LootHunter: I actually somewhat disagree. If the author believes in some idea and puts this idea in a game (or any other work), that means this idea is still spread by that game. Regardless if that was counsious intent or no. Basically any work of art "propagates" ideas of its author.
toxicTom: That would mean the creators of Half-Life
propagate silence - since the hero never talks...
That means they propagate idea of silent hero, not silence in general. And yes, they do. Creators of Half-life made Gordon Freeman silent exactly because they believed that silent hero will be popular. After all many FPS protagonists were silent and they were popular.
On the other hand, for example, creators of Duke Nukem 3D had idea that a hero should be a wisecracker, commenting own actions with witty jokes. Duke is complete opposite of Freeman in this (and many other) regard.
The thing is, however, people don't care (at least now) how much a hero should talk. If someone, who liked Duke Nukem start to talk like him, or try to make similar jokes, that won't be something people are generally conserned about (for now at least). And in my opinion this is how it should be.
Problem is that some people decided that some ideas ARE bad and shouldn't be in games. Like, you know, sexy women, strong white men, etc. And the reason, why they decided that is that they FEEL bad about thos ideas. Not some logical reasoning, or research, but just their own feelings.
I personally never understood why Starship Troopers is considered to have connection to fascism. Militarism - yes, in the movie army is shown extencively. But fascism?
What I'm tryng to say - it's ok for a game (or any other work of art) to convey ideas. I'm ok with
Not Tonight being a leftwing bogeyman story. However, it's author should admit that people whom he uses as bogeyman (pro-Brexit voters) have every right to be angry at him.