Posted August 21, 2018
toxicTom: Propaganda implies intent. If an author writes about a homogeneous white heterosexual male group it may just be that's in the nature of the setting (like a central European army group). Or because it's something he's most familiar with - lacking life experience with different kinds of people.
I actually somewhat disagree. If the author believes in some idea and puts this idea in a game (or any other work), that means this idea is still spread by that game. Regardless if that was counsious intent or no. Basically any work of art "propagates" ideas of its author. However, there IS a difference between games that are called propaganda and games that were able to avoid that label (despite "propagating" ideas). And the difference is how well the game ideas are integrated into its gameplay and narrative.
For example, if you have medieval setting and all characters are against homosexuality - it's normal. Because medieval society was against homosexualty. If you have modern US setting, then character who is overtly against homosexuality would stand out - thus existence of such character will inevitably be percieved as a statement.
Post edited August 21, 2018 by LootHunter