dtgreene: Reminds me of how one specific version of Super Mario 64 (I think it may be the Wii Virtual Console version) had a bug where, if you'd stay in a particular stage long enough (like multiple days), the platforms would rise because the floating point rounding mode had been set incorrectly. (This particular bug is largely harmless, but it did, I believe, make it possible to beat the game (70 stars) without pressing A.)
Catventurer: That sounds like something that was just left in the game as either a "Known Issue" or "As Designed."
One crash bug that I encountered personally though that was just left on the game was a situation where you had to strike a killing blow on the boss at one exact spot while jumping in the air and facing towards the left. Even after we narrowed down the exact circumstances, it wasn't easy to reproduce.
The Super Mario 64 issue I'm mentioning is actually an emulation issue. Thing is, Nintendo's emulator is using the wrong floating point rounding mode, and that's enough to allow errors to accumulate over days until the platforms are high enough to allow the A button press to be skipped.
Catventurer: The programmers were always concerned that in the process of fixing one bug, they'll introduce either a bunch more or a crash that is more easy to reproduce thus why they'll just leave some bugs in if they're hard to reproduce or considered to be minor.
Dragon Quest 3 on the Game Boy Color has a bunch of bugs, including a minor bug where, if a character loses max HP while playing Pachisi, the character's current HP may exceed the max.
For the US release, Dragon Warrior 3, they fixed all the bugs. However, in fixing the minor bug, they introduced a major bug where, if a character loses Strength while playing Pachisi, the character may gain a huge amount of XP, enough to break the game (and, in particular, enough to make it feasible to skip the Magic and Final Keys).
dtgreene: I was just watching some videos of a troll level in Super Mario Maker 2 that had intentional hardlocks. That is, the game froze, and the player had to quit out of the game. Can you think of a situation where an intentional hardlock like that would be justified?
rtcvb32: Hardlocking is like bricking, and shouldn't ever happen.
Though i hear in the trucking industry, they've put in computers that will SHUT OFF THE ENGINE AND LOCK YOU OUT after N hours, ready or not.
I'm sure that won't cause issues ever....
Hardlocking isn't as bad as bricking or data loss; if a game hardlocks, you can still start the game up again after (uncleanly) shutting it down and expect it to still work.
There is one browser game I've played where, once you get a certain (rather sad) ending, you can no longer play it in that browser unless you delete local storage from the site; that's closer to bricking the game. (And yes, this is intentional.)
There's also a game (the second Pool of Radiance game, based on 3e rules but not allowing the player to make character build choices) where, if you try to uninstall, it wipes out your hard drive, I believe. (This was fixed in a patch, I believe.)