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Oh, I didn't see AzureKite's comment about changes during the game rather than watching different epilogues. I definitely agree with that, sort of like "I choose this but then I want to see what happens if I picked something else." They should have expanded on this and make every choice matter. It seems to be hard developing those kinds of games though, not exactly cost-effective.

Regarding Chloe's poor behavior, it never bothered me in so much that she was who she was, I merely observed her life and her relationship with Max. Plus after what happens in the beginning of Episode 4 you get to sympathize with her a lot more than earlier especially when you are given a very nasty but humane choice.
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Nirth: The game was never about that and frankly, any last minute reason would likely have made it worse than to keep it a mystery (especially if they complain about the lacking in Episode 5 due to money issues).

While the gameplay suffers from ridiculous gamifications such as fetch quests, inconsistency and poor management on the whole choices & consquences, the friendship between the main character and her closest friend is something I've never seen in a video game before.
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Hunter65536: Let's say we believe that there were money issues, but if that was really the case they wouldn't be talking about sequels this early. In my opinion it just means they were lazy to finish it properly and this was just an excuse for their laziness.

Next, let's discuss their friendship over the episodes
Blames main character for weed found in her room and constantly bitches that she had no one after Max "abandoned" her. (She still has her parents who bear her costs despite their own poor financial situation)
Even more bitching and complains when Max takes a call from another friend who is depressed. (A barely minute phone call) Makes Max use power for her own amusement.
Goes on a rant about how Chloe and her own father fucked up her life, and is full of herself. Also wants to steal from handicapped people's fund. Wtf?

And that's just the first 3 episodes, I'd agree with your statement though I've never seen such friendship before.
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AzureKite: The game is not about having multiple endings at all. It's all about choices which show a bit of different sides of characters during the course of the game. That in itself simply influences player's thoughts on the relationships between characters and may or may not form some kind of emotional attachment to them. Time rewind is just a mechanic, important for the game, but just that.
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Hunter65536: Is that what's being advertised though? Out of all the features the only one which can be objectively interpreted is the one about multiple choices giving various endings (look above in my older post for their exact words)

Pretty much every fanboy predicted that there would be multiple endings and were saying how it would be a telltale crusher before episode 5 came out. After epsidoe 5 came out people started saying what you said above.
The lack of many endings doesn't bother me in this kind of games. I go with the flow of the game and watch things unfold. In this regard I enjoy the process and not the result. Besides, I didn't hate the endings to this game. They were rather meaningful and adequate. Then again, I didn't anticipate something huge and never bothered to read developer's plans and promises.

As for Chloe, you like her or you hate her. That's your opinion you are absolutely entitled to. But, for example: when you ignore her and take that phone call from other friend, she will later on realize and say you were right to do so. That's the thing that changes not much, but still gives you a different view on her personality.
Post edited January 20, 2016 by AzureKite
The game is kinda interesting but the replay value is not so great even with the so-called "choices", it's a bit like the choices in Telltale games..... Funnily enough, I haven't played the game but I regularly stumble upon it while watching some twitch streams and actually, it's maybe more enjoyable (streamer comments + chat comments) than playing the game alone.
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Nirth: Oh, I didn't see AzureKite's comment about changes during the game rather than watching different epilogues. I definitely agree with that, sort of like "I choose this but then I want to see what happens if I picked something else." They should have expanded on this and make every choice matter. It seems to be hard developing those kinds of games though, not exactly cost-effective.
For devs it might very much be along the lines of if you develop it that way then the players won't see 80% of the content unless they go through more playthroughs taking multiple paths. So instead they tend to lie outright about the game, saying the game's AI/story is adaptive when there's actually very few parts that have a lot of options. I mean it would feel defeating if you wrote an epic story and people only read 100 out of your 800 pages... right? Worse if the readers were to read 100 pages and not notice the other 700 and complain your book is way too short. But if they read 750 pages and the last 50 are optional, then it's not nearly as disheartening and everyone's happier with the length.
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rtcvb32: For devs it might very much be along the lines of if you develop it that way then the players won't see 80% of the content unless they go through more playthroughs taking multiple paths. So instead they tend to lie outright about the game, saying the game's AI/story is adaptive when there's actually very few parts that have a lot of options. I mean it would feel defeating if you wrote an epic story and people only read 100 out of your 800 pages... right? Worse if the readers were to read 100 pages and not notice the other 700 and complain your book is way too short. But if they read 750 pages and the last 50 are optional, then it's not nearly as disheartening and everyone's happier with the length.
Indeed. There's statistics on Steam that were reported some years ago (probably even worse now) that people only finish like 20% of their games, granted they probably included games that never have been even downloaded so that's skewed but I do remember a couple of months after Pillars of Eternity was released, only 5.9% people who bought it at Steam had finished it. That must be rather annoying for a developer to read about.

That's the downside of the amount of games available to us nowadays, you just don't spend as much as time on one or do multiple replays instead of finding something else. I must say, I got what I wanted from Life is Strange and I'm more interested in their sequel than a replay of their first game, just hope they don't do a cop out explanation for their ending sequence.
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Nirth: That's the downside of the amount of games available to us nowadays, you just don't spend as much as time on one or do multiple replays instead of finding something else.
Either from the sheer quantity available, or the games you have on hand. I know i've spent probably a couple hundred hours on Morrowind, and probably at least 80 on Dark Cloud, but back then those were the only games i really had. Now that i have more i try to play what i really want to play, or what i'm in the mood for. Not to say i won't go back to Level-5 games, but those games take so much time investment to play/beat that unless it's one of the few games you have, you probably won't do it. Same with Pillars of eternity.

It also depends on how much you want to read/experience the universe as a whole. Totalbiscuit went on about how the Sunless sea had a wealth of flavortext as well as lore in almost everything, and there was so much of it that if you skip it you're likely missing out on half the fun. He also found that game fun where taking the same missions had different end states for them. Transporting a vampire one time he got out of his casket early and the light burnt him alive, another time he went raving mad and attacked crew members for blood... etc...

It's sorta sad. With too many games, none of the larger games will get nearly the attention and love they need. :( (Well, except for bethesda games most likely, no matter how poor they are)
Not really a game for me, tbh.

-Episodic
-hipsters
-not all that like Twin Peaks
-pretty cringey dialogue
-not really all that interesting a concept for me anyway
-gameplay is pretty nonexistent

I could add more, but it really doesn't matter how well executed it is, if I don't find the subject matter that interesting, I'm not likely to spend money on it. Right on for other people who enjoy it, it's just not MY personal cup 'o' tea.
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LiquidOxygen80: -Episodic
Not anymore. All episodes are out; it's one item now.
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SCPM: According to their Twitter, a GOG release is 'quite unlikely':
https://twitter.com/LifeIsStrange/status/688065611574939648

After all, Square says that DRM boosts profits dontcha know. Their vendors (ahem, Valve, Sony, and Microsoft) and "customer feedback" say so:
https://torrentfreak.com/square-enix-drm-boosts-profits-and-its-here-to-stay-140415/
It's a trip to me that Square Enix brought Eidos' games, the games have sold pretty well, and they've essentially backpedaled and (I assume; hopefully I'm wrong) will pull the games once the contact expires. I guess the same could be said about other big-name publishers, though.