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Elmofongo: So I don't need to download DOSBox seperately? Like how DaggerfallSetup works?
You'll need 7-Zip to extract it. Other than that, just click SSP(.exe) and it will run. The mouselook can be enabled from the options before starting the game. It includes DOSBox.
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Ixamyakxim: I'm curious about this one. Don't get me wrong, the game was great (and the sequel is awesome - fantastic, amazing game) but I'm not sure how well this one would hold up. I think it would take a very thick pair of nostalgic rose colored glasses for me to get into it (the look, the controls).

I think, with this one, I will stick with remembering it fondly rather than trying to rekindle the magic.
It actually holds up rather well. It looks pretty damn good, partially because it also supports resolutions higher than 320x200, and the controls are probably more natural to a player today than in 1994. While pretty much all of the actions are performed with the mouse, similar to a point & click adventure, the movement works more or less as it does in shooters today, albeit more detailed.
S,Z,X and C work exactly like the typical WASD setup. A & D are addtionally there for turning. Q,W and E are for leaning from side to side. R,F,V control looking up and down. T,G,B are for standing up and crouching.
Seems excessive, but most of these are purely situational anyway and they're all grouped together, whereas other games would scatter their controls all over the keyboard.

The on-screen interface also looks more clunky and intimidating than it actually is. Most of it can be customized to some degree, or you can just switch to the "fullscreen" mode. Works reasonably well and I've had less issues with it than with the horrid UI of System Shock 2.
The atmosphere is also great. Probably not exactly scary these days, but still rather tense and creepy.

In general, I like it a lot more than the sequel and I don't have any nostalgic attachment to either game.
Post edited January 16, 2015 by InfraSuperman
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madth3: No links to abandonware, please.
Fixed the momentary lapse of judgement.
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madth3: No links to abandonware, please.
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zaine-h: Fixed the momentary lapse of judgement.
Alright I tested it and the game works right out of the box. So my question.

When I quit the game it goes to DOSBox text saying, "Thank you for Playing System Shock 1"

And its stays there for awhile that I had to alt tab to have it in windowed more and press the X (Close) button to turn it off?

Is that how I truly turn it off or is there a more "safer" way?
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Elmofongo: Is that how I truly turn it off or is there a more "safer" way?
Dude, that's just a message inside the emulated environment. You can just as well kill the DOSBox process at any point, it really makes no difference as long as you don't kill DOSBox while you're saving the game.
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Elmofongo: Is that how I truly turn it off or is there a more "safer" way?
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F4LL0UT: Dude, that's just a message inside the emulated environment. You can just as well kill the DOSBox process at any point, it really makes no difference as long as you don't kill DOSBox while you're saving the game.
Alright then its just that I assume it would turn off on its own after I press "Quit Game"
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F4LL0UT: Dude, that's just a message inside the emulated environment.
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Elmofongo: Alright then its just that I assume it would turn off on its own after I press "Quit Game"
You can type "exit", if you really want :P
Post edited January 16, 2015 by phaolo
In the meantime SYSTEMSHOCK Portable works fairly well from what I tested.
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zaine-h: Fixed the momentary lapse of judgement.
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Elmofongo: Alright I tested it and the game works right out of the box. So my question.

When I quit the game it goes to DOSBox text saying, "Thank you for Playing System Shock 1"

And its stays there for awhile that I had to alt tab to have it in windowed more and press the X (Close) button to turn it off?

Is that how I truly turn it off or is there a more "safer" way?
DOSBox has a command called exit. If you type exit and press enter, it should close DOSBox if it allows you to type.
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advancedhero: Well, I suppose it's not that bad. There are some good mods that update the controls quite a bit, and adds WASD/mouse look.
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Elmofongo: Is that not what System Shock Portable allegedly accomplished?
That is what I meant by mods.
I'd love to see System Shock on here would buy day 1! :)
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Elmofongo: Is that how I truly turn it off or is there a more "safer" way?
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F4LL0UT: Dude, that's just a message inside the emulated environment. You can just as well kill the DOSBox process at any point, it really makes no difference as long as you don't kill DOSBox while you're saving the game.
Alright now System Shock Portable cannot play for some reason:

I launch the game, I see the DOSBOx menu saying:

"Main Menu"

o: Options
i: Information
q:Quit

But the option to start the game is not there, it was above options and its gone?
Post edited January 16, 2015 by Elmofongo
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Elmofongo: But the option to start the game is not there, it was above options and its gone?
What happens if you enter 'b'? That's the input that normally makes you start the game.
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Elmofongo: Alright then its just that I assume it would turn off on its own after I press "Quit Game"
Yeah, as phaolo said, you can manually enter "exit" to quit DOSBox as well. GOG always appends that one to its DOSBoxed games, it's missing from SSP for some reason but it's really the only difference. You can make DOSBox automatically close itself the way GOG games do by editing the dosbox.conf in RES\dosbox. Just add a line that says "exit" at the end of the file and you're good.
Post edited January 16, 2015 by F4LL0UT
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neurasthenya: How is the licensing situation on this one? Last thing I've read was the Lost History of System Shock from 2011 and even with the release os SS2 I've found the original situation highly unlikely to change.
Well I read that article and, while it explains why the rights are a mess, it still seems a mystery as to why System Shock 2 was able to be freed from the quagmire while SS1 remains firmly stuck - I mean, I know that Irrational were in the mix as well as Looking Glass and EA for the second one but I would have thought that having ANOTHER party in there would just complicate things more...

Incidentally, has anyone tried the 'System Shock Infinite' complete conversion mod / fan sequel for SS2? I just found out about it Yesterday...
http://www.moddb.com/mods/system-shock-infinite
Post edited January 16, 2015 by Fever_Discordia
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neurasthenya: How is the licensing situation on this one? Last thing I've read was the Lost History of System Shock from 2011 and even with the release os SS2 I've found the original situation highly unlikely to change.
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Fever_Discordia: Well I read that article and, while it explains why the rights are a mess, it still seems a mystery as to why System Shock 2 was able to be freed from the quagmire while SS1 remains firmly stuck - I mean, I know that Irrational were in the mix as well as Looking Glass and EA for the second one but I would have thought that having ANOTHER party in there would just complicate things more...

Incidentally, has anyone tried the 'System Shock Infinite' complete conversion mod / fan sequel for SS2? I just found out about it Yesterday...
http://www.moddb.com/mods/system-shock-infinite
no
downloading as we speak