Posted June 30, 2019
rgnrk: Yes, tinybuild are small enough and their catalog are indies and many of the users in this thread don't a care about them enough, so they're fine to use as a scapegoat to take the pitchfork's out for bad practices.
The irony is that what that employee says in private is what every ceo and representative of any large AAA videogames company say in public. But, sometimes, they release crumbs to us. And then we have every gog member clapping with the ears. And I don't see anyone asking GOG to finish their business with them or take their games out.
I call hypocrisy.
fronzelneekburm: I call bad fail at logic. The irony is that what that employee says in private is what every ceo and representative of any large AAA videogames company say in public. But, sometimes, they release crumbs to us. And then we have every gog member clapping with the ears. And I don't see anyone asking GOG to finish their business with them or take their games out.
I call hypocrisy.
You're saying it's morally the same for a major publisher to say "Uh oh, our game's gonna get pirated!" and then holding off a gog release for a decade or so (but at least it's going to be a feature-complete release) as it is for a two-bit indie dive to say "Uh oh, our game's gonna get pirated!" and then releasing a glorified Day 1 beta build that will never see any patches or post-release support on gog EVAR.
Sorry, I prefer the former. I'd rather wait a few years for a feature-complete release than being stuck with a de facto demo for all eternity.
Punch Club got updated to the lastest version a couple of weeks ago, so maybe they work just like AAA publishers after all.
l8r!
PS: I just remarked a couple of bits in your post that kind of make my point.
Post edited June 30, 2019 by rgnrk