectives.
but the DID do it, they made a demo. why not just keep it on?