clarry: I think it is very disrespectful of people to complain about the use of Carmack's name. As a founding member of id software and an artist for many of the classic first person shooters, Adrian's past involvement is nothing to be belittled and his participation in Romero's project is a significant piece of key information for fans of the old id shooters, a/the target audience.
Yes, John Carmack is more of a media person and better known & hyped all around, but that doesn't mean he has the exclusive right to his family name. Yes, people will be confused.
The video made it very clear which Carmack is involved. And so does the kickstarter page. People who TLDR can jump to wrong conclusions and that is their own fault, and no reason to get angry.
I'm far more excited about Adrian Carmack's involvement than I would be about John. Doom was Adrian and Romero's baby.
tomimt: It doesn't look like they're setting KS in fire with Blackroom either. Though I guess it all is relative, as not that many KS projects manage to make a near 100k during their first days.
Still, considering they're still under 100k, and this is one of the celebrity fundraisers, I'd say it's still a bit lukewarm overall. They'll have a fight on their hands.
People seem to just associate him with Daikatana nowadays, despite him heading the development of a half dozen other incredible games before that. I can't help but wonder if that's part of the reason.
Falci: I saw the weapons update on Kickstarter and was a bit disappointed. They're going for a sort of neon-light Tron look for the guns and their effects that I found uninteresting, considering the game is about travelling a diversity of historical locales.
I was hoping for a mash of guns welded together from different time periods. Instead, we get a light-saber chainsaw of some sort.
The Recode is the worst design. A grenade launcher with grenades that turn enemies on each other. I'm all for this as a gameplay tactic, but it should be a secondary weapon (like grenades often are in modern games) where you press a button to launch a grenade. As is, it takes away your ability to murder every time you switch to the gun, so it becomes an uninteresting risk to take.
I think the hologram look is interesting. We've seen the "mash of guns from different time periods" before, but I can't think of another game with a lazer chainsaw.
I don't think the Recode is going to be a problem, if weapons switch quickly enough. Having a little bit of risk involved with such a powerful ability makes it more interesting IMO.