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Crewdroog: i understand, and i don't think i'd have thought too too much about it, but it was that whole nostalgia crap they were pulling like they were going back to their roots. that's what pissed me off. er, disappointed rather.
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neurasthenya: Ah from that, yeah that sucks, but at least now you've learned.
It's E3 week, anything to get hopes up, shiny eyes and empty wallets.
pretty much. i'm watching ubisoft, and got all wound up watching the For Honor game play.
Considering how often games go on sale, how deep discounts can be, the fact we have places like Youtube now, and the refund policy in place, demos are not extremely necessary now I suppose.
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Crewdroog: What is so terrible about letting people have a demo of your game? why have companies gotten so far away from demos? Is it that difficult to do? I don't understand. seriously.
Besides the reasons CARRiON.FLOWERS gave, it's simply tough to put together a good demo, and even slapping together a crappy demo takes devs away from the task of working on the actual game (also why E3 is bad). Put too little in the demo (especially if it's the wrong too little), and people might just shrug and decide not to buy the game; put too much in, and -- as happened so often in the era of shareware -- people might not even bother to buy the full game, opting to just play that free version till they get sick of it.
Basically, game demos seem awesome for us (they're the next best thing to free games!), but it's often not worth it from the developers' & publishers' perspectives.
EDIT: typee
Post edited June 14, 2016 by HunchBluntley
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CharlesGrey: So many bad puns, so little time...
Yeah. It was way too easy, I wouldn't even touch it.
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CharlesGrey: So many bad puns, so little time...
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sunshinecorp: Yeah. It was way too easy, I wouldn't even touch it.
i wouldn't touch her either, god knows where she's been...
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CARRiON.FLOWERS: Considering how often games go on sale, how deep discounts can be, the fact we have places like Youtube now, and the refund policy in place, demos are not extremely necessary now I suppose.
i suppose. *shrugs*
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Crewdroog: What is so terrible about letting people have a demo of your game? why have companies gotten so far away from demos? Is it that difficult to do? I don't understand. seriously.
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HunchBluntley: Besides the reasons CARRiON.FLOWERS gave, it's simply tough to do put together a good demo, and even slapping together a crappy demo takes devs away from the task of working on the actual game (also why E3 is bad). Put too little in the demo (especially if it's the wrong too little), and people might just shrug and decide not to buy the game; put too much in, and -- as happened so often in the era of shareware -- people might not even bother to buy the full game, opting to just play that free version till they get sick of it.
Basically, game demos seem awesome for us (they're the next best thing to free games!), but it's often not worth it from the developers' & publishers' perspectives.
but the DID do it, they made a demo. why not just keep it on?
Post edited June 14, 2016 by Crewdroog
just when you thought that story couldn't get any more perfect.

why am I not playing DOOM again? something about DRM.

...just a clickaway... just... aclick
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Crewdroog: but the DID do it, they made a demo. why not just keep it on?
In this case, yeah, it's kind of silly for them to make it a limited-time deal...although, again, they probably have fears of it having the opposite effect of the one they intended. Just a guess, though -- I was speaking to your more general question of "Y U no make demos no more, games industry?" =)
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Crewdroog: What is so terrible about letting people have a demo of your game? why have companies gotten so far away from demos? Is it that difficult to do? I don't understand. seriously.
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HunchBluntley: Besides the reasons CARRiON.FLOWERS gave, it's simply tough to do put together a good demo, and even slapping together a crappy demo takes devs away from the task of working on the actual game (also why E3 is bad). Put too little in the demo (especially if it's the wrong too little), and people might just shrug and decide not to buy the game; put too much in, and -- as happened so often in the era of shareware -- people might not even bother to buy the full game, opting to just play that free version till they get sick of it.
Basically, game demos seem awesome for us (they're the next best thing to free games!), but it's often not worth it from the developers' & publishers' perspectives.
All of that makes perfect sense, and I actually agree with those points -- yet, there are cases (albeit, edge cases) where you actually can be generous with your demo content and have it pay off. Spiderweb Software is a great example of that; their demos are practically 1/3 of the full game, which is in and of itself a significant amount of content. Defender's Quest and Desktop Dungeons offered free versions of their full games as playable web demos. Granted these were very small indie studios, with budgets and developmental costs being only a fraction of what Bethesda has to work with.

It would be really interesting to get some relevant data on how the presence/abscence of a demo has impacted sales of a given AAA title.
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vemin: well. Demo is kinda for horest developers - not ones who sold their souls for moneys to drm-god!!!!

besides of that - publishers nowadays rely on more decieving ways to promote games - like "in-engine" video trailers that costed them half of the budget.
Ironic as Demo is technically non existent on GOG. Pointing finger is easy, eh?
I found an old Diablo 2 demo ^_^
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CARRiON.FLOWERS: Considering how often games go on sale, how deep discounts can be, the fact we have places like Youtube now, and the refund policy in place, demos are not extremely necessary now I suppose.
That depends. Myself got interested in Dying Light only after trying the demo.
Clocked about 20 or so hours on it. >.>
I really don't understand why they can't just make the demo available for all time since it includes Denuvo drm which prevents unlocking the rest of the content.
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Crewdroog: i wouldn't touch her either, god knows where she's been...
I don't. Who told you I did?
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zeroxxx: Ironic as Demo is technically non existent on GOG. Pointing finger is easy, eh?
Ithink its more a dev/publisher decision.
I still have Shadwen demo from frosenbyte here on gog. so technically it does exist.
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johnnygoging: just when you thought that story couldn't get any more perfect.

why am I not playing DOOM again? something about DRM.

...just a clickaway... just... aclick
Haha indeed...must...resist...click...