Posted January 16, 2015
shojotea
Sims please!
shojotea Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2012
From United States
InfraSuperman
New User
InfraSuperman Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From Germany
Posted January 16, 2015
Ixamyakxim: I'm curious about this one. Don't get me wrong, the game was great (and the sequel is awesome - fantastic, amazing game) but I'm not sure how well this one would hold up. I think it would take a very thick pair of nostalgic rose colored glasses for me to get into it (the look, the controls).
I think, with this one, I will stick with remembering it fondly rather than trying to rekindle the magic.
It actually holds up rather well. It looks pretty damn good, partially because it also supports resolutions higher than 320x200, and the controls are probably more natural to a player today than in 1994. While pretty much all of the actions are performed with the mouse, similar to a point & click adventure, the movement works more or less as it does in shooters today, albeit more detailed. I think, with this one, I will stick with remembering it fondly rather than trying to rekindle the magic.
S,Z,X and C work exactly like the typical WASD setup. A & D are addtionally there for turning. Q,W and E are for leaning from side to side. R,F,V control looking up and down. T,G,B are for standing up and crouching.
Seems excessive, but most of these are purely situational anyway and they're all grouped together, whereas other games would scatter their controls all over the keyboard.
The on-screen interface also looks more clunky and intimidating than it actually is. Most of it can be customized to some degree, or you can just switch to the "fullscreen" mode. Works reasonably well and I've had less issues with it than with the horrid UI of System Shock 2.
The atmosphere is also great. Probably not exactly scary these days, but still rather tense and creepy.
In general, I like it a lot more than the sequel and I don't have any nostalgic attachment to either game.
Post edited January 16, 2015 by InfraSuperman
shojotea
Sims please!
shojotea Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2012
From United States
Elmofongo
It's 2L84U
Elmofongo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Puerto Rico
Posted January 16, 2015
Alright I tested it and the game works right out of the box. So my question.
When I quit the game it goes to DOSBox text saying, "Thank you for Playing System Shock 1"
And its stays there for awhile that I had to alt tab to have it in windowed more and press the X (Close) button to turn it off?
Is that how I truly turn it off or is there a more "safer" way?
When I quit the game it goes to DOSBox text saying, "Thank you for Playing System Shock 1"
And its stays there for awhile that I had to alt tab to have it in windowed more and press the X (Close) button to turn it off?
Is that how I truly turn it off or is there a more "safer" way?
F4LL0UT
Get Showgunners!
F4LL0UT Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2011
From Poland
Posted January 16, 2015
Elmofongo
It's 2L84U
Elmofongo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Puerto Rico
Posted January 16, 2015
Alright then its just that I assume it would turn off on its own after I press "Quit Game"
phaolo
Durik - Half-Orc
phaolo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2013
From Italy
1.048596
Registered: Jan 2009
From Other
Posted January 16, 2015
In the meantime SYSTEMSHOCK Portable works fairly well from what I tested.
shojotea
Sims please!
shojotea Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2012
From United States
Posted January 16, 2015
Elmofongo: Alright I tested it and the game works right out of the box. So my question.
When I quit the game it goes to DOSBox text saying, "Thank you for Playing System Shock 1"
And its stays there for awhile that I had to alt tab to have it in windowed more and press the X (Close) button to turn it off?
Is that how I truly turn it off or is there a more "safer" way?
DOSBox has a command called exit. If you type exit and press enter, it should close DOSBox if it allows you to type.When I quit the game it goes to DOSBox text saying, "Thank you for Playing System Shock 1"
And its stays there for awhile that I had to alt tab to have it in windowed more and press the X (Close) button to turn it off?
Is that how I truly turn it off or is there a more "safer" way?
advancedhero
Never really left
advancedhero Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From United States
MulderYuffie
Collector
MulderYuffie Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From United States
Posted January 16, 2015
I'd love to see System Shock on here would buy day 1! :)
Elmofongo
It's 2L84U
Elmofongo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Puerto Rico
Posted January 16, 2015
F4LL0UT: Dude, that's just a message inside the emulated environment. You can just as well kill the DOSBox process at any point, it really makes no difference as long as you don't kill DOSBox while you're saving the game.
Alright now System Shock Portable cannot play for some reason: I launch the game, I see the DOSBOx menu saying:
"Main Menu"
o: Options
i: Information
q:Quit
But the option to start the game is not there, it was above options and its gone?
Post edited January 16, 2015 by Elmofongo
F4LL0UT
Get Showgunners!
F4LL0UT Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2011
From Poland
Posted January 16, 2015
What happens if you enter 'b'? That's the input that normally makes you start the game.
Yeah, as phaolo said, you can manually enter "exit" to quit DOSBox as well. GOG always appends that one to its DOSBoxed games, it's missing from SSP for some reason but it's really the only difference. You can make DOSBox automatically close itself the way GOG games do by editing the dosbox.conf in RES\dosbox. Just add a line that says "exit" at the end of the file and you're good.
Yeah, as phaolo said, you can manually enter "exit" to quit DOSBox as well. GOG always appends that one to its DOSBoxed games, it's missing from SSP for some reason but it's really the only difference. You can make DOSBox automatically close itself the way GOG games do by editing the dosbox.conf in RES\dosbox. Just add a line that says "exit" at the end of the file and you're good.
Post edited January 16, 2015 by F4LL0UT
Fever_Discordia
Don't Panic
Fever_Discordia Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2010
From United Kingdom
snowkatt
Easily Bored
snowkatt Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2010
From Netherlands
Posted January 16, 2015
neurasthenya: How is the licensing situation on this one? Last thing I've read was the Lost History of System Shock from 2011 and even with the release os SS2 I've found the original situation highly unlikely to change.
Fever_Discordia: Well I read that article and, while it explains why the rights are a mess, it still seems a mystery as to why System Shock 2 was able to be freed from the quagmire while SS1 remains firmly stuck - I mean, I know that Irrational were in the mix as well as Looking Glass and EA for the second one but I would have thought that having ANOTHER party in there would just complicate things more... Incidentally, has anyone tried the 'System Shock Infinite' complete conversion mod / fan sequel for SS2? I just found out about it Yesterday...
http://www.moddb.com/mods/system-shock-infinite
downloading as we speak