tomimt: But I do suspect they might have gotten a bad rep among the console players from this and their future games might be a harder sell on those platforms.
If that's the only problem, then it's a self-fixing thing.
The biggest problems are on older consoles like PS4, so whenever CDPR is going to release a new game, PS4 and such no longer exist as an active platform. So all those angry players have moved on to newer platforms.
But the problems with Cyberpunk 2077 go much deeper than that.
Lying to customers and media is not going to go away very easily, broken games can always be patched later, broken promises is a much harder issue.
I really haven't followed that game so closely, but from what I have read in the past days, it seems that there are entire features missing, some promised things are just cosmetic, and footage shown before the launch wasn't real in-game footage. All those amusing glitches are just extra. That's a very tough thing to spin around, as that's a problem across and beyond all platforms.
This is one of the best videos about Cyberpunk 2077 that I have seen, and if the guy on the video is correct with his opinions (and me personally having played 0 seconds, can't really be sure), it doesn't look very good.
http://www.youtube.com/watch?v=bexA1Oolp0k NuffCatnip: I myself came to terms with this mess, gog is a business, not our pal. They'll do whatever it takes to stay afloat and make profit.
Indeed!
This has been heavily discussed before here and elsewhere. I have more than once gotten downvoted on stating that, but now it should be quite obvious to everyone.
GOG really doesn't care about DRM, or game preservation, they care enough to keep that business going while those niche markets work.
But if somehow GOG could become bigger than Steam and Epic by implementing some new DRM, would they really choose not to do it? DRM-free promises would go out faster than an average customer can utter "worldwide pricing".
I guess all of us have been led to believe otherwise, but I think now that both CDPR and GOG have within one week span done whatever they have done, makes it very obvious that they only care about money. We can only hope that there's enough money in the DRM-free niche to keep things going, as from a customer point of view there really aren't much realistic options left if GOG shuts down.