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idbeholdME: The "Joker Virus" in Batman: Arkham Knight was definitely a facepalm moment for me. They couldn't be any more obvious about how desperately they wanted an excuse to keep him in the game even after he died in Arkham City.
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Orkhepaj: did he die?:O and then resurrected? oh no ,so typical lame writing
He died, but they made it so that the Titan corrupted blood Joker infects you with in Arkham City somehow magically transferred a part of him into you. So he regularly appears from inside your head to shit-talk you as you go through the game. There are also a couple other infected people that take on the traits of Joker's personality....
Post edited October 21, 2021 by idbeholdME
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Orkhepaj: did he die?:O and then resurrected? oh no ,so typical lame writing
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idbeholdME: He died, but they made it so that the Titan corrupted blood Joker infects you with in Arkham City somehow magically transfers a part of him into you. So he regularly appears from inside your head to shit-talk you as you go through the game. There are also a couple other infected people that take on the traits of Joker's personality....
sligltly better than resurrecting him , doesnt batman have more enemies they could make a games main enemy?
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Orkhepaj: sligltly better than resurrecting him , doesnt batman have more enemies they could make a games main enemy?
He absolutely does. That was the main reason I disliked it. There are more "main villains" in Arkham Knight, but Joker seemed a bit too forced for my taste. There was no indication or plausible reason for his blood to have the effects it did in Arkham Knight. When I encountered it in the game, I was like "Seriously? That was the best you could come up with?".
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PetrusOctavianus: You've just run rings around and genocided the legions of hell, but are stopped short when you can't jump over a foot high obstacle.

You're playing the computer role playing game expansion called Tribunal, as this lying, conniving bitch Almalexia is pushing you around and you never get the dialogue option to state the obvious.

You're playing the computer role playing game expansion called Knigts of the Nine. The quest giver asks you if you have fame, and since you are honest and lawful good knight and have 5 Fame, you tell him yes and are denied the quest that calls for an honest and lawful good knight.

You have killed 396 hairy berserkers in Harkyn's Castle, kick in the wrong door on your way to the Review Board and
You meet death itself in the form of
1 Hobbit
1) One thing I'll give about Half Life is that a locked door may not abide, but I don't recall it ever putting an insurmountable ankle high fence. (As far as I recall.)

2) The one thing I like about the latter day Avernum games and their remakes is that you can do exactly to the coniving Empire agents exactly as is deserved to them.

3) Ah, fame systems. I'm not certain I understand most of them; I again refer to the Avernum games for handling it: Do quests to help people? Fame goes up. Do bad things like steal? Fame goes down.

4) Hobbits, the loaded punching glove of most roleplaying system. Looks like a joke, but a + to natural luck is going to kill you if you're on the wrong end of it.
The way Uncharted 3 kept pulling its punches with its narrative definitely were lame for me. However, the first thing that came to my mind was the whole thing that the big, touch, borderline omnipresent mercenary Eastern European mercenary dude who has fought in multiple wars and always comes out on top has been tearing up the out of the way parts of the world over the whole for was... tree sap... special tree sap. I don't really remember many of the beats from this game anymore but that stick with me to this day. What a lame reveal.

Not that I'm complaining too much, but as a final boss, especially recalling Chairman Drek, Doctor Nefarious at the end of Up Your Arsenal was just plain lame. The only reason I do not complain too much is that I don't particularly savor bosses at the end of a game I am wearing a bit thin with.

*: Edit. As another poster noted, I failed to mention from However,... on is Uncharted 2 instead of 3.
Post edited October 24, 2021 by AnimalMother117
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AnimalMother117: The way Uncharted 3 kept pulling its punches with its narrative definitely were lame for me. However, the first thing that came to my mind was the whole thing that the big mercenary, touch mercenary, borderline mercenary omnipresent mercenary Eastern European mercenary dude who has fought in multiple mercenary wars and always comes out on mercenary top has been tearing up the out of the way mercenary parts of the mercenary world over the whole mercenary for was... tree sap... special mercenary tree sap. I don't really remember many of the mercenary beats from this mercenary game anymore but that stick with me to this mercenary day. What a lame reveal.
No kidding, the tree-sap was from Uncharted 2: Among Thieves.
Post edited October 24, 2021 by LegoDnD
Tomb Raider reboot. It's beat the shit out of Lara simulator. It borders on torture porn. I had trouble playing all the way through because it just felt like they were trying to push her down so hard just so her epic rise through the game would feel even more badass. It didn't do me. It felt fake and forced.
low rated
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paladin181: Tomb Raider reboot. It's beat the shit out of Lara simulator. It borders on torture porn. I had trouble playing all the way through because it just felt like they were trying to push her down so hard just so her epic rise through the game would feel even more badass. It didn't do me. It felt fake and forced.
hmm i liked that a lot , way better than the oh it is a woman and therefor super at everything boredom like that marvel movie
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paladin181: Tomb Raider reboot. It's beat the shit out of Lara simulator. It borders on torture porn. I had trouble playing all the way through because it just felt like they were trying to push her down so hard just so her epic rise through the game would feel even more badass. It didn't do me. It felt fake and forced.
Yeah, this is something I've felt about the Tomb Raider reboot series; smacks similar of Samus in Metroid Other M: "Watch us terrorize this helpless waif following orders of a commander whose charge borders on abuse."
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paladin181: Tomb Raider reboot. It's beat the shit out of Lara simulator. It borders on torture porn. I had trouble playing all the way through because it just felt like they were trying to push her down so hard just so her epic rise through the game would feel even more badass. It didn't do me. It felt fake and forced.
I didn't mind all of that personally (not too much anyway), but what did bother me was that there was a huge disconnect between the cutscenes and the gameplay.
It's a weird interplay of emotional and fragile cutscene Lara, and murderous grim reaper Lara from the gameplay.
This is not really related, but the talk about the new Tomb Raiders and God of War 2018 made me think about something: why are videogames trying so, so hard to be serious and grim? I preferred them when they were fun, when Lara and Kratos just beat the crap out of everything and went around plundering - the "emotions" of fragility, paternity and all that "human" stuff just don't click with me (only in videogames, of course) and I often find them detrimental to enjoyment.
I don't play shooters and action games to "philospohize", I play to make a mess and have a good time.
Assassin's Creed: Revelation, the entire game.

I was really hyped up for this game and it seemed like an eternity to wait a whole year for it after Brotherhood. The story had much potential and there were pretty awesome fan theories of what might be behind it all, how things might evolve from there, and surprises that could still be had.

But instead they just quickly wrapped it up taking the easiest and least imaginative story points for a result that was just lame and made Ezio unlikeable, too.
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Enebias: This is not really related, but the talk about the new Tomb Raiders and God of War 2018 made me think about something: why are videogames trying so, so hard to be serious and grim? I preferred them when they were fun, when Lara and Kratos just beat the crap out of everything and went around plundering - the "emotions" of fragility, paternity and all that "human" stuff just don't click with me (only in videogames, of course) and I often find them detrimental to enjoyment.
I don't play shooters and action games to "philospohize", I play to make a mess and have a good time.
I'm sure there are still loads of them that just allow you to make a mess too. Just that there are also a number of more notable / marketed titles that also try to use the medium in that other manner.
Every time you enter a town or do a race in RAGE. It's one of the best FPS games I've ever played, trapped in the same body with the worst open-world game ever and an extremely mediocre racing game.
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Enebias: This is not really related, but the talk about the new Tomb Raiders and God of War 2018 made me think about something: why are videogames trying so, so hard to be serious and grim? I preferred them when they were fun, when Lara and Kratos just beat the crap out of everything and went around plundering - the "emotions" of fragility, paternity and all that "human" stuff just don't click with me (only in videogames, of course) and I often find them detrimental to enjoyment.
I don't play shooters and action games to "philospohize", I play to make a mess and have a good time.
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Cavalary: I'm sure there are still loads of them that just allow you to make a mess too. Just that there are also a number of more notable / marketed titles that also try to use the medium in that other manner.
It's not even that I abhor "seriousness" in the media, far from it; my gripe with this is turning games that have nothing to do about anything serious in some cheap emotional-philosophic drama, often by mimicking other media like cinema (see the above mentioned) rather than having the guts to be their own thing (like disco Elysium or Hellblade).
Post edited October 23, 2021 by Enebias