AB2012: Well there's obviously some online check in place going on to "read" a list of owned games on your Steam / GOG account, then "unlock" those titles and enable permission for the cloud copy on the streaming services to be streamed to you, so the truth is game streaming isn't DRM-Free, even if it is optional in addition to owning a DRM-Free version of the game. In theory "it won't impact those who don't use it", but we've heard that (see how much time GOG spends marketing Galaxy vs not fixing outdated offline installers), and it's a valid concern that it will stretch GOG's limited resources even more thinly.
The real issue with game streaming is that it's going to end up as fragmented as video streaming over the next 10 years, ie,
"Streaming games? That sounds good. Let's wall off our games on a store-front / publisher level and compete with that..." isn't going to bring about the 'utopia' of "GeForce Now = pay a small fee and have all your GOG games rendered in the cloud" that some initially dreamed of. And by the time you've paid 8x different $20pm to 8x different 'walled garden' publishers who run their own stores (Origin, uPlay, etc), it's not going to end up any cheaper at all especially over a 5 year period vs buying a cheap GPU once the market has settled down. Streaming is also at the mercy of popularity contests for limited slots, ie, only some games are available at any one time and get "rotated" as happens with content on Netflix / Amazon, and older titles are usually the first to drop off. So even if a game is supported, it may not be supported when you want to play it once such a service grows in popularity.
GFN connects to user's GOG Galaxy, Steam or Epic launchers directly. Users have to provide login / password credentials and open up their account visibility (privacy) where needed in order to link purchased games in order to play them. Any online check is DRM, every online game with rankings has to check game ID, for example GWENT game. It is not DRM free because it's always online (streaming) and it requires activation. Yet I can play GOG games in offline mode independently without the internet, unless it's GWENT. I don't see how streaming services is going to corrupt already DRM-free games on my GOG account.
The situation with outdated offline installers vs. Galaxy is frustrating like many other issues GOG has, for example the broken Forum, sticky Purple Gems, independent game IDs for bundle and different editions, and awful Galaxy interface without simple copy & paste, resize and community functions in that so widely advertised client.
My point is that bringing GOG games to GFN will bring more sales, your point is that offline installers is outdated hence streaming service will kill something else. I hardly see a connection here.
I also don't get the meaning that something will not be going any cheaper. As for the game which might or might not be supported at later date - yes of course, but how will it change the benefit of having the option to play GOG games on my old laptop instead of buying them on Steam? The benefit for CD Project Group first and foremost?