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Hirako__: how is this a low-effort fix when it is the one thing you want 100% of the time
That literally means, they have put little to no effort finding and applying the fix. No matter the severity and priority of the issue, it fixes.
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Hirako__: Nobody wants to deal with fixes when they buy a game and many don't know how to use these or instal them properly.
It is a rule of thumb to use LAA fix for every resource-heavy 32-bit game. I guess, most of PC gamers are familiar with this tool already.
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Hirako__: Obviously they need to be extra careful with these fixes and not cause new problems!
I am not sure, GOG is extra careful with them either. ;)
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Hirako__: how is this a low-effort fix when it is the one thing you want 100% of the time
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AlexTerranova: That literally means, they have put little to no effort finding and applying the fix. No matter the severity and priority of the issue, it fixes.
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Hirako__: Nobody wants to deal with fixes when they buy a game and many don't know how to use these or instal them properly.
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AlexTerranova: It is a rule of thumb to use LAA fix for every resource-heavy 32-bit game. I guess, most of PC gamers are familiar with this tool already.
What other games need LAA? I only had to use it for Would in conflict. I have a folder of game fixes backed up on my Hard drive, but it will be nice to see these automatically apply to the GOG versions.
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Syphon72: What other games need LAA? I only had to use it for Would in conflict. I have a folder of game fixes backed up on my Hard drive, but it will be nice to see these automatically apply to the GOG versions.
As mentioned on the other thread, it was widely used for 32-bit Bethesda games (Morrowind, Oblivion, Skyrim (Original & Legendary 2011-2012 releases were 32-bit), Fallout 3, etc) where heavily modding them with giant texture packs, ENB, etc, could push memory usage past 2GB. You only need it for 32-bit games (don't use on 64-bit .exe's) and only then if they actually use more than +1.5GB RAM. Mass applying it to every 32-bit game "just in case" isn't recommended as most 32-bit games don't need it (it doesn't increase performance, just increases the 32-bit maximum address space limit from 2GB to 4GB under a 64-bit OS) and a few games in the past didn't like it, so a play-test before backing up / archiving it in a tweaked state is recommended.
Post edited November 14, 2024 by AB2012
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Syphon72: What other games need LAA?
Almost every 3D game, released in 2005 - 2015 or so. It does not mean, the game will necessarily be crashing without LAA. But better safe, than sorry.
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Syphon72: it will be nice to see these automatically apply to the GOG versions
It is applied to some games and not to others. So, you need to check the LAA flag anyway.
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Syphon72: What other games need LAA? I only had to use it for Would in conflict. I have a folder of game fixes backed up on my Hard drive, but it will be nice to see these automatically apply to the GOG versions.
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AB2012: As mentioned on the other thread, it was widely used for 32-bit Bethesda games (Morrowind, Oblivion, Skyrim (Original & Legendary 2011-2012 releases were 32-bit), Fallout 3, etc) where heavily modding them with giant texture packs, ENB, etc, could push memory usage past 2GB. You only need it for 32-bit games (don't use on 64-bit .exe's) and only then if they actually use more than +1.5GB RAM. Mass applying it to every 32-bit game "just in case" isn't recommended as most 32-bit games don't need it (it doesn't increase performance, just increases the 32-bit maximum address space limit from 2GB to 4GB under a 64-bit OS) and a few games in the past didn't like it, so a play-test before backing up / archiving it in a tweaked state is recommended.
Thank you for the lesson. I understand it was used to give access to more ram for games that are limited to 2GB\32 bit. I just wasn't sure what games were using it because I rarely had to use it. But then again, I never did any real heavy modding in Morrowind, Oblivion, or Skyrim.
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Syphon72: What other games need LAA?
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AlexTerranova: Almost every 3D game, released in 2005 - 2015 or so. It does not mean, the game will necessarily be crashing without LAA. But better safe, than sorry.
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Syphon72: it will be nice to see these automatically apply to the GOG versions
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AlexTerranova: It is applied to some games and not to others. So, you need to check the LAA flag anyway.
That's what I'm saying I have bunch of games, and rarely use it. Never have crashing issues much with older games from 2005 - 2015. You watch I'll start coming across games needing it more now. lol

I was talking if GOG could just start applying it to all the older games.
Post edited November 14, 2024 by Syphon72
So is Dragon Age: Origins GOG running well on Win 11? Do I need to download the 4GB patch to fix the memory leak still? I saw a recent Nexusmods mod: Performance and Memory Leak Fix - DXVK that purports to fix the memory leak but needs to be installed on top of the 4GB patch as well. I don't own it yet but I'm feeling nostalgic for the old Bioware games
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tiredliger: So is Dragon Age: Origins GOG running well on Win 11? Do I need to download the 4GB patch to fix the memory leak still? I saw a recent Nexusmods mod: Performance and Memory Leak Fix - DXVK that purports to fix the memory leak but needs to be installed on top of the 4GB patch as well. I don't own it yet but I'm feeling nostalgic for the old Bioware games
It should be now since GOG added a fix to it.
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tiredliger: So is Dragon Age: Origins GOG running well on Win 11? Do I need to download the 4GB patch to fix the memory leak still? I saw a recent Nexusmods mod: Performance and Memory Leak Fix - DXVK that purports to fix the memory leak but needs to be installed on top of the 4GB patch as well. I don't own it yet but I'm feeling nostalgic for the old Bioware games
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Syphon72: It should be now since GOG added a fix to it.
A fix that broke DLCs.
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tiredliger: So is Dragon Age: Origins GOG running well on Win 11? Do I need to download the 4GB patch to fix the memory leak still?...
I played DA:O extensively with high-texture mods and never saw any indication of a memory leak (or any case where process memory usage reached 2GB - though the texture mods pushed GPU memory utilisation over 1GB). This was on WinXP, so it is possible that later Windows versions have issues with DirectX 9 that could result in increased memory usage or leaking - this should be seen as an OS issue, not an application one though.

Whilst applying LAA to DA:O should be OK (given how many others mention doing it without problems), LAA should not be seen as a universal solution since there are several potential problems, some of which apply to third party functions.
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Syphon72: It should be now since GOG added a fix to it.
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Cavalary: A fix that broke DLCs.
That's bad. Looks like GOG working on it.
Post edited November 15, 2024 by Syphon72
What a wonderful can of worms they opened by pretending to care again lol
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Shmacky-McNuts: What a wonderful can of worms they opened by pretending to care again lol
Seems to be only few games, because I tested a bunch last night with no issues. Guess what? dragon age was the one I didn't test sadly. :(
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AB2012: As mentioned on the other thread, it was widely used for 32-bit Bethesda games (Morrowind, Oblivion, Skyrim (Original & Legendary 2011-2012 releases were 32-bit), Fallout 3, etc) where heavily modding them with giant texture packs, ENB, etc, could push memory usage past 2GB.
Also worth mentioning: Civilization IV uses the same Gamebyro engine, and has the same memory problems. Space Empires V has a fun case where it crashes if it sees more than 2 gigs of video memory, and I imagine there are several other games where this issue is reliably reproduced.
high rated
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Lebostein: The Witcher 1 & 2 have received the "GOG Preservation Program" label. When I read this, I expect the program to run on current operating systems. Does this mean that I can now play Witcher 1 & 2 on macOS 15 and the latest processors?
Mostly nothing has changed, except GOG are doing a big marketing thing about what they have been doing for ages. Doing a big awareness campaign is great, but it should have been done much sooner in all reality.

They also need to push downloading Offline Installers more, because that is where true preservation lies.

For us regulars at GOG, nothing has really changed, which means no increase in support for Mac or Linux, certainly not in the short term.
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00063: This statement is absolutely terrifying: We test and update the games so they work flawlessly on the most popular PC configurations!

The sane thing would be to make games compatible with as many systems as possible, old and new.
Are you willing to front the cash GOG will need to comprehensively test their catalogue across the broadest range of PC configurations?

Laughable. Even devs don't test their games are compatible on a very wide range. They test a subset based on typical configurations found on the market... or just the machines they can afford to get their hands on. Then they release said game and get their customers and communities to report further problems.