rtcvb32: Probably doesn't help that in Oblivion ... took away awesome spells like fly/jump (
For some reason??).
The biggest problem i can think Morrowind has is the game world doesn't feel alive. People stand in place or walk to a nearby spot without actually seeming to do anything. Second would be the graphics,
Or take away levitate spell - clear signal I personally take as linearity over freedom: once in a dungeon, proceed in good, linear order... and those high nooks n crannies, or mountain tops, out of bounds, of course!
But interesting view about the gameworld, though, rtcvb!
I am so impartial to lore that despite NPC AI limitations, I cannot get deeply into Oblivion and Skyrim because the game-world (IMO) lacks the spark of Morrowind. So I sort of think the opposite. :-)
By this I mean that the richness and interest in which the way political and religious forces were written into Morrowind gameplay, with deeply tentacled, manipulative even, Great Houses and Guilds stirring the pot. And then there is the topic of slavery (Twin Lamps story line).
In Skyrim, races are purely cosmetic - in Morrowind the racial and faction reactions make deep sense in story telling, and impact gameplay. Or at one point in the game to be persecuted as a heretic by official religion - fantastic!
For example, choosing to play Argonian or Khjaiit - slave races in the game, with low start disposition from those in power -cuts your challenge much harder at the start phases.
In Skyrim it's pretty much: faction 1 (imperium) vs faction 2 (natives) - and occasionally a dragon swoops down. And instead of deeply influential, widely present factions you will get a bandit bounty from a local lord.
Okei, I simplify - but I miss Morrowind writing and complexity. Yuup, obviously I do. :-p