Dalswyn: (offtopic: dtgreene, it seems you are knowledgeable about the Wizardry series. Can you tell me whether they are games where character aging / hunger force you to keep one eye on the clock, or whether you can take your time to explore?)
I wish for a live-action dungeon crawler.
Granted, but when you die there, you also die in real life.
As for aging/hunger in the Wizardry series:
Hunger is not present in the series, so you don't have to worry about that.
Aging happens, but it tends to be slow. In the classic games (1-5, excluding 4), it only happens when resting, resurrected in town, class changing, and certain other special situations, and it only affects the character partaking in the activity. (This means that one character can rest for years without the rest of the party aging.) Aging from rest can be minimized by using healing magic and resting only in the stables (for free). Note that the Apple 2 versions of Wizardry 1-3 don't actually implement aging from rest.
Wizardry 6 and 7 will have your whole party age if you take enough time, but the aging is slow. On the other hand, in Wizardry 7, if you take too long, NPCs will beat you to the maps, and one of them is required (and is hard to get before someone else takes it). Fortunately, it is possible to get the map from the NPC who took it, though in some cases it may require violence. (I haven't really played Wizardry 7, however.)
Wizardry 8 has no aging mechanic at all, thankfully, and there's no time factor at all.
Incidentally, in Wizardry 4, you are given just under 1 million key strokes to beat the game. If you press 1 million keys during the course of the game, it's game over. Note that I never even got close to this happening, and because the game lacks XP based leveling, there generally isn't anything gained by what's referred to as "grinding" these days. In fact, it isn't until late in the game that I had spent over 100,000 keys. Also, because the remaining keys are stored in the save file, when you die (and trust me, that will happen *a lot*) and reload, your keys are restored to what they were when you saved.
Note: Seems I forgot a wish here. I'll put a sort of placeholder one here: I wish for indie developers to start copying Wizardry 4.