Posted January 01, 2021
dtgreene: No, because:
* Abilities can be equipped as secondary.
* There are many other possible strategies that are viable.
* Each boss is different, so different strategies work against each one. For example, if I can put the boss to sleep, I don't need to worry about staying alive from then on. If the boss is level 20, I can just cast Level 5 Death and be done with it. If the boss is heavy, once successful Death Claw and one weak attack and it's dead. Or, perhaps the boss can be killed by using Spellblade Break and then attacking with that character, petrifying it. (Note that bosses are typically immune to this sort of thing, but there are a lot of exceptions; in the second world, most bosses can be killed just by mixing a Death Potion; the problem is getting the Dark Matter needed for that mix.)
* Summoners get Phoenix. Mix is learned from Chemist.
kohlrak: Yeah, but i'm talking specifically about the scenario you mentioned. Obviously there are going to be alternative strategies. But since abilities can be equipped secondarily, are you telling me, then your blue mages and revivors could end up being the same characters in this build? I'm trying to figure out the exact tradeoffs for this blue-mage-two-hand-thwom-with-magic-axe build. * Abilities can be equipped as secondary.
* There are many other possible strategies that are viable.
* Each boss is different, so different strategies work against each one. For example, if I can put the boss to sleep, I don't need to worry about staying alive from then on. If the boss is level 20, I can just cast Level 5 Death and be done with it. If the boss is heavy, once successful Death Claw and one weak attack and it's dead. Or, perhaps the boss can be killed by using Spellblade Break and then attacking with that character, petrifying it. (Note that bosses are typically immune to this sort of thing, but there are a lot of exceptions; in the second world, most bosses can be killed just by mixing a Death Potion; the problem is getting the Dark Matter needed for that mix.)
* Summoners get Phoenix. Mix is learned from Chemist.
On the other hand, if you aren't concerned about maximizing the damage of a specific weapon, there are other viable choices for the secondary. Add White Magic or Summon for revival (and Summon also has some really nice general-purpose attack spells, something Blue Magic lacks). Add Spellblade for petrification and MP draining. Add Mix for revival, MP recovery, and many more interesting effects (including a powerful HP drain; the Blue Mage's HP drain spell only restores half the Blue Mage's lost HP when it works).
The whole secondary ability mechanic is one of the great things about Final Fantasy 5, and is one of the main ways it differs from Final Fantasy 3.