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Before Elemental War of Magic become Fallen Enchantress.
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Kardwill: Aaah, Daggerfall. I remember jumping right through the roof of a dungeon, and then walking "on the roof", with the dungeon layout twisting like a snake around me. A pecular experience. Happened quite a lot, too. ^^
Another one I've noticed that if I run stairs up and jump constantly (I do those all the time in order to improve my running and jumping skills), at the end of the stairs I make some kind of mega jump, flying dozens of meters in the air. Itsa me, Maaario!

The same sometimes seems to happen if I merely climb some small obstacle (e.g. the side of a coffin, in order to climb inside) and press jump at the same time, sometimes I end up in the ceiling, and seem to remain there for awhile until I move forward somewhat.

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Kardwill: Never finished this game. Not because of the bugs (I was used to them), but because I misplaced a quest item (some scarab, I think?), and never knew where I put it (I may have sold it to some random merchant? Dunno.)
I almost failed the main campaign already in that same "bring the letter from the princess to the King of the Worms" quest. When I got back to the princess, she wouldn't speak to me, and the letter from the KotW had disappeared from the inventory.

First I thought it was a bug, but googling for it, many had had the same problem, and it was simply because I didn't meet the 30 day limit for the quest even though I started it as soon as I got the quest, and got back as soon as I was done.

The thing was, my fast travel was set to "cautious mode", which meant that I pretty much wasted that 30 days for traveling to the dungeon and back to the princess. It just didn't occur to me that the quest time could accidentally be wasted on the travels. Also I read somewhere that if you fail that particular quest, then you fail the whole main campaign.

Fortunately I have a habit of keeping one save game before taking a new quest, so I had to do the quest again from that, and just use "reckless mode" for fast travel. Fortunately the quest was very easy and fast to perform once you knew where the King of the Worms is in the dungeon. At first I searched the whole dungeon fighting countless fights (including quite hard pink vampires), but the second time I think I had to fight only two zombies and a couple of bats before reaching the King.
Post edited January 15, 2016 by timppu
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timppu: I'm playing Daggerfall, which was always known for its bugs. But this is the "setup_en" version which is supposed to have all kinds of fixes, both official and unofficial. I gather it is the most bug-free version of the game out there currently.

So far it has worked fine, but when I reached the quest where I am supposed to deliver a letter from the Weyfair (sp?) princess to the King of Worms or somesuch, in that particular dungeon there are stairs with quite high steps. The thing is, when I try to climb those stairs, I always fall through them to an empty space, outside the game area.

The only way I can prevent that from happening is to use the Levitate spell and fly (with PageUp) over the stairs to the exit. If I hadn't had the Levitate spell at that point, I guess it would have been Game Over for me because I couldn't have made it out of the dungeon.

It seems now I constantly have that problem with those bigger stairs, in other dungeons too. There are also smaller stairs where this issue doesn't occur. Oh well, at least I can play the game, I just need to keep casting that Levitate spell.

Otherwise I am actually enjoying the game somewhat now. The only (gameplay mechanism) things that irritate me are:

- The automap is useless in dungeons. It is very hard and complicated to use it for navigation, so usually I just run around blindly in dungeons until I find my objective or the exit, usually by that time I start to learn the dungeon by heart (without a map). This has worked so far, hopefully the dungeons will not get increasingly bigger. Fortunately also monster respawn in this game seems minimal; if the monsters kept respawning as much as in the earlier TES Arena game, I would have probably stopped playing the game already (In Arena, navigation in dungeons was easier because they were pretty much 2D (apart from some underway passages), but then there was that damn respawning...).

- I am unsure why the game needs to have so many different skills. Etiquette? Really? Sometimes less is more, I think the game would be better with less skills, many current skills could be combined together I think. It is silly to have that many (also non-combat) skills as most of the gameplay still seems to rely on combat. It is as if the game has separate skills for using a fork, spoon and a toothbrush, and you need to practice all of them separately. Wheee!
If you load a saved game (or start a new game) then press Alt-F11 immediately, you will warp to the dungeon exit, which is good if you get stuck somehow. (This assumes the final version of the game, which is what you *should* be playing.)
The constant crashing of Desperados. Technically you can play the game through but it takes a special person to survive having to reload every five minutes without blowing their brains out. :P
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dtgreene: If you load a saved game (or start a new game) then press Alt-F11 immediately, you will warp to the dungeon exit, which is good if you get stuck somehow. (This assumes the final version of the game, which is what you *should* be playing.)
So, whenever I am in a dungeon and reach whatever I came there for, I save the game, load the game, and Alt-F11 to exit the dungeon? No need to try to find my way back to the dungeon exit, or use that Teleport beacon spell/thingie that I see some also mentioning?

I presume this is the latest version of the game, and then some.
Post edited January 15, 2016 by timppu
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dtgreene: If you load a saved game (or start a new game) then press Alt-F11 immediately, you will warp to the dungeon exit, which is good if you get stuck somehow. (This assumes the final version of the game, which is what you *should* be playing.)
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timppu: So, whenever I am in a dungeon and reach whatever I came there for, I save the game, load the game, and Alt-F11 to exit the dungeon? No need to try to find my way back to the dungeon exit, or use that Teleport beacon spell/thingie that I see some also mentioning?

I presume this is the latest version of the game, and then some.
Yes. That key combination was made to address the situation where a player would fall out-of-bounds into the void and was unable to escape (though you will want to cast a Slowfall spell first to avoid falling damage in this case; Levitate won't help in this situation), but it also works as a shortcut to leave the dungeon you are in. It's also great for skipping the tutorial dungeon.

Teleport effects are still useful even if you are using this "cheat". You can set a portal by the questgiver, and warp there after accomplishing your task, getting there in 0 in-game time. Useful when you're on a deadline (which is pretty much always in this game). Or, you can choose a base of operations and set the portal there, and use it when you need to rest. (Hint: If you are a Sorcerer, or have the trait of not recovering spell points when resting, the Mage's Guild can restore them for you, so that would be a good portal spot.)
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Kardwill: Aaah, Daggerfall. I remember jumping right through the roof of a dungeon, and then walking "on the roof", with the dungeon layout twisting like a snake around me. A pecular experience. Happened quite a lot, too. ^^
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timppu: Another one I've noticed that if I run stairs up and jump constantly (I do those all the time in order to improve my running and jumping skills), at the end of the stairs I make some kind of mega jump, flying dozens of meters in the air. Itsa me, Maaario!

The same sometimes seems to happen if I merely climb some small obstacle (e.g. the side of a coffin, in order to climb inside) and press jump at the same time, sometimes I end up in the ceiling, and seem to remain there for awhile until I move forward somewhat.

avatar
Kardwill: Never finished this game. Not because of the bugs (I was used to them), but because I misplaced a quest item (some scarab, I think?), and never knew where I put it (I may have sold it to some random merchant? Dunno.)
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timppu: I almost failed the main campaign already in that same "bring the letter from the princess to the King of the Worms" quest. When I got back to the princess, she wouldn't speak to me, and the letter from the KotW had disappeared from the inventory.

First I thought it was a bug, but googling for it, many had had the same problem, and it was simply because I didn't meet the 30 day limit for the quest even though I started it as soon as I got the quest, and got back as soon as I was done.

The thing was, my fast travel was set to "cautious mode", which meant that I pretty much wasted that 30 days for traveling to the dungeon and back to the princess. It just didn't occur to me that the quest time could accidentally be wasted on the travels. Also I read somewhere that if you fail that particular quest, then you fail the whole main campaign.

Fortunately I have a habit of keeping one save game before taking a new quest, so I had to do the quest again from that, and just use "reckless mode" for fast travel. Fortunately the quest was very easy and fast to perform once you knew where the King of the Worms is in the dungeon. At first I searched the whole dungeon fighting countless fights (including quite hard pink vampires), but the second time I think I had to fight only two zombies and a couple of bats before reaching the King.
One other trick: Travel to your destination in reckless mode, then once there, travel to the place you are in in cautious mode. This will fully restore you and, if it's night, make it day. If you take damage in sunlight, you will need to be quick about initiating the second fast travel if you arrive during the day, but I believe you can then make it night this way to avoid sun damage.
Post edited January 15, 2016 by dtgreene
Don't know if it counts as a major bug, but I played Two Worlds back in the day perfectly fine, but if I try now (I only have the steam version, not the gog one, maybe that works?) I can barely play 15 minutes before the game crashes :(.
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tinyE: The constant crashing of Desperados. Technically you can play the game through but it takes a special person to survive having to reload every five minutes without blowing their brains out. :P
Oh yeah, I never could determine if that game was even good. I don't even have an impression of the game to share that's how well it worked.
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CARRiON.FLOWERS: awful AI [..] life leech [..] hand enemies [..] voodoo doll [..] save game bug. [..]
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phaolo: Are those really major bugs? That AI was quite normal back then.
About the rest, I didn't notice anything gamebreaking on normal.. O_o
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AnimalMother117: STALKER Clear Sky [..] it disconnected the C drive [..]
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phaolo: WUT? :O
For whatever reason, that is exactly what happened and for whatever reason it came back without any effort on my part either.
Post edited January 15, 2016 by AnimalMother117
The Legend of Zelda: The Minish Cap for the GBA.

It's impossible to achieve 100% completion in the European and Australian versions of the game.

Due to a major development oversight, one of the three bomb bag upgrades cannot be obtained at all, because it's not present in the shop. It even doesn't seem to present in the game's code at all. That means you can get only 50 bombs instead of 99.

Also, it you try a Kinstone fusion with Eenie and cancel it, then leave the screen and go back, then it will be impossible to perform.

There are some other minor bugs too.

Nintendo never fixed these bugs - 3DS Ambassador and Wii U versions of the game are still buggy.
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CARRiON.FLOWERS: Ever come across a game you highly enjoy, but your enjoyment gets ruined by major bugs or reoccurring glitches?
Yes. Skyrim, hands down. Awesome game, but it's also the buggiest game ever made in the history of video games. I had to hunt down console command hacks and other workarounds to bugs probably 200 times while playing the game, most of them game-breaking bugs. A buddy of mine made it about 2/3 through the game and encountered a main quest breaking bug that seems to have no workaround/solution at all and had to abandon his game. Pretty shitty! I did manage to solve the game though despite the insane amount of shitty bugs it has.
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CARRiON.FLOWERS: Are you the type of person to play games on easy? Did you try to play Blood on easy, saved, came back and suddenly you got your ass kicked?
Not really, I generally play all FPS games on the hardest setting by default and only wind it back if I find that to be impossibly difficult or just not fun. Usually I do fine however.
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skeletonbow: Not really, I generally play all FPS games on the hardest setting by default
As do I, but a common complaint I see about Blood is its difficulty. People often say Blood is very hard to them, and this is probably why.
Here are a few annoying bugs that appear in some Japanese Wizardry games.

Wizardry 1 (Famicom/NES): AC is useless for the player. This means that there is no point to wearing armor that doesn't provide resistances, and some spells (including Bamatu and Maporfic) are actually useless. Fortunately, the Super Famicom remake fixed this bug.

Wizardry 5 (PSX): Bacortu doesn't work, at all. While you, as the player, can get around this by not using the spell, some enemies will try to use this spell against you, wasting their turns. Note that this bug is not in the Super NES version, which is different (it was made by a different company).

Wizardry Gaiden 3 (GB): There is a 4th level alchemist spell that is supposed to raise your party's magic resistance for an entire expedition. Instead, it raises the resistance of the enemies. Having learned about this bug (by reading Japanese websites, of course), I have stopped using this spell and my attack spells have suddenly become much more reliable.

Wizardry Gaiden 4 (Super Famicom): I haven't played this yet, but there is a far more serious bug in this game: The alchemist spell that is supposed to remove cursed items is known to cause save corruption. A Japanese site that lists the spells and their effects says not to use this spell. I found a forum topic about a fan translation in progress, and the translator mentioned considering modifying the spell description to mention the bug.

Of these games mentioned here, only the first one made it out of Japan in this form, complete with the bug I mentioned. (Have any PC Wizardry games had annoying bugs? I know (MA)HAMAN is bugged in the Apple 2 version of Wizardry 1.)
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Ahh, </span>. Bugs, glitches, bad level design, bad AI, punishing difficulty, underwater levels (note the plural)... You name it, this game has it bad. Finished it eventually, but it's probably the one game I most regret spending time on. And that's saying something considering the following contender: <span class="bold">[url=http://www.gog.com/game/lure_of_the_temptress]Lure of the Temptress. This one is actually closer to what the OP described. The biggest offence is not a bug per se, but the (insert your favourite curse words here) pathfinding, that will literally drive you insane. RSHabroptilus review says it best: "You probably will, like I did, spend a lot of time just staring at your characters bump into one another, then separate by slowly walking to opposite ends of the screen." Yeah, like for minutes at a time if you get more than two NPC's on a narrow passage. Just remembering it makes me want to break something. And it (once) had a game breaking bug near the end of the game. Actually, considering the (insert your favourite curse word here) ending, that probably wasn't such a bad thing. That's how disappointed I was with this game.
Post edited January 16, 2016 by Tannath
In UFO: Enemy Unknown , when I invaded an alien base in Mars, the black unknown regions of the map would never refresh when I scrolled the screen. I tried about 2 pirate versions of the game, but it was always the same. I don't think that happened to everybody that played the game.

In Flashback I found some corrupted level information that made invisible holes the character would fall through. That made the game extra hard. I never finished it because of this bug.

I also played Morrowind. I don't have to say anything else about it.